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Richard T

Make/edit 3d Models .x file

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Hi All.

I'm new to this program and want to try making my own carriages, etc.  I have tried using Blender, but it appears it no longer supports the .x files that I believe I need to use. 

Can anybody suggest a good program for making and editing carriages and engines, etc? I am prepared to pay for the program.

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Hi Richard,

I'm new to this program as well. I am currently making 3d models of some old Tyco train collection my grandfather gave me back in the 1970's. I have been able to use 3ds Max 7 and export as .3ds with success. You can use Sketchup 8 to export the models in .x format, but it has to be that version. I would really like learn how to animate my car and engine models, but all the tutorials I've found on this site are in German.

Good luck.

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I'm The same

ill try these programs , but i,m really after something to import the .x files so i can see how things are done

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Hi Richard,

Zitat
vor 8 Stunden schrieb Richard T:

... but i,m really after something to import the .x files

... you are not the only one, looking for a program to import .x files... but (until now) we did not find any.

As far as I know the programs used to make models here are Sketchup 8 (but you can not make animated models with it), Blender (with a adapt .x exporter by Neo) and 3ds Max.

EASY

 

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Hello,

it is true, that Sketchup doesn't support animations as part of a sketchup model. Nevertheless, you can realize animations for models, which have been constructed with Sketchup 8, by a little bit additional work by hand on the exported x-file. There is a detailed description here (sorry, only in German), how animation definitions can be added to the x-file, so that the desired animations can be executed in the 3D-TrainStudio.  

Many greetings
BahnLand

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BahnLand,

Thanks, I saw the post and the screenshots, but didn't know what file they were editing. This info is very helpful

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Hi Again

I am having a another problem

I am trying to use blender V 2.77

I am using the sample vehicle model that i found somewhere on the wiki site

I load the model, do not change the model in any way , i then export it as .3ds

I can then exit blender and restart it

I can then import the .3ds file and it look fine

However when i try to load it into 3d train studio, it gets screwed up

I have tried several models, save from blender , with the same results

I can save a very simple model and then load it into 3d train studio

I have the same results when exporting as .x files, but they often come up with loading errors as wall

3d train studio dose load example .x models fine

Any thoughts

 

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Hi Richard,

3ds is not recommended. There is a special exporter for directx that has been adapted for the 3d-studio. Replace the standard directx Exporter with this one, export as .x-file  and everything is ok. The Exporter you can find here: https://www.3d-modellbahn.de/wiki/4208. Look at point 1.1 Blender.

Greetings
Franz

 

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I've been exporting models from 3dsMax 7 with no issues. The only error I've encountered was texture names. I had to keep them 8 digits or less. Where did you find the example model? I was not able to find it in the forum.

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Hi,

... i don't know if this answers your question... but the texture size must be 2^x [pixel] (width and hight) i.e. 256x256, 1024x512, 64x256 and keep the texture as small as possible. With less details there is no need for a texture 1024x1024.

EASY

Edited by EASY

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On 4/15/2016 at 3:02 AM, EASY said:

Hi,

... i don't know if this answers your question... but the texture size must be 2^x [pixel] (width and hight) i.e. 256x256, 1024x512, 64x256 and keep the texture as small as possible. With less details there is no need for a texture 1024x1024.

EASY

Oh I was referring to my texture names. The 3ds format I use requires the name to have 8 characters or less. (8.1 format)

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Hi all

Thanks for your help, i got that lot sorted, it was the way i was importing pipe type objects into blend from another program.

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