Jump to content

raf.sonneville

Mitglieder
  • Gesamte Inhalte

    54
  • Benutzer seit

  • Letzter Besuch

Alle erstellten Inhalte von raf.sonneville

  1. Thx... i hadn't noticed there is a small extra icon bar at the top right
  2. Hi ... suddenly my menu icon bars at the top and bottom are not all the time visible anymore. I have to move my cursor to the top of the screen to see them. How can I make them constantly visible again? THX
  3. Here a small track to show how it works now. Works with all trains, even my own made models. See pic of my own made models. Thanks again Regards Raf Doortest.mbp
  4. Hi guys Thanks for all the help from all of you ... I found the way .... works PERFECT now. Thanks Regards Raf
  5. You are right, in real life the doors close before leaving. In 3DTS the train leaves when the signal turns green, and speed is set by the settings of the signal, "accelerate to". I think all i can do is leave the doors open for some time, then close them, and then let the train wait with closed doors until the signal turns green. Anyway, thanks a lot for all your help. Regards
  6. Hi Goetz Sorry to disturb you again I tried your layout and works fine. Then i tried this on my layout with nearly 30 trains and it works wonderful. Whatever train that stops at a signal the doors open.... however... The doors don't close when th train leaves, and the reason is that I am using automated routes, the trains stop at a signal and stand therewaiting until the signal is turned green by the automated routes. This means that the command "For all vehicles on a track/contact" does not work because I cannot not use a trigger there. If a put this command within the command for a signal changing to green then I cannot select at" Vehicle" on the right the trigger option, so the train leaves when the signal goes green but the doors don't close. Can you once more help me on this please. Thanks so much Regards
  7. Sorry ... i thought it was a sort of text file of the commands in your layout. I saw your layout.... still have to search out how it all works, but I will find it. Thanks a lot for this. Regards
  8. Can u send this as pdf file pls? I tried at work to open this file but cannot open it with any program. Thx
  9. Hi Im at work till 2pm. I will look when at home. Do i load that example in 3DTS?
  10. Hi Goetz Thanks for the effort, but thats what im doing now. I check if for instance Loco1 hits a track contact and then open and close its according doors. But i have a layout with over 30 trains (all self created belgian trains with ketchup) and i have to do that for every train hitting that rail contact. This means a lot of commands. What i want is that with one command it works for all trains using keywords to execute their according opening and closing procedures. Thanks a lot.
  11. Hi Who can help me with either commands or LUA script I have two trains running "Loc1" and "Loc2", and each train has two keywords: LOC1 = keyword "Module1" which refers to an user-defined event called "Loc1OpenDoors" second keyword "Module2" which refers to an user-defined event called "Loc1CloseDoors" LOC1 = keyword "Module1" which refers to an user-defined event called "Loc2OpenDoors" second keyword "Module2" which refers to an user-defined event called "Loc2CloseDoors" Now I want that when a trains hits a track contact the train stops and its corresponding event "Loc1OpenDoors" or "Loc2OpenDoors" is called, and when the train leaves the contact, the corresponding event "Loc1CloseDoors" or "Loc2CloseDoors" is called. I know that you can set this with a command that when a train hits a contact according to the trains name you can run its according event, but if you have 20 trains running then you have to do that for each train. Lot of work, lot of commands, which slows down the program. Thanks in advance for the help. Raf
  12. Thanks Bahnland for al the help for making my own signals with animation. I made: - a platform clock - platform number selectable options from platform 1 to 15 - station name board - anouncement board of all the trains leaving - anouncement board of train leaving on specific platform, selectable options between 18 possibilitis - belgian signal - speed annoucement signals, selectable speed varies from 10 to 140 km/h all signals are able to move forward-backward, left-right, up-down
  13. Ok Bahnland Thanks for the fast reaction. Regards Raf
  14. Hi Bahnland I knew about that setting, that is set at the highest level and I see the glow on signals that are within 3DTS and the one you made See the picture where in the middle is the signal from 3DTS "Ks main signal", on the right the example from you, and on the left is the signal I made. Why not on my selfmade signal? Regards Raf
  15. Hi Bahnland I was able to make already 7 different belgian signals. The only question I have for you is that in the explanation you sent me in figure "Bild / Figure 05: Signalbegriffe im 3D-Modelleditor / signal indications in the 3D model setup" the lights seem to have a glowing effect, how do you do that? Thanks. Regards Raf Picture of my signals
  16. Bedankt Herman Dit helpt me nog een stuk verder Groetjes
  17. Hi Bahnland EUREKA !!!!!!! I was able with YOUR help to make my belgian signal. See the picture. See all the different states its in. Thousand times thanks. Regards Raf
  18. Hi When I treid bringing your examples in 3DTS the first error message I got was "missing file _Custom.png" do I in the X file have to change TextureFilename {"_Custom.png";} into TextureFilename {"_Signaltextur_L.png";} ? I renamed this and i could import the signals with the "Blinksignal rot" signal I can only adjust the height, no blinking light with the "ADBPA" signal it changes the green and yellow lights on its own and I can do nothing is this correct? Thank you
  19. Hi Bahnland Thank you a 1000X times for the explanation, specially for putting it also in english. I will have a lot of work to find out how it all exactly works, but is that not the fun of it? Dankeschön und viele bahngrüße
  20. Hi I am trying to construct Belgian signals. I made the variations in Sketchup and was able to bring them in 3DS. I am trying anything to get these variations within one signal so I can set it from within events, but no success yet. How to do this? Can you maybe send me sample files of a simple signal working with lights? Possibly also with blinking lights. Thank you Regards
  21. Hi I have a selfmade train which has several variations. How can I set the variation of the train in the events window when the train hits a track or contact? Thank you Vehicle = Swiss Stoos train, see picture
×
×
  • Neu erstellen...