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3D-Modellbahn Studio

Eine Vollbild-App auf Ihrem Startbildschirm mit Push-Benachrichtigungen und mehr.

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  1. Tippen Sie auf das Teilen-Symbol in Safari
  2. Scrollen Sie durch das Menü und tippen Sie auf Zum Startbildschirm hinzufügen.
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Empfohlene Beiträge

Geschrieben

Under the given circumstances endless animations stop. This is hard to reproduce:

- rotors etc. designed for endless work never stop.

- animations not designed for endless loop can stop: like suit wearer (telefon animation). Canadair Jet CRJ 200 and all other similar planes can stop, but:

turbines work properly. Positionlight and for eg. flugzeugnase can stop if you set to endless.

Sorry, I can not determine circumstances. I watched for 2 weeks and only I know that you have to edit something in layout. Not this plane but anything.

If you set 10 similar animations at different objects then all stops at once (and normal animations remain untouched) but I do not know which event stops them.

What kind of problem is this?

Geschrieben
  • Autor

If it stops, normal "stop" event occurs. I am not programmed any event to this but watching.

  • 1 Monat später...
Geschrieben
  • Autor

I think I found:

if any deferred action in progress while I edit something (eg. event control) so defer is obsolete due editing time then program asks save regardless of I edited anything.

Then animations stop even I choose "no save". This is a program error.

Geschrieben
  • Autor

This connects to events only which has integrated switch and animation both.

MBS sometimes try to normalize so checks all swiches of layout and toggles animations accordingly to switch.

But if it is an endless animation then the result is always false! In this case endlesss animation stops either start or end position accordingly the state of its switch.

So I recommend if animation is endless then program must ignore the state of the switch. Use this switch only if it is directly toggled. Also endless animations do not toggle their switch at their end positions.

Thank you, in advance!

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