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  1. Good morning Dad3353, thank you for quite nice reply. I´m quite familiar with Blender and modelling for XP11 - where rule "power of two" also apply but in addition there is 1 model = max 1 texture, which can be sometimes quite limited. First I will try to export some of my blends to gltf as yoi suggesting and walk a way to get a model to MBS. Thanks for you screens, they will be a big help for my first tryouts. Concerning German - sometimes I use google translator, but I have my doubts about results. Translation of English to German probably results to some "funny German". Good mornig Michael, thanks for interesting info. By coincidence do you know a physical place where MBS database is stored. After work I look info the program folder and into the MBS program folder in LocalApp, where i expected some file with recent date of creation or update, but no luck... *.mbp issue is now totally clear for me. Thanks. Thank you all for your patience and replies and I wish you a nice and calm seasonal holiday. H.
  2. 3D MBS is quite intuitive, but after few weeks of play with it I have some questions: - Where are my layouts stored? I searched all computer´s drives for my layout names and for *.mbp files, but with zero results. - Is there any way to switch off the distance blur in simulation mode? In 6x3m H0 layout sharp visibility is something like 1,5m, objects more distant are in blur. - How to get a 3D model of building from Blender to MBS? Is there somewhere some instruction or guide in English? - Why roads after editing them in Properties - Edit - Angle do not connecting tracks for cars and staing isolated? When adjusting angle with end arrow gizmo, tracks are OK, but to set up exactly 30 dedrees with mouse is mission impossible for me.
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