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Of course you can create a road and link to anything.

But is there a property for this like common roads? Or can implemented in 3D Studio?

 

Plus: can I adjust end of road to other (outer) road automatically, when vehicle stops? I think similarly like automatic snapping of near objets.

Geschrieben

I'm sorry, Leslie, bust this time I really don't understand what you are trying to achieve.

Can you maybe write it in your own language first and then use a translation program to convert it to English?

Kind regards
Goetz

Geschrieben
vor 3 Minuten schrieb Leslie:

I wish to move passengers inside of a vehicle, and depart / leave.

Honestly, I recommend that you don't do it. The Studio isn't well suited for this sort of animation and the result will never really satisfy.

Nevertheless, there are multiple ways to achieve this to some extend:

One would be that you attach the tracks inside the bus to the bus itself. (Use the chain link icon from the top menu.)
Stop the bus with a contact, to ensure it stops at the same place every time.
And drive the bus to that contact (with inside tracks attached), let it stop automatically, then connect the outside tracks.
Chances are that on it's next round the tracks inside the bus will connect to the tracks outside again, like before.

Another would be that you build the entire path into the bus (and out again) at the station and leave it there.
Again, stop the bus with a contact to ensure that the track meets the doors.
When the bus leaves, attach the passengers to the bus (which frees them from the track.)
The tricky bit here would be to re-attach them to the track, when they are supposed to leave.

A third and probably the simplest method would be to
again build the entire path at the station and make passengers invisible once they are inside the bus. (They can't sit down anyway.)

Kind regards
Goetz

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