hmclay Geschrieben 14. Mai Geschrieben 14. Mai In planning mode I can click on a Depot, then by using the Control Icon (Little House) I can access a list of vehicles currently in that Depot. Then release from any depot. Can I use "Property/Variable Exits" to know if a vehicle is in that Depot ... or how can I get to that list of vehicles in a Depot. 3DS or LUA ???
Phrontistes Geschrieben 15. Mai Geschrieben 15. Mai (bearbeitet) Lua only. Sample here: 20241223 Inhalt Depot anzeigen.mbp Further information (German) here: Bearbeitet 15. Mai von Phrontistes
hmclay Geschrieben Sonntag um 05:29 Uhr Autor Geschrieben Sonntag um 05:29 Uhr I thank you for the example. I was trying to create a "hidden yard" and wished to have access to any train in the yard to pull out onto various tracks. After much experimenting, decided to have a physical yard ... seemed easier and quicker. Your method of creating a list was good ... but I would need to have other routines in lua to search, find and route trains, and I wasn't up to the task. Depots are very clever items, but with some limits. Only first, last and random access for release. Having a way to specify which vehicle to release on demand would sure be nice ... oh and all the keywords and variables disappear also. As you are aware, they disappear from the program also until the vehicles emerge from the depot. Spooky when looking at empty variables in the listings (code). Been a while, but thanks for the example.
Phrontistes Geschrieben Sonntag um 10:10 Uhr Geschrieben Sonntag um 10:10 Uhr Another possibility is to build the fiddle yard physically, but without switches and instead with portals.
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