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hmclay

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  1. I would also like this option of changing the object variation. I was looking for a way to do this before I opened this request to find out it is not available. Sure would be a great addition !!!!!
  2. Thanks simonjackson196 ... that's a good point for me to keep in mind. I'm just getting started using keywords and such. Overlooked the use of variables, and as Goetz stated, looking at keywords as a variable was incorrect. Between both of your responses, I have a better understanding. Thanks much!
  3. Thanks to both of you for the responses ... they are both helpful with understanding how variables/keywords work. Goetz , you explained how to correct the current situation. Labels and information ... that says a lot ! simonjackson196, you gave information that helps me further understand how to use keywords ... future situations will benefit from that info. Thanks to both of you for your help !!!!
  4. Can someone explain how to pass or reference a keyword from a user event. Do you use a list, table, variable, extended variable ??? .... do you need to know the keyword ahead of time ... or can you find a keyword from an unknown vehicle on a track/contact .... the track section is short (end of track bumper sort of thing) Thanks!
  5. simonjackson196 ... seems we are on the same "track" .... I too like to have one callable event (subroutine) that's called to do a repetitive job. The user event allows for that technique with the passing of variables etc.. Takes some thought to implement, but worth it in the long run. The hard thing for me is getting use to the nomenclature used in the program. Sometimes an item is referenced as a switch then a signal .... a switch is a turnout or a physical switch and switch is listed in several selectable categories. Triggers ... when to select ... and all those "cog" icon selections are the equivalent of which witch is which. Has taken me some time to sort out. If it wasn't for the help of this forum, it would take longer or become impossible at times. Thanks to all who give help !
  6. Goetz .... That may be the approach I've been looking for ..... Thanks I will certainly try that. Learning as I go !!!!
  7. Thanks for the reply ... If I understand this correctly ... I cannot just group the blocks and assign a keyword to the group , then trigger that group ... I must assign each item in that group a keyword. Kind of what I thought .... I have 512 blocks in my control panel, most of which will need a keyword (maybe more than one per block) that's a lot of mouse clicking. Be nice to be able to group 10 together .... assign one keyword to the block .... then switch all in that group to a value. Seems group is more of a scenic tool. Thanks again for responding!
  8. Constructing a Control panel using the "Blocks" provided. When I change a Switch (Turnout) on one Block then a number of blocks must change to show the route (typical) I now assign a keyword to EACH corresponding block that I want to change. Would like to group them together and assign one keyword to the group and have all the blocks in that group change "Color" Possible? .... better approach? Sure is tedious to assign each little block a keyword! Thanks .....
  9. OK, now I understand. I do use Audicity, so I can/will convert. Is that what is causing the problem with files not showing up in "My Music" folder? I am using some MP3 Files, and they don't seem to show up either ....
  10. Yes, with that information, I was able to get my event to function. Thanks a million ... still don't fully understand extended variables, as I would like. However, with each piece of information, hopefully it will just dawn on me. Again ... Thanks!
  11. In this example ... is there a way to access the keyword of the "vehicle" on the parking spot passed to the user event. Is there a better way to access a type of vehicle on a street/track. If the vehicle has a keyword/variable "Truck", I want it to pass and not park, then wait for next vehicle. This does not work (most likely known) .... I don't know what to do with the Property/Variable exists action .... tried extended variable etc., but not successful .... Not sure what to call out on each "cog icon".
  12. I'm trying to park only cars and not trucks on Country Roads 45 degree parking spaces. Each parking space is in an "Object variable list". I assigned the keyword "Truck" to those vehicles too big or long to fit the space. When a times expires, the next applicable vehicle will be parked .... if it's not a truck. What I don't know how to do is access the keyword of the listed object when it reaches the chosen parking spot . I'm real weak on variables/trigger/extended variables and the like. Can someone explain how to do this using the "variable list" and an "index variable? Thanks in Advance Hope I explained this OK !!!
  13. Again .... Thank both of you for your help. I appreciate the "Keep asking, we're eager to help" theme. I have questions ... you have answers!
  14. Goetz and simonjackson196 ... thanks so much for the info. It took the evening, but I finally got the message. Dissecting the demo Goetz was kind enough to provide, I realized my error. I was assigning switch positions to the routes I wanted, as you would a train turnout. I thought the event would then pick the appropriate path as routes do. Then looking closely at the demo, I realized no switch positions were assigned. When I removed my assignments, the target event worked . I then realized how powerful that procedure is. No switch positions assigned, no flipping switches ... just tell the event what contact you want to head to ... and it magically heads it that very direction. Must be using GPS or something!!!! I just wonder what other wonderful routines I could be using but don't know about/how to use. I still have not mastered extended variables. My belief is that they are also a powerful tool, but I haven't taken the time to analyze their potential. Too busy planting trees and building hills and mountains plus laying track. Now I'm trying to make it all work. Geez ... this program is powerful ... but complex. The two are inseparable.
  15. I'm using V8 upgraded from V7 Thanks for pointing out that vehicle targeting would be a better approach. I tried construction of a mini layout to become familiar with that technique. So far, I've been unsuccessful at unlocking it's potential. The only target it was allowing was a contact, not street or virtual. Not sure what to call out for vehicle. I don't specify any specific vehicle to turn. It's random based on a timer. Didn't spend much time, so I will need to investigate further.
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