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3D-Modellbahn Studio

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Empfohlene Beiträge

Geschrieben

In the connected layout I wish to release my figure the direction right and backwards.depot.mbp

Instead of MBS throws a dice and 5% release correctly 95% wrong.

No solution if I change anything because next release flips directions and go wrong at 95%

How settings I must use to get a good direction and state?

Geschrieben

If you disconnect Track1 from Track4 inside the depot, woody will walk as you want.

Best regards,
Wolfgang

Geschrieben
  • Autor

Trains (not from depot) must be able to move across rails.

And Woody must be to place to rails too. Both must solve.

Geschrieben

Yes, Leslie, and a wheel must be able to turn both clockwise and counterclockwise at the same time.

Geschrieben
  • Autor

No Roni. I wish only one. Do not use the program a dice (or any other random/variable solutions) to decide the direction. Portals too, this is the same. I think it is a fair wish.

Although I created a tinkering - but working - solution already with turnout. I hate these solutions but I have no time. If there is a correct method I will immadiately change to it.

Geschrieben
vor 44 Minuten schrieb Leslie:

I think it is a fair wish.

No, because the end of a track can only be connected to another track, or a depot, or a portal.

vor einer Stunde schrieb RoniHB:

a wheel must be able to turn both clockwise and counterclockwise at the same time

D

Geschrieben

Hello @Leslie ,

because a track cannot connected at one side to another track and a depot, it needs another solution. Here my example:

First Woody needs the position and the rotation at the start position. This does the switch. Woody must have his startposition with speed 0! In my example this is allready done and the switch event is disabled.

So Woody can walk. If Woody stops, the visibility is disabled. After a delay of 5 seconds Woody is positioned at is origin position, gets back his visibility and the speed is set to -3 km/h.

Here my example:

depot-direction.mbp

Best regards,
Wolfgang

Geschrieben
  • Autor

This solves the problem is Woody is alone. But there are trains in this rails so Woody sometimes need to get away and depot is for it

Geschrieben

Ok @Leslie ,

Don't know, which scenario you want to implement. But:

Now Woody has also variables for a parking position. If woody enters contact "woody disappear", woody is transferred to the stored parking position. To watch this, the visibility of woody is not switched off. If the BR80 enters contact "Woody start", woody is transferred to the stored start position and walks backwards with a speed of 3 (= -3) km/h.

The distance and speed of the BR80 must fit the distance, which time woody needs from start- to end position. That's up to you to save woodys live!

The events for setting start- and park position are disabled.

depot-direction.mbp

Geschrieben
  • Autor

This work, thank you for it.

Finally I created a simple turnout: vehicle is one route, woody the other. Phyiscally 2 routes overlay each other so they seem to the same.

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