Jump to content

Recommended Posts

Posted

Would be very helpful if you could add type 15 = Hidden Objects to command 100 in the plug-in interface.

Current state of the art is to interrogate everything individually, which takes forever.

 

 

  • 5 weeks later...
Posted (edited)

Please change commands 50, and 51 to use values 0 = stop, 1 = normal, 2= x2 and 4 = x4 simulation rates instead of current Boolean value.
and add a new event..
Simulation_State_Changed returning state levels mentioned above.

Edited by trevor
  • 4 weeks later...
  • 4 weeks later...
Posted

We really need events that occur when carriages connect and disconnect from each other.... something like

<event_code>;<State 0=Uncoupled,1=Coupled>;<Rolling-stock_ID_1><Rolling-Stock_ID_2>

Also need coupling state query command like this,,,

<Get Rolling Stock Connections command code><Rolling_Stock_ID>
<response_OK>;<front coupling connected to Rolling_Stock_ID or Null>;<rear coupling connected to Rolling_Stock_ID or Null>

<Get Train Stock command code>;<Rolling_Stock_ID>
<response_OK>;<Front Rolling-Stock ID>;<Next Rolling-Stock ID>;.................;<Last Rolling-Stock_ID>

It would also be helpful to have....

<Get Front of Train XYZ Coordinates> and <Get Rear of Train Coordinates>
 

 

Posted (edited)

154 Fetch current animation position...  

String - Name of the object
string (optional) - Name of the animation. If not specified, all animations are returned.

Returns
string - Name of the animation. .
Floating Point -  position of the animation between 0 (zero) and 1 (end)
x Number of animations if name not requested in command.

 

Perhaps return -1 if the animation is moving instead of a position too..

(trying to control a swing bridge.. cant tell if its open or closed.... :( )

Edited by trevor
Posted

Sigh... Need Track Occupied Status command.

 

I thought I could use command 350 with the track name... but apparently that doesn't work and only returns true for whichever track the rolling-stock is centred on.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...