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Posted (edited)

My controller plug-in now handles animated bridges... :)

I must say, that was a lot more complicated logic than one would think. Having multiple levels with multiple trains/boats on each level creates some interesting challenges with ownership of the animation itself and required that locks be shared for the rail traffic or water traffic. That's why I started out with the only double rail bridge in the catalog.

It also didn't help that there is no program visibility to the actual current state of the animation. Even the animation started/stopped event doesn't distinguish between starting or stopping.... but whatever... work arounds abound ;)

Regards

T

Edited by trevor

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