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Richard T

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  1. I’m programming in VB.

    I haven’t done any since around V5.

    I am hoping to end up with 3d train studio controlling my model RR when I finally get around to building it

    I have a few questions about the new features i have noticed in V7

    from my VB program ...

    Can I Access the variables that can be assigned to an object? e.g., a variable in an engine object that i added called “MaxSpeed”

    Can I access the acceleration and deceleration variables?

    Can I access things related to the Routes? So, I can start them and maybe check their status.

    I have noticed a command in the event control called “Trigger user defend event “

    Is there something here to enable me to send a message from 3d studio to my program

    Is there something here to enable me to act on a command from my VB

    I have downloaded and translated the command lists from wiki

    Is there anywhere else that I can get the latest examples, commend list or anything else that may help me better understand the commands and the possibilities

    Thanks

     

     

  2. I would like to add a Maximum Speed to an engine.

    I was intending to set up an event instruction so if the Engine gets a new speed command, it will check it, and if the command is greater than the max, then it will set the speed at max.

    I can set up the instructions but I can’t find a way to trigger the event when the engine receives a new speed command.

    There seems to be an example on Wiki – event management (basic) –, I can translate the page to English, but it doesn’t translate the example.

    Could someone help me please?

    Also, is there an event management (advanced) page?  Some years ago, I wrote a program in VB to control things, but I can’t remember how I did it. I must have had some more detailed information about the game to have done it. Does anyone know where I could find more detailed programming info for V7 as I would like to do a bit more in this area?

  3. I am building some signals that I would like quite detailed up close \, but can be low detailed when moved away.

    I believe this program can use different level of details, LOD.

    I have trouble finding this sort of info on Wiki.

    It would be appreciated if someone could send me some links to where it is explained how to set this up for this program.

    Or even better an example in Blender

    Thanks

  4. Back again

    My signals almost done; however, I’m trying to add glass to my signals. I’ve been hunting around on wiki, about how to do it, but all I can find is talk about how it can be done with the PBR textures in V6 and V7. I’m guessing the transparency data/layer is added into one of the textures but can’t find the info anywhere. I see in the forum that you have got the glass texture sorted, but couldn’t find how you did it. Is there any chance you could send me a blender example or how the glass texture is done?

    Cheers

  5. Thanks for your help. It was greatly appreciated.

    This sorts everything I wanted. I didn’t realise I could use this texture system.

    I do have the programs for these textures .

    I also really appreciate finding out about the “ _P_Track_Dynamic “ . It fixed all my coding questions. I had no idea where to find this info.

    Cheers

    Richard

  6. Hi all

    I’m having a go at making some New Zealand signals but there are some things I would like some more info on…

    #1 Texture, I can’t get the semi-transparent (light Covers) texture to come through to the game.

    #2 Textures, Also the luminated (light) texture doesn’t seem to show as I expected.

    In other programs/games I need to name these types of texture in a certain way for them to work.

    If so, where can I find info on this?

    #3 Automation. It does work, but I need to link my signal to a built-in signal for the auto stuff to work.

    Where could I find some info on how to make mine fully working?

    Is there any chance I could get a raw copy of item “Form signal 3” so I can look at it in Blender? This should show me everything I would like to know.

  7. Hi All

    Thank for your help on the last problem.

    I now have all the animation working and am on to making things look good.

    I see in other models in 3d train studio that people seem to use multiple colours but only use 1 or 2 materials.

    Everything I can find seems to say that each colour is a different material and 3d train studio seems to prefer less materials.

    I can use textures for each colour, but that seems a bit extreme.

    Could you please point me in the right direction of what is the best way to do this?

    Also, can the .x exporter work when blender is in Cycles Render mode for textures and colours?

    Richard

  8. Hi EASY

    Sorry to be a pain, but I'm stuck again.

    I have used the automation method and renamed the part (wheel) to _AnimWheel.

    This makes the part work well.

    However, I can't find how to add more parts, (more wheels and drive rods).

    They all add to the animation as new/separate names and therefore will not run automatically.

    I haven't found anything on the blender sites that explain how to put all the animation under one name.

    Any help would be appreciated, also is there any chance i could get a copy of an engine model with drive gear and smoke, in blender format so I can see how it's done?

     

    Thanks

    Richard

     

  9. Hi All

    I am still learning how to use Blender.

    I am trying to automate the drive gear in a steam loco.

    I have the wheels rotating OK , but can't get the drive gear to work.

    I have tried two methods that I found on YouTube:

    1. The bone method

    2. The child / Parent method

    Both work within Blender, but neither seem to work once I export to .x file and import to 3D train studio.

    Any suggestions on what method I should be using, or why they won't work?

    Thanks

    Richard

     

     

  10. Help with automating wheels in Blender and .x file

     

    I have made a model engine in Blender and exported it to .x

    When I load it into 3D Train Studio, it sits above the rail by the height of the wheel flanges.

    Also the speed of the wheels is a bit out, again probably due to things being based on the outside diameter of the wheel (flange), rather than the size of the tyre.

     

    Is there somewhere in Blender that I can adjust figures?

    Is there somewhere in 3D Train Studio that I can adjust figures?

    Is there something else I can do to fix this problem?

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