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Geschrieben

Hello,

the connected picture shows route fitting in MBS:route.jpg.e4dbea2a2d7c28b6bd8afde4386c6307.jpgUpper picture contains 3 routes which can be combined but need strict to fit. Lower picture contains 2 routes which allows you much more freedom in planning but does not work currently. I suggest to re-think philosophy if possible.

Working method: at route end program searches for free route at near. Not only free route edge.

Of course if you are near to the edge, fitting must be pull you there so edge snapping will not change.

Geschrieben
vor 49 Minuten schrieb Leslie:

does not work currently.

because it cannot work correctly. The splitting of tracks is only possible at joints, not arbitrarily in the middle.
And there's a good reason for it.

At any point where a vehicle transitions from one track piece to another, the Studio connects the train to a new track piece. At this point the studio is capable to choose from multiple possibilities.

Geschrieben

Hello,

I can not catch it. At route end the studio searches an other route end. What is the problem to search of not only ends but route lines?

Geschrieben
vor 31 Minuten schrieb Leslie:

What is the problem to search of not only ends but route lines?

The timing!

There is an event "train enters track". It happens at every track joint. This event is triggered when a train crosses a joint. The event is a mandatory requirement for guiding vehicles along tracks. And this is the moment where a train can switch tracks.

If you don't use the joints, you'd have to constantly monitor if another track is nearby. And then detect, if it is a track for the train. Or just some track end with another purpose that happens to begin here. Too much workload!

 

Geschrieben

But I wish to use joints!

Event starts only at line end like now. But it is true: more work than now.

---

Than anoter opinion:

roads remain like now. But editor changes drastically: if you invoke a road editor than it starts MBS program (session) instead, when layout terrain is the selected road and you can use elements to manipulate. Restricted element set, e.g. not moving and can not invoke new editor. All other editor properties are available like gizmos and snapping.

This drastically increase and ease creating.

Geschrieben
vor 7 Minuten schrieb Leslie:

I wish to use joints!

Then create one.
Pull the end of the long line back until it connects with the curve. Then extent it with another piece to continue the straight line. Child's play.

Geschrieben

At the road end generally has no 32 other road line at near. So the problem is not so big.

I think machine work can get by machines and creative part remains for humans. Not too fun to compute road lines, curves and fitting manually for 3 digits, when program can not show correct fit also. So this require long testing each line separatedly.

Geschrieben

I plan a route system with possibility of change lines between red and green lines at orange points.utterv.thumb.jpg.8d7ba919d87401712aaac19605a5e1d1.jpg

Not only 4 lines but at least 8. What is your suggestion to manifest this with acceptable work and material cost?

Geschrieben

There is a solution... if you want to:

utterv2.thumb.jpg.0f2884017461c8f643803a009d041b77.jpg

A simple change in the program. Not only the edge of lines became connect points but you can choose anywhere.

@Neo  please develop this and creating became much easier.

Geschrieben (bearbeitet)

Hi,

Am 7.6.2025 um 13:32 schrieb Leslie:

There is a solution... if you want to:

utterv2.thumb.jpg.0f2884017461c8f643803a009d041b77.jpg

A simple change in the program. Not only the edge of lines became connect points but you can choose anywhere.

Neo  please develop this and creating became much easier.

Track contacts are available for this application. You can position them anywhere and work with them...
Or what do you want to do with the (new) contact point you want?

EASY

Bearbeitet von EASY
Geschrieben

Hallo @EASY

vor 31 Minuten schrieb EASY:

Or what do you want to do with the (new) contact point you want?

He wants this construct, in which one track is manually pulled onto another (not at the end of the track!), to function like a switch. This is, of course, nonsense.

2025-06-0814_02_51-20250210Verbandauslesen_-3DTrainStudioV9.thumb.jpg.12b11b9f52015651fa8bfc0e0e62fe56.jpg

He simply ignores the explanation:

Am 31.5.2025 um 11:21 schrieb Goetz:

The splitting of tracks is only possible at joints, not arbitrarily in the middle.
And there's a good reason for it.

At any point where a vehicle transitions from one track piece to another, the Studio connects the train to a new track piece. At this point the studio is capable to choose from multiple possibilities.

Kind regards

Phrontistes

Geschrieben

This is a simple crossing turnout created from 4 lines:

valto.JPG.f6bfd621717595e10c65e95c0403cfe2.JPG

So any line can connect to the middle and this is legal, working, accepted, usable, and can not ruin layout, FPS, view, moral or world.

I wish ony if this become official with contact points instead of current random and accidental possibility.

Geschrieben
vor 20 Minuten schrieb Leslie:

describe this reason

ok once again:

Am 31.5.2025 um 11:21 schrieb Goetz:

The splitting of tracks is only possible at joints, not arbitrarily in the middle.
And there's a good reason for it.

At any point where a vehicle transitions from one track piece to another, the Studio connects the train to a new track piece. At this point the studio is capable to choose from multiple possibilities.

 

Am 31.5.2025 um 12:56 schrieb Goetz:

There is an event "train enters track". It happens at every track joint. This event is triggered when a train crosses a joint. The event is a mandatory requirement for guiding vehicles along tracks. And this is the moment where a train can switch tracks.

If you don't use the joints, you'd have to constantly monitor if another track is nearby. And then detect, if it is a track for the train. Or just some track end with another purpose that happens to begin here. Too much workload!

 

Geschrieben
vor 53 Minuten schrieb Leslie:

So why impossible place a joint among the lines?

 

Am 31.5.2025 um 12:56 schrieb Goetz:

you'd have to constantly monitor if another track is nearby. And then detect, if it is a track for the train. Or just some track end with another purpose that happens to begin here. Too much workload!

 

Geschrieben (bearbeitet)
vor 1 Stunde schrieb Leslie:

I already said: i want to use joints.

Construct a switch or use one from the catalogue.

Addendum: Or use targets

Bearbeitet von Phrontistes

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