trevor Geschrieben 30. November 2016 Geschrieben 30. November 2016 As I add detail to my layout I am noticing a significant drop in smoothness and performance (50% fps reduction) of the simulation when the mouse is over the MBS window.
Neo Geschrieben 30. November 2016 Geschrieben 30. November 2016 Hi Trevor, please attach your layout where I can test the behavior. Mouse picking is not for free, but at technical side, it does not depend on the object count. Kind regards, Neo
trevor Geschrieben 30. November 2016 Autor Geschrieben 30. November 2016 Here you go... It could of course be my system or graphics card.. but I figured I'd point it out anyway. With mine it goes from about 35fps with the mouse over here to under 20fps with the mouse resting in that window, and the moving objects hesitate pretty badly. I realize mouse picking would affect it, but just resting over it? Anyhow. Regards T Mouse_Over.mbp
Neo Geschrieben 30. November 2016 Geschrieben 30. November 2016 Hi Trevor, thank you for your layout. The fps drop is normal behavior: vor 9 Minuten schrieb trevor: I realize mouse picking would affect it, but just resting over it? Mouse picking has to be performed every frame because of moving objects. The performance of mouse picking depends on your "scene depth". The more objects overlap, the more objects have to be checked in order to find the one right under the mouse. This step is already heavily optimized, but it is never for free. Kind regards, Neo
trevor Geschrieben 30. November 2016 Autor Geschrieben 30. November 2016 1 minute ago, Neo said: Mouse picking has to be performed every frame because of moving objects. I can't imagine why you would do that if no buttons are pressed though.... but it is what it is I guess.
trevor Geschrieben 30. November 2016 Autor Geschrieben 30. November 2016 that's a lot of performance loss just to upgrade this.... and if the mouse doesn't move.... why bother?
Neo Geschrieben 30. November 2016 Geschrieben 30. November 2016 Hi Trevor, there are other mouse sensitive elements in 3D Train Studio beside the status bar, like the targets for the crane simulation. Disabling mouse picking is not an option, but the application will benefit from other future performance improvements, so that fps drops due to mouse picking will not have that big impact anymore. Kind regards, Neo
trevor Geschrieben 30. November 2016 Autor Geschrieben 30. November 2016 (bearbeitet) Maybe so, but putting it to sleep if you see no mouse movement or clicking after 2 or 3 seconds seems prudent. But I know you are already swamped so I will shut up now Good to know it's not my system though . Bearbeitet 30. November 2016 von trevor
EASY Geschrieben 30. November 2016 Geschrieben 30. November 2016 Hi trevor, ????..... Zitat vor 7 Stunden schrieb trevor: As I add detail to my layout I am noticing a significant drop in smoothness and performance (50% fps reduction) of the simulation when the mouse is over the MBS window. .... MBS projekt shown as loaded: mouse over systray: 40... 41 fps mouse over MBS Window (anywere no move): 38..39 fps mouse over MBS Window (anywere move): 37... 38 fps pik an objekt and move it: 37...38 fps EASY
trevor Geschrieben 1. Dezember 2016 Autor Geschrieben 1. Dezember 2016 17 hours ago, EASY said: Hi trevor, ????..... .... MBS projekt shown as loaded: mouse over systray: 40... 41 fps mouse over MBS Window (anywere no move): 38..39 fps mouse over MBS Window (anywere move): 37... 38 fps pik an objekt and move it: 37...38 fps EASY Hmm, yes I am using multiple monitors with a lot of windows open too, so degradation may be worse on my system.
Empfohlene Beiträge
Erstelle ein Benutzerkonto oder melde dich an, um zu kommentieren
Du musst ein Benutzerkonto besitzen, um einen Kommentar verfassen zu können
Benutzerkonto erstellen
Neues Benutzerkonto für unsere Community erstellen.
Neues Benutzerkonto erstellenAnmelden
Du hast bereits ein Benutzerkonto? Melde dich hier an.
Jetzt anmelden