Richard T Geschrieben 1. April 2016 Geschrieben 1. April 2016 Hi All. I'm new to this program and want to try making my own carriages, etc. I have tried using Blender, but it appears it no longer supports the .x files that I believe I need to use. Can anybody suggest a good program for making and editing carriages and engines, etc? I am prepared to pay for the program.
donnykrun Geschrieben 1. April 2016 Geschrieben 1. April 2016 Hi Richard, I'm new to this program as well. I am currently making 3d models of some old Tyco train collection my grandfather gave me back in the 1970's. I have been able to use 3ds Max 7 and export as .3ds with success. You can use Sketchup 8 to export the models in .x format, but it has to be that version. I would really like learn how to animate my car and engine models, but all the tutorials I've found on this site are in German. Good luck.
Richard T Geschrieben 1. April 2016 Autor Geschrieben 1. April 2016 I'm The same ill try these programs , but i,m really after something to import the .x files so i can see how things are done
EASY Geschrieben 2. April 2016 Geschrieben 2. April 2016 Hi Richard, Zitat vor 8 Stunden schrieb Richard T: ... but i,m really after something to import the .x files ... you are not the only one, looking for a program to import .x files... but (until now) we did not find any. As far as I know the programs used to make models here are Sketchup 8 (but you can not make animated models with it), Blender (with a adapt .x exporter by Neo) and 3ds Max. EASY
BahnLand Geschrieben 2. April 2016 Geschrieben 2. April 2016 Hello, it is true, that Sketchup doesn't support animations as part of a sketchup model. Nevertheless, you can realize animations for models, which have been constructed with Sketchup 8, by a little bit additional work by hand on the exported x-file. There is a detailed description here (sorry, only in German), how animation definitions can be added to the x-file, so that the desired animations can be executed in the 3D-TrainStudio. Many greetings BahnLand
donnykrun Geschrieben 2. April 2016 Geschrieben 2. April 2016 BahnLand, Thanks, I saw the post and the screenshots, but didn't know what file they were editing. This info is very helpful
Richard T Geschrieben 3. April 2016 Autor Geschrieben 3. April 2016 Hi Again I am having a another problem I am trying to use blender V 2.77 I am using the sample vehicle model that i found somewhere on the wiki site I load the model, do not change the model in any way , i then export it as .3ds I can then exit blender and restart it I can then import the .3ds file and it look fine However when i try to load it into 3d train studio, it gets screwed up I have tried several models, save from blender , with the same results I can save a very simple model and then load it into 3d train studio I have the same results when exporting as .x files, but they often come up with loading errors as wall 3d train studio dose load example .x models fine Any thoughts
Franz Geschrieben 3. April 2016 Geschrieben 3. April 2016 Hi Richard, 3ds is not recommended. There is a special exporter for directx that has been adapted for the 3d-studio. Replace the standard directx Exporter with this one, export as .x-file and everything is ok. The Exporter you can find here: https://www.3d-modellbahn.de/wiki/4208. Look at point 1.1 Blender. Greetings Franz
donnykrun Geschrieben 14. April 2016 Geschrieben 14. April 2016 I've been exporting models from 3dsMax 7 with no issues. The only error I've encountered was texture names. I had to keep them 8 digits or less. Where did you find the example model? I was not able to find it in the forum.
EASY Geschrieben 15. April 2016 Geschrieben 15. April 2016 (bearbeitet) Hi, ... i don't know if this answers your question... but the texture size must be 2^x [pixel] (width and hight) i.e. 256x256, 1024x512, 64x256 and keep the texture as small as possible. With less details there is no need for a texture 1024x1024. EASY Bearbeitet 15. April 2016 von EASY
donnykrun Geschrieben 16. April 2016 Geschrieben 16. April 2016 On 4/15/2016 at 3:02 AM, EASY said: Hi, ... i don't know if this answers your question... but the texture size must be 2^x [pixel] (width and hight) i.e. 256x256, 1024x512, 64x256 and keep the texture as small as possible. With less details there is no need for a texture 1024x1024. EASY Oh I was referring to my texture names. The 3ds format I use requires the name to have 8 characters or less. (8.1 format)
Richard T Geschrieben 17. April 2016 Autor Geschrieben 17. April 2016 Hi all Thanks for your help, i got that lot sorted, it was the way i was importing pipe type objects into blend from another program.
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