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Neue gleis textur (Track texture)


henricjen
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Hi all,

getting to know how to create contents for this fun simulator, I have started working a bit with textures.

I have worked on the basic track texture to try to:

  • Create shading under the rails in the gaps between the sleepers.
  • Sharpen the textures. 
  • Add rust to the rail sides.
  • narrow the round top of the rail a bit.
  • Adding a little dirt to the length of the tracks along the rails and in the middle of the track.

Udkliptrack1.thumb.JPG.bef69e75a0c0d29482a31abfbb7a388c.JPGUdkliptrack3.thumb.JPG.8fd86ce1a26c09f44dac4a3663bec646.JPGUdkliptrack2.thumb.JPG.8150ac1e0b9c0d20e01df26ef603b928.JPG

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Hi all,

I have decided to base the schotter on a freeware texture. I have also created a new boden schotter texture from this. So after a lot of Photoshop work, trial and error, the initial result is this:

 

trackgregrey2.JPG

trackgregrey.JPG

Edited by henricjen
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  • 3 weeks later...

Hi all,

first of all thanks to Neo for the now narrower rails on tracks :) Looks much more prototypical.
Vor allem dank Neo für die nun schmaleren Schienen profil. Sieht viel prototypischer aus.

To support this fully I have updated the track texture "Wood and grey ballast NB-GLTX-01" on the online database. Shades now fit the new rail width and the rail clamps have been made smaller.
Um dies voll und ganz zu unterstützen, habe ich die gleistextur "Holz und grauer Ballast NB-GLTX-01" in der Online-Datenbank aktualisiert.

trackgregrey03.JPG

Edited by henricjen
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