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hmclay gefällt ein Beitrag im Thema: Vehicle enters backward to depot and flip direction at release
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Editing and Error finding Fustration
@Phrontistes ... YES YES YES .... I read the proposal ... thank you !
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Ereignis Eigenschaft hat sich geändert
I'll vote for all the above ...something/anything to help editing !
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hmclay gefällt ein Beitrag im Thema: Ereignis Eigenschaft hat sich geändert
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hmclay gefällt ein Beitrag im Thema: Ereignis Eigenschaft hat sich geändert
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hmclay gefällt ein Beitrag im Thema: Ereignis Eigenschaft hat sich geändert
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hmclay gefällt ein Beitrag im Thema: Ereignis Eigenschaft hat sich geändert
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hmclay gefällt ein Beitrag im Thema: Ereignis Eigenschaft hat sich geändert
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hmclay gefällt ein Beitrag im Thema: Ereignis Eigenschaft hat sich geändert
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Editing and Error finding Fustration
@Phrontistes , I tried the filter using "Object " ... The screen displays when the Object was reference, but not in which event. or what was reference ( contact, or variable or property ) @EASY , The simulation doesn't stop, because there is no error, just a routine changing a property I don't want changed. @Goetz , I'll try that, Next Time .... This time I deleted the two Block Signals and the controlling "Events" ... Replaced with New Signals (Different Names), Reconstructed the Controlling Event to cure the problem. It proved to be the easier / faster method. Not the first time I had to do this .... then I run the "Event Trace" to fine any errors and remove the "code" associated with the error. Thanks to All for your suggestions .... looking forward to an easier more direct approach to analyze code.
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Editing and Error finding Fustration
I use Event trace a lot. It's great for flagging errors. But in no way can I read fast enough to catch a reference to a property. Is there a way to stop the event trace on a reference or really slow it down ?
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Leslie gefällt ein Beitrag im Thema: Vehicle enters backward to depot and flip direction at release
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Vehicle enters backward to depot and flip direction at release
Quote: So I wish a new depot feature: regardless of input direction vehicle released forward. Please develop it if possible. What if someone wants a vehicle released from a depot that backs the vehicle into a shed or parking space. How about a programmable option for output direction. I get confused with the current "flip direction when leaving" ... especially when releasing trains from alternate depots, or multiple depots feeding one depot.
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Editing and Error finding Fustration
Unless I'm missing something, I cannot get a list of all the events that access an objects property (change) or a variable. Currently I have an unknown event changing a Signal property that starts/stops trains reverse from what is desired. When I Manually change the properties this unknown event changes them again. Whatever event is doing this was most likely from an older events logic,, and I have no clue which event out of many many events in many folders/subfolders.
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Change Action Defaults
I would prefer the no vehicle / empty ( your standard Default), because then the routine just wouldn't work and not create a problem, plus be as all other actions. Leslie suggested All / Trigger ... my second choice would be default to Trigger Thanks for the consideration !!
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Editing and Error finding Fustration
Probably not the forum to post in. But I'm currently very fustrated trying to edit my latest layout . It's large, 4mbytes, and editing is a bigger chore than construction. I have now spent more time trying to get it to run than creating it. Granted, I'm learning as I go, however not being able to search for objects or variables ect and find out where the problem(s) may be is a major problem for me. The program is very capable in its operation thus the learning curve is high ... not really geared for the a novice, more toward tech savy users. (Ones that make no mistakes). I'm getting discouraged to the point of ending creating large laypouts and just doing small layouts/ examples, or none at all. Maybe I just need to take a break. Sorry for the rant!!!
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Change Action Defaults
I don't know why, but this catches me "a lot" ... not always. But when I forget to change the action to a specific object, or trigger, Icreates a run time mess. Simple Example(s) : Setting vehicle speed on a walking person to 5 km/h... default to all vehicles or all contacts ... every train, boat, plane, car , moving vehicle ... now going 5 km/h
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Event "An Animation of Object is Started/Stopped" selection
Have a need to be able to select either START or STOP . If I'm only looking for stop or start (not both), the event triggers twice .... on start and stop . I have work arounds using delays and/or "Disable Event", but that is cumbersome. Possible ???
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Download Bereich
OK ... I'm guessing "NEO" has supplied most of the catalog then. Are there plans for expansion of the catalog ?
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hmclay gefällt ein Beitrag im Thema: A strange problem with TC's
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hmclay gefällt ein Beitrag im Thema: LOCO LIGHTS
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hmclay gefällt ein Beitrag im Thema: Mouse-over highlight line. // Mouseover-Kontur-Hervorheben.
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Download Bereich
Guess I understand ... Are there published specs for what is considered acceptable for the catalog, or is it the discretion of a committee ? Just curious ! Catalog is good .... hard to find certain items ... Needs more American Stuff ( IMO only )
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Negativabdrücke von Objekten in Bodenplatten
I also have trouble with tunnel cutouts .... seems the grid, although fairly small, is too big . Pulling landscape to form around the tunnel is difficult / time consuming.
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Bewegende Elemente
Personally, I use the basic shapes provided to make stuff because I don't want to learn Blender while I learning LUA and 3D studio. Combining shapes, textures and colors have worked for me. Expanding the functioning of basic shapes would be great for simple projects ... simple movement would be awesome. I wish that ...." For Neo, the feature request is not relevant, so that's the end of it, right?" ... was not true. !!!!!
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Download Bereich
@streit_ross .... Do I understand correctly, that the models in the two pictures WERE NOT submitted for the catalog. They seem of quality enough to me. If they are not suitable for the catalog, then what is ? Could models be submitted in the MODELS or LAYOUTS forums for the general populist to share? (I haven't looked thru it yet .). @streit_ross ... would appreciate if you sent your models to me ...