Alle erstellten Inhalte von Leslie
-
Crane functions
In case of crane can not lift object because of not enough space, currently occurs misbehave. I recommend this case do not attempt lift. Simply move object to destination as well it was hooked. The current developer makes enough space or accepts that kind of moving without lifting. Maybe develop a switch to use or not this method. --- Destinaton of crane currently the middle of the object. I recommend use active route if object is a turnout. Use same method like vehicle snapping to route. In case of more active route exist or a not turnout multiline route use any of that, always the same. In case of crane cannot reach the middle of the object also occurs misbehave. If it reach any part of object - or routes on object - I recommend use that. --- Event crane lift or lower is drastically different so I recommend use 2 different events. These are all serious work so I am glad to develop any of them.
-
Standardized animation / integrated switch names
I know, recent theme. If you can not decide proper names, I recommend numbers or numberlike strings, like: "Fernlicht" -1, "Index left" -2, etc. This must be equal in all modells and Studio program also can use this all cases including when can not reach desired target currently. This must be a decision that any object which has that feature this number is accepted also to manipulate it. Thank you in advance, I know this is not easy to manifest.
-
Mixed module and LUA programming
No, not this problem. No need to reassemble but simply pack it to a module named "script" like other scripts. Later can add other modules to it, so the final form shows some modules and an original script in original (script) form among newly created modules.
-
Is there a common method to create an inner path on a vehicle or building?
This is a picture from it: a vehicle and a road inside of it. I wish to move passengers inside of a vehicle, and depart / leave.
-
Mixed module and LUA programming
When you create "execute script" or "script condition/iteration" among other modules, please display additional information instead of "..." I think first real (not comment not empty) line of script and other lines separated a colored "/" while has space for it on a line. --- While convert commands from LUA back to modules program sometimes recommends to delete it all. Please create a normal script module from this instead of deleting if possible.
-
Is there a common method to create an inner path on a vehicle or building?
Of course you can create a road and link to anything. But is there a property for this like common roads? Or can implemented in 3D Studio? Plus: can I adjust end of road to other (outer) road automatically, when vehicle stops? I think similarly like automatic snapping of near objets.
-
Programmable delay on portals and vehicle automatic acceleration (maintain speed)
This is +2 portals and a whole route on other plane. Containers are better for this purpose. But i think on an invisible virtual road instead of. Partial solution: (By the way: are you hungarian?) portal delay.mbp
-
"Any vehicle" condition
Thank you, this works. But I wish use minimum LUA for this. I recommend to modify current command module (vehicle is located on track/contact). Currently this module uses boolean. Please, add a programmable number: "vehicle is located on track/contact > number" where number is zero by default. Thank you in advance!
-
Which event can use to program inner swiches like brake light, Rückfahrlicht etc? Is there a "speed change" event?
I can use proper commands but events are missing. Brake light must be on when curent speed > target speed. But which event to trigger this? On and off. Rückfahrlicht, index lights also. Also I wish vehicle volume adjust to speed. I can use timer but it is massive vaste of resources. Alternate method: maybe recommend developers of vehicles to develop this functions too, like day or night automation.
-
Programmable delay on portals and vehicle automatic acceleration (maintain speed)
I think so: portal is not a container. But it can hang up vehicle before pass it to other side. I think not to activate move command before delay.
-
"Any vehicle" condition
In case of computing "any vehicle" condition please always exclude current vehicle. It only affects conditions but actions and iterations remain unchanged. Maybe rename condition name to "any other wehicle". Thank you, in advance!
-
Programmable delay on portals and vehicle automatic acceleration (maintain speed)
I wish a delay on this devices. I think it is minor change only: portal can not contain vehicles but has a delay before places it to the other side. No need to reduce speed, simply hang up vehicle instead. Maybe one plus thing: in simulation mode portal makes invisible current (entering) vehicle or reduce size to zero, so next vehicle or trailer can enter and does not occupy roads. --- Vehicle automatic acceleration is more realistic with delay (driver reaction time). Random numbers are also acceptable on both cases. Thank you in advance! p.s: sorry my poor English and no Deutsch.