Alle erstellten Inhalte von Leslie
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Nested iterations
Nested = inside of the iteration there is a second iteration. This causes dysfunction at all time.
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Only first vehicle on track/contact
At program always must start iteration when you wish to access any vehicles on route (and the trigger is not the vehicle). But most cases you need only first vehicle. Please modify current routines to get first vehicle at route. Like this: getVehiclesOn("place",firstonly(boolean)) Or: getVehicleOn() In module I suggest a markbox with label: "only first vehicle". As commands and conditions. With this developing become quite easier. Thank you in advance!
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Nested iterations
Nested iterations can not work. In first sight this is a normal routine: But LUA: local t = layout:getVehiclesOn(signal) for i, Iter in ipairs(t) do if Iter.variables["Park"] == 1 then Iter.variables["Park"] = 2 -- Iter2 local t2 = layout:getVehiclesOn($("Stop31")) for i2, Iter2 in ipairs(t2) do if Iter2.variables["Park"] > 1 then Iter.variables["Park"] = 1 end end These (2) corrections are hand-made and still not work. Without correction all variables are equal, routine does not works at all. I know this nested commands are not effective so I must re-think all. But this requires a loud warning at the program for anybody to not use nest at iterations.
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Why am I having to use a defer execution before some commands
Yes, I checked too. Vehicle can not leave depo at arriving. This must be written by documentation of depo.
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Special signal for multi purpose
I have learned the conception of this desk. This is great for direct trains but it is not my conception. I have created a self-directed table and I wish to see it the whole table at once and all signals visible on it. Like physical tables where no cameras. I have installed signals but it has a heavy compromissum: they are barely visible although rotated. A bit funny viewed from cockpit: possible earthquake happened before. Night vision slightly better. At physical desk they shine half of the table.
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Special signal for multi purpose
Hello, who is the inventor of GBS2 signals? @BahnLand name has attached to that. Yes, my first priority is the view. I can enlarge signals to 2x but is very funny that signal bigger than train. I search for other solutions. I wish to see for example that signal in linked picture:
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Sound absorption coefficient
Hello, in 3d Modellbahn there is a sound absorption coefficient adjusted to real size - so sounds are die away in 10-20 centimeters. Some case this is good but other case is not. If I check table in 3d view from distance then nearly zero sounds at all time. I suggest a sound absorption coefficient can be set as global variable connected to current table. Then all developer can set it to his design. Thank you in advance!
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Special signal for multi purpose
Thank you, I checked many signals from this page. Earlier I had Piko signals in phisical form and I have a strong nostalgia. Also I wish check signals from some meters distance and side view among tracks "in situ", not track panel and also from vehicle cockpit. Do you have any other solution for this? I ask you to develop changes which you are also wish as customization and at least GBS2 Signal Hp/Sh/Zs. Then this can be switched on and off so everybody can choose as he likes. Thank you, in advance!
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Special signal for multi purpose
I realised that problem is simplier than I thought. @BahnLand you have developed this signals, right? I ask for you 3 things if you also wish: - use an inflatable pole at these signals to enlarge them at customization. - use not only circles but raised (convex) lens on lights, clearly viewed at any directions not only 2d. - remove black backview from this objects. In that modifications this object become like Piko blocksignal. I know there are tons of light signals everywhere. But I have strong nostalgic feelings of my childhood. Thank you, in advance!
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Camera view replace on vehicles
I am using this too but it is a partial solution only. Full solution: active camera must react to turning commands from keyboard like free cameras.
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Camera view replace on vehicles
Every vehicle has the own camera. But developers often cares a little for it. Cameras are not in cockpit and driver can not see inner details like window or control panel. Some wagons camera has blank view (below the roof and no window). For example Scheduled bus developed correctly. I wish a possibility to move inner camera within vehicle to another place then fasten it (for this current vehicle only) like any other customizable property. A gismo can do the job. For example correct cockpit for steam vehicles in the linked picture. Thank you, in advance!
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BR 58 vehice malfunction
In case of BR 58 vehicle if I link to it anything than this referenced by the pilot wheel so in curves everything slips left and right. I am not dunk but the feeling is the same.
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Custom cameras in menu line
This camera is in vehicle and vehicle goes to depot. This costs to tenth of seconds the program processes this event and all freezes for this time including any graphics. Regardless camera is active or not.
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Custom cameras in menu line
While a custom camera is not available its number is temporary removed from the main menu. This causes menu line writhe. This is awful confusing and catch the eye. Please do not remve number from menu. Instead of simply gray it. Thank you in advance!
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New event: vehicle currentspeed changed
I wish this new event. This is porper to direct brake light, reversing light, volume or any animation speed like steam engine. Also make obsolete event "vehicle stopped" This event can correct automatically to "vehicle speed changed" with a condition: "currentspeed = 0 ?" Thank you in advance!
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Farbe eines verlorenen Gleiskontakts
I am also favour this. I think maybe develop a menu funciton for selected itens only. This marks all open connections on selected item(s). This is permanent, maybe linked to the object and can be erased on the same menu.
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How to find a current wiew? Is there a change event?
There is a partial solution for this: layout.activeCameras[0] is the camera of the main window. If it is not a camera but a standard 2d/3d view than this function returns nil. Is there an event for camera change?
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Crane functions
Yes, this is another solution. Crane creates exact position on target and connects object to it. It is working only if road is straight and centered. After lowering vehicle can move away. That will be very useful if crane can use active paths inside of a road for target too. Pickup is working correctly. But instead of this - how can use wehicle position? I have a variable but how can get and manipulate for example the X position of any object?
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Crane functions
I do not want to lift turnout but vehicle on it. Lift is working but place to is not. In some cases needed to transfer vehicle to another road and this case lift animation is not needed.
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Kameraansicht für bestimmte Züge wechseln
Thank you, it works correctly!
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Kameraansicht für bestimmte Züge wechseln
Greetings, I have similar question: how to display any readable property of layout.activeCameras[0] ? I think name, text, etc. I have a label but failed: $("GBS label").labels["Beschriftung"].text = layout.activeCameras[0] or $("GBS label").labels["Beschriftung"].text = layout.activeCameras[0].name displays nothing.
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Depot can not generate road event
I accepted the organization of this program and can use now. I also think no need to change the program, understood philosophy. But this is a very funny for me. I think if the vehicle is on the road because of it entered sooner. And no: not entered. Additionally some vehicles trigger this event normally while others not (different vehicle length). This is why I think a necesserity of warnings on documents.
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Depot can not generate road event
Leaving depot can not generate road enter event. If vehicle enters to more roads at once (because first is too short) than event of 2nd road also not triggered. It is a question of consideration but I think warning is required in all documents.
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Special signal for multi purpose
I wish a special signal clearly visible from different views: At 2d/3d view snapped on rails and lay down like GBS2 signal Hp/Sh/Zs dockable. You can view from any point at once all signals on the layout. Any other view, cameras, etc. this form is hidden and signal appears like a normal sign. I prefer PIKO blocksignal: https://www.ritorno.hu/de/product/blocksignal-h0-886 If it is impossible to display different forms than maybe same form at different position and rotation: 2d/3d is lay down and other views are standing. Thank you in advance!
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MÁV Nohab
I miss this great model. Some example: https://www.youtube.com/watch?v=eek1z_eclEk