Jump to content

Leslie

Mitglieder
  • Gesamte Inhalte

    27
  • Benutzer seit

  • Letzter Besuch

Alle erstellten Inhalte von Leslie

  1. This camera is in vehicle and vehicle goes to depot. This costs to tenth of seconds the program processes this event and all freezes for this time including any graphics. Regardless camera is active or not.
  2. While a custom camera is not available its number is temporary removed from the main menu. This causes menu line writhe. This is awful confusing and catch the eye. Please do not remve number from menu. Instead of simply gray it. Thank you in advance!
  3. I wish this new event. This is porper to direct brake light, reversing light, volume or any animation speed like steam engine. Also make obsolete event "vehicle stopped" This event can correct automatically to "vehicle speed changed" with a condition: "currentspeed = 0 ?" Thank you in advance!
  4. I am also favour this. I think maybe develop a menu funciton for selected itens only. This marks all open connections on selected item(s). This is permanent, maybe linked to the object and can be erased on the same menu.
  5. There is a partial solution for this: layout.activeCameras[0] is the camera of the main window. If it is not a camera but a standard 2d/3d view than this function returns nil. Is there an event for camera change?
  6. Yes, this is another solution. Crane creates exact position on target and connects object to it. It is working only if road is straight and centered. After lowering vehicle can move away. That will be very useful if crane can use active paths inside of a road for target too. Pickup is working correctly. But instead of this - how can use wehicle position? I have a variable but how can get and manipulate for example the X position of any object?
  7. I do not want to lift turnout but vehicle on it. Lift is working but place to is not. In some cases needed to transfer vehicle to another road and this case lift animation is not needed.
  8. Thank you, it works correctly!
  9. Greetings, I have similar question: how to display any readable property of layout.activeCameras[0] ? I think name, text, etc. I have a label but failed: $("GBS label").labels["Beschriftung"].text = layout.activeCameras[0] or $("GBS label").labels["Beschriftung"].text = layout.activeCameras[0].name displays nothing.
  10. I accepted the organization of this program and can use now. I also think no need to change the program, understood philosophy. But this is a very funny for me. I think if the vehicle is on the road because of it entered sooner. And no: not entered. Additionally some vehicles trigger this event normally while others not (different vehicle length). This is why I think a necesserity of warnings on documents.
  11. Leaving depot can not generate road enter event. If vehicle enters to more roads at once (because first is too short) than event of 2nd road also not triggered. It is a question of consideration but I think warning is required in all documents.
  12. I wish a special signal clearly visible from different views: At 2d/3d view snapped on rails and lay down like GBS2 signal Hp/Sh/Zs dockable. You can view from any point at once all signals on the layout. Any other view, cameras, etc. this form is hidden and signal appears like a normal sign. I prefer PIKO blocksignal: https://www.ritorno.hu/de/product/blocksignal-h0-886 If it is impossible to display different forms than maybe same form at different position and rotation: 2d/3d is lay down and other views are standing. Thank you in advance!
  13. Leslie

    MÁV Nohab

    I miss this great model. Some example: https://www.youtube.com/watch?v=eek1z_eclEk
  14. I wish to move more people on a single road free-lance (not the same group). Preferably do not impact on encounter in different side distance. It is not natural all single-file. Is there a solution for this?
  15. I wish to know if currently is a dedicated 2d/3d view active in main window or any cameras? Sounds are drastically different in that cases so it is important to know. Most effective is an event to inform me from this. Thank you, in advance!
  16. In case of crane can not lift object because of not enough space, currently occurs misbehave. I recommend this case do not attempt lift. Simply move object to destination as well it was hooked. The current developer makes enough space or accepts that kind of moving without lifting. Maybe develop a switch to use or not this method. --- Destinaton of crane currently the middle of the object. I recommend use active route if object is a turnout. Use same method like vehicle snapping to route. In case of more active route exist or a not turnout multiline route use any of that, always the same. In case of crane cannot reach the middle of the object also occurs misbehave. If it reach any part of object - or routes on object - I recommend use that. --- Event crane lift or lower is drastically different so I recommend use 2 different events. These are all serious work so I am glad to develop any of them.
  17. I know, recent theme. If you can not decide proper names, I recommend numbers or numberlike strings, like: "Fernlicht" -1, "Index left" -2, etc. This must be equal in all modells and Studio program also can use this all cases including when can not reach desired target currently. This must be a decision that any object which has that feature this number is accepted also to manipulate it. Thank you in advance, I know this is not easy to manifest.
  18. No, not this problem. No need to reassemble but simply pack it to a module named "script" like other scripts. Later can add other modules to it, so the final form shows some modules and an original script in original (script) form among newly created modules.
  19. This is a picture from it: a vehicle and a road inside of it. I wish to move passengers inside of a vehicle, and depart / leave.
  20. When you create "execute script" or "script condition/iteration" among other modules, please display additional information instead of "..." I think first real (not comment not empty) line of script and other lines separated a colored "/" while has space for it on a line. --- While convert commands from LUA back to modules program sometimes recommends to delete it all. Please create a normal script module from this instead of deleting if possible.
  21. Of course you can create a road and link to anything. But is there a property for this like common roads? Or can implemented in 3D Studio? Plus: can I adjust end of road to other (outer) road automatically, when vehicle stops? I think similarly like automatic snapping of near objets.
  22. This is +2 portals and a whole route on other plane. Containers are better for this purpose. But i think on an invisible virtual road instead of. Partial solution: (By the way: are you hungarian?) portal delay.mbp
  23. Thank you, this works. But I wish use minimum LUA for this. I recommend to modify current command module (vehicle is located on track/contact). Currently this module uses boolean. Please, add a programmable number: "vehicle is located on track/contact > number" where number is zero by default. Thank you in advance!
  24. I can use proper commands but events are missing. Brake light must be on when curent speed > target speed. But which event to trigger this? On and off. Rückfahrlicht, index lights also. Also I wish vehicle volume adjust to speed. I can use timer but it is massive vaste of resources. Alternate method: maybe recommend developers of vehicles to develop this functions too, like day or night automation.
  25. I think so: portal is not a container. But it can hang up vehicle before pass it to other side. I think not to activate move command before delay.
×
×
  • Neu erstellen...