

Leslie
Mitglieder-
Gesamte Inhalte
171 -
Benutzer seit
-
Letzter Besuch
Alle erstellten Inhalte von Leslie
-
Hello, I found only 1 trolleybus in all collection but it is poor. But exist many buses which can solve as trolley... if it has a pantograph. So I wish an adjustable trolleybus pantograph which can be adjust to buses. Thank you, in advance.
-
If a vehicle arrives my depot I send it to another. It is OK. But later I wish to send another vehicle from here to the same depot and using the current event. How to do this?
-
This is not a problem, I need a customizable expansion. The signal can work like old method too. Or can be design new signal with new name and category. There is a modell in real life: PIKO signals (but I prefer bigger luminarie for visibility. Current size is all OK). I can not use 2* size because this overlay tracks.
-
My program caused bad result. I thought that same variables (i, t) cause this. Later reorganized everything and now I have no nested iterations.
-
Based on the advice of @Goetz the partial solution: Create a user-triggered event with parameter "Track": $("Events").variables["Truck"] = layout:getVehiclesOn(Track)[1] Then you find the first vehicle of given track on the module variable "Truck". Or nil if track is empty. You can use this event with any module or write it directly to LUA.
-
Why am I having to use a defer execution before some commands
Leslie antwortete auf hmclays Thema in [International] Problems and solutions
In my case this is a useful effect. When my vehicle enters the depot, another leaves (on other depot). More realistic if it is not the same. Disadvantages: 1 vehicle remains in depot permanently until sg. directs it out. -
Thank you for developing this studio! Once a time I had a little, 2 * 1,5m H0 model railroad layout. I have a strong nostalgia for it and this studio can maximally fullfill this request. I created a very similar layout (2* bigger, better, more controlled, etc, etc) and I all satisfied for it. This studio has better solutions what I choosed for some cases but nostalgia factor directs me in develop. If you wish to start layout press big button and trains arrive. If all in work and you wish to re-pack them then switch hand-controlled turnout. vonalat2.mbp
-
Nested = inside of the iteration there is a second iteration. This causes dysfunction at all time.
-
At program always must start iteration when you wish to access any vehicles on route (and the trigger is not the vehicle). But most cases you need only first vehicle. Please modify current routines to get first vehicle at route. Like this: getVehiclesOn("place",firstonly(boolean)) Or: getVehicleOn() In module I suggest a markbox with label: "only first vehicle". As commands and conditions. With this developing become quite easier. Thank you in advance!
-
Nested iterations can not work. In first sight this is a normal routine: But LUA: local t = layout:getVehiclesOn(signal) for i, Iter in ipairs(t) do if Iter.variables["Park"] == 1 then Iter.variables["Park"] = 2 -- Iter2 local t2 = layout:getVehiclesOn($("Stop31")) for i2, Iter2 in ipairs(t2) do if Iter2.variables["Park"] > 1 then Iter.variables["Park"] = 1 end end These (2) corrections are hand-made and still not work. Without correction all variables are equal, routine does not works at all. I know this nested commands are not effective so I must re-think all. But this requires a loud warning at the program for anybody to not use nest at iterations.
-
Why am I having to use a defer execution before some commands
Leslie antwortete auf hmclays Thema in [International] Problems and solutions
Yes, I checked too. Vehicle can not leave depo at arriving. This must be written by documentation of depo. -
I have learned the conception of this desk. This is great for direct trains but it is not my conception. I have created a self-directed table and I wish to see it the whole table at once and all signals visible on it. Like physical tables where no cameras. I have installed signals but it has a heavy compromissum: they are barely visible although rotated. A bit funny viewed from cockpit: possible earthquake happened before. Night vision slightly better. At physical desk they shine half of the table.
-
Hello, who is the inventor of GBS2 signals? @BahnLand name has attached to that. Yes, my first priority is the view. I can enlarge signals to 2x but is very funny that signal bigger than train. I search for other solutions. I wish to see for example that signal in linked picture:
-
Hello, in 3d Modellbahn there is a sound absorption coefficient adjusted to real size - so sounds are die away in 10-20 centimeters. Some case this is good but other case is not. If I check table in 3d view from distance then nearly zero sounds at all time. I suggest a sound absorption coefficient can be set as global variable connected to current table. Then all developer can set it to his design. Thank you in advance!
-
Thank you, I checked many signals from this page. Earlier I had Piko signals in phisical form and I have a strong nostalgia. Also I wish check signals from some meters distance and side view among tracks "in situ", not track panel and also from vehicle cockpit. Do you have any other solution for this? I ask you to develop changes which you are also wish as customization and at least GBS2 Signal Hp/Sh/Zs. Then this can be switched on and off so everybody can choose as he likes. Thank you, in advance!
-
I realised that problem is simplier than I thought. @BahnLand you have developed this signals, right? I ask for you 3 things if you also wish: - use an inflatable pole at these signals to enlarge them at customization. - use not only circles but raised (convex) lens on lights, clearly viewed at any directions not only 2d. - remove black backview from this objects. In that modifications this object become like Piko blocksignal. I know there are tons of light signals everywhere. But I have strong nostalgic feelings of my childhood. Thank you, in advance!
-
I am using this too but it is a partial solution only. Full solution: active camera must react to turning commands from keyboard like free cameras.
-
Every vehicle has the own camera. But developers often cares a little for it. Cameras are not in cockpit and driver can not see inner details like window or control panel. Some wagons camera has blank view (below the roof and no window). For example Scheduled bus developed correctly. I wish a possibility to move inner camera within vehicle to another place then fasten it (for this current vehicle only) like any other customizable property. A gismo can do the job. For example correct cockpit for steam vehicles in the linked picture. Thank you, in advance!
-
In case of BR 58 vehicle if I link to it anything than this referenced by the pilot wheel so in curves everything slips left and right. I am not dunk but the feeling is the same.
-
This camera is in vehicle and vehicle goes to depot. This costs to tenth of seconds the program processes this event and all freezes for this time including any graphics. Regardless camera is active or not.
-
While a custom camera is not available its number is temporary removed from the main menu. This causes menu line writhe. This is awful confusing and catch the eye. Please do not remve number from menu. Instead of simply gray it. Thank you in advance!
-
I wish this new event. This is porper to direct brake light, reversing light, volume or any animation speed like steam engine. Also make obsolete event "vehicle stopped" This event can correct automatically to "vehicle speed changed" with a condition: "currentspeed = 0 ?" Thank you in advance!
-
I am also favour this. I think maybe develop a menu funciton for selected itens only. This marks all open connections on selected item(s). This is permanent, maybe linked to the object and can be erased on the same menu.
-
How to find a current wiew? Is there a change event?
Leslie antwortete auf Leslies Thema in [International] Problems and solutions
There is a partial solution for this: layout.activeCameras[0] is the camera of the main window. If it is not a camera but a standard 2d/3d view than this function returns nil. Is there an event for camera change? -
Yes, this is another solution. Crane creates exact position on target and connects object to it. It is working only if road is straight and centered. After lowering vehicle can move away. That will be very useful if crane can use active paths inside of a road for target too. Pickup is working correctly. But instead of this - how can use wehicle position? I have a variable but how can get and manipulate for example the X position of any object?