Alle erstellten Inhalte von Leslie
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Release from depot
This work, thank you for it. Finally I created a simple turnout: vehicle is one route, woody the other. Phyiscally 2 routes overlay each other so they seem to the same.
- Storybook
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Release from depot
This solves the problem is Woody is alone. But there are trains in this rails so Woody sometimes need to get away and depot is for it
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Enable routes
Thank you! Multi-track routes has the same behaviour. I choosed this method because of simplicity and not outlines. These are not user-handled routes.
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Enable routes
Use this layout:problem.mbp 1: Press button. Route is disabled, grayed like turnouts. You can check this with Bettina. 2: Save layout. 3: Load layout. Route is enabled! You also check this, Bettina walk away without problems.
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Enable routes
No, this is standard MBS function. Disabled routes vehicle can not drive into. Object.routes[1].active = false Or - if locked turnouts are not outlined in simulation - I discard all this and shall use turnouts. This is an alternative solution. Or - if you develop an event "layout loaded" then I shall use this to re-disable routes.
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Enable routes
MBS enables routes every reload. This causes problems. If I create a layout may enable or disable routes. When I save and reload layout MBS ruins all settings re-enabling all routes. This is the same case when switch all turnouts to base position. Please enable routes during creating (when select and move object from catalog to layout) and save current state later instead of re-enabling them. If you aware of size problems then I recommend to record disabled routes only because there is a few of them in usual. No way to correct this error by program because program do not know when layout is reloaded. Thank you in advance!
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Release from depot
No Roni. I wish only one. Do not use the program a dice (or any other random/variable solutions) to decide the direction. Portals too, this is the same. I think it is a fair wish. Although I created a tinkering - but working - solution already with turnout. I hate these solutions but I have no time. If there is a correct method I will immadiately change to it.
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Release from depot
Trains (not from depot) must be able to move across rails. And Woody must be to place to rails too. Both must solve.
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Release from depot
In the connected layout I wish to release my figure the direction right and backwards.depot.mbp Instead of MBS throws a dice and 5% release correctly 95% wrong. No solution if I change anything because next release flips directions and go wrong at 95% How settings I must use to get a good direction and state?
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Animation problem
I think I found: if any deferred action in progress while I edit something (eg. event control) so defer is obsolete due editing time then program asks save regardless of I edited anything. Then animations stop even I choose "no save". This is a program error.
- Storybook
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Storybook
Congratulations! I plan to create a catalogue item from my book - of course without this story but shall contain a full description of its working. With this anyone can create his own story. If you send me a good story or part of it then I will program it to book.
- Storybook
- Storybook
- Storybook
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Storybook
Hello, in my childhood I had a folding story book. If you opened then 3d figures appeared. I loved this kind of book but never seen a copy with trains. I created such kind now. This is my first work such kind and app. 90% ready but playable already. Check this and give me suggestions if you wish. mese.mbp
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Kommentar in .txt für Beschriftung ?
Is there a method to inactivate only one block (not on LUA) and not all the event?
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Crane behaviour
Hello, the crane normally rotate object to the direction of destination at last. Please develop a switch to ignore this final rotate choosable at any operation. Because direction of object and destination maybe differs so final rotate may cause misdirect that object.
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Vehicle enters backward to depot and flip direction at release
I think figured it: I wish to relese all vehicles forward. But currently depot not working this way: any direction vehicle enters, the same (or opposite, programable) leaves it. So I wish a new depot feature: regardless of input direction vehicle released forward. Please develop it if possible.
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Vehicle enters backward to depot and flip direction at release
In this case immediately returns to depot at release. How to avoid this? Vehicle enters either normal direction or backward. Normal direction is working.
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Animation veraltet
Switch is good but sometimes need animation. For example flashing, speed change or running only part of it. I think no advantage to restrict currently working functions.
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Visibility
No. I heard it from other modeller too.
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Visibility
Planning is ok, not any problem. We wish sometimes to see them in simulation.
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Visibility
I think not only I wish... the all items (light bulb, camera, roads, depot etc) which currently disappear at simulation mode... maybe a switch to remain visible. Is it possible?