Richard T Posted January 16, 2017 Share Posted January 16, 2017 Help with automating wheels in Blender and .x file I have made a model engine in Blender and exported it to .x When I load it into 3D Train Studio, it sits above the rail by the height of the wheel flanges. Also the speed of the wheels is a bit out, again probably due to things being based on the outside diameter of the wheel (flange), rather than the size of the tyre. Is there somewhere in Blender that I can adjust figures? Is there somewhere in 3D Train Studio that I can adjust figures? Is there something else I can do to fix this problem? Link to comment Share on other sites More sharing options...
BahnLand Posted January 16, 2017 Share Posted January 16, 2017 Hello Richard, for adjusting the correct height position of the vehicle on the rail see here: The rotation velocity cannot be regulated and is adjusted by the train studio to "normal" wheel height. When you want to specify a specific rotation velocity, you must define a separate animation set. But how to do this with blender, other hobby colleagues must help you. Many greetings BahnLand Link to comment Share on other sites More sharing options...
Richard T Posted January 16, 2017 Author Share Posted January 16, 2017 All working Thanks for that Richard Link to comment Share on other sites More sharing options...
EASY Posted January 16, 2017 Share Posted January 16, 2017 Hi Richard, Zitat vor 6 Stunden schrieb Richard T: Also the speed of the wheels is a bit out, again probably due to things being based on the outside diameter of the wheel (flange), rather than the size of the tyre. when you use "Radanim" the speed of rotation is calculated with a "standard" diameter 1 (regardless of the diameter in your model)... ... you can use "_AnimWheel" but you must figure out the "right" speed by playing with the animation length and fps in Blender and make a .anim file. EASY Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now