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Ran across this and noted its 2+years old. Was this fixed in V9 ... if so how do you turn off those white lines. They get in the way of placing objects for me, cannot see the outline of the actual object. Makes it hard to place a girl on the seat of the chair instead of the top of the chairback or a boat seat. Stack option goes to the highest point. Like the needle of the chapel !
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Depots - Able to select from the LIST - the vehicle to RELEASE
hmclay antwortete auf hmclays Thema in [International] Problems and solutions
clever @Phrontistes ... always thinking. My specific problem is, I will not know what # it is because the vehicles go in at different times. So a different # each release ! Thought of keeping a list ... but have not given it the time to develop. So I thought, no harm asking, and realize it must be a common problem before being addressed. -
I thought this was previously requested, but could not locate. Being able to select the vehicle to release from the list of vehicles in a Depot .... (as you can accomplish from the Planning Screen), without utilizing LUA. Options available are First, Last, Random in 3DMS Good for simulation of a YARD.
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Thanks for the advice. When I duplicate, the duplicate is superimposed on the "original". I usually just put the cursor on top and drag to another location , then rename it. I'll change my ways, and rename it first since it becomes the active model. Thanks ! Just read @Phrontistes response ... I like that !!!
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Not sure of error message, but is using "If Variable Exist", then checking for what TEXT is assigned the correct method. I'm assuming that if a vehicle is not assigned a variable, and a check is made, that creates an error of "null" value, rather than just skip over that statement. So that is why I started to use the If Variable exist check. Why would that not work ... but in some some events, removing it does, even on cars without a Variable assigned. In one event I need the If Variable Exists, in another it does not work ????? What is the correct method of checking for an assigned Vehicle Variable, ? Since I was getting inconsistent results, I thought using the Objects name may be a better option. Then assigning that name to every vehicle needing directed. Any thoughts ?
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I would love to have a search engine for finding stuff within events. I sure can't remember where I use variables etc. Guess I could learn to export the events and search as @simonjackson1964 did, but that seems laborious. Yeah ... search engine for stuff within multiple events would be a time savor .... I make too many changes along the way, and lose track of what I'm doing.
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Thinking I'm doing something incorrectly using variables with Trains/Cars. See if I can explain .... 1.) I assign a variable to a Vehicles named Vehicle Type which is "TEXT" 2.) Lets say I assign Vehicle Type as a place to go at a junction ... for example "Yard", "Dock", "Warehouse" 3.) Vehicle gets to a "Contact" just before the Junction and an event using Vehicle on Track/Conctact True False ... do this, that or the other .... normal stuff. OK what's my problem ... seems to work sometimes/sometimes not. So I run the F12 monitor. Some of the events give an error of empty variable. Some events do not. NOTE: Many Vehicles ... not all vehicles were assigned a "Vehicle Type", only the ones I wanted to go to a specific location. So I started to use the condition "If Variable Exists" ... Then under True, I determine what the Vehicle Type is and act accordingly. Sometimes that works, sometimes that generates an error and I remove the "If Variable Exist" ... and that Event works without error. I'm doing something wrong I suspect ... don't have a clue what. Hope I explained this well enough !!! Any Ideas ????
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I use the duplicate function in 3DTS, not the copy. I'm I using the correct method. Copy/Paste didn't seem to work so well. I have noticed, that when I duplicate and drag what I thought was the duplicate object, that may not be the case. The object that moves just may be the original. Then I change the name or whatever and it gets all messed up in the Events. If the object is reference in several events ... well it's hard to chase down and causes lots of errors. BTW, I desperately need a search engine to find where objects, variables ect. are used in events. Is there a way ... I've looked but haven't found. Search for items on the screen yes, but not in the events. Howard
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Thanks for that info ... I'm guessing I did try to upload to the forum, got the size restriction message and applied it to all. ( I was looking for help at the time) However that 8 Mbyte program had sound file not suitable for upload (lots of them - thunder/lightning ,train engine .... ) . I was going to convert, but moved on to other layouts. so now I don't need to restrict to 4Mbytes ... unless of course it slows the program to a halt. ( my present layout is 3.83 Mbytes and has jerky movement in V9)
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well ..... yes. My first program was almost 8 Mbytes in size. Couldn't even share it. I'm going "smaller now", and having trouble keeping it under 4 Mbytes ( the limit for sharing). The simulation has so much potential for automation and such (love automation and people moving, cars, trucks, cranes, boats, airplanes . on and on) .... so much to do so little upper limit. And I do not even have a large table. The large size sure slows down the computer. Even at 4 Mbytes, everything moves ( 10 trains etc.) however the movement is jerky. That's OK, it's still fun to watch ... but I have trouble keeping it all operating "properly". Good Luck ..... !!!!!
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Do not copy & paste That is interesting to hear. I have been having multiple problems with tracks and such. I have used copy and paste a lot with vehicles, tracks (virtual and otherwise), and after hours of "fixing", I came to the conclusion that copy and paste was a great source of my problems. Even if I changed the name of the copied vehicle. I even copy and paste event "blocks" of code and change the variables necessary, had problems. Deleted the event reconstructed with the same exact code, problem removed. VERY Interesting ! ... but un-nerving !
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Selection of a Vehicle in a Depot
hmclay antwortete auf hmclays Thema in [International] Problems and solutions
I thank you for the example. I was trying to create a "hidden yard" and wished to have access to any train in the yard to pull out onto various tracks. After much experimenting, decided to have a physical yard ... seemed easier and quicker. Your method of creating a list was good ... but I would need to have other routines in lua to search, find and route trains, and I wasn't up to the task. Depots are very clever items, but with some limits. Only first, last and random access for release. Having a way to specify which vehicle to release on demand would sure be nice ... oh and all the keywords and variables disappear also. As you are aware, they disappear from the program also until the vehicles emerge from the depot. Spooky when looking at empty variables in the listings (code). Been a while, but thanks for the example. -
Selection of a Vehicle in a Depot
hmclay hat Thema erstellt in [International] Problems and solutions
In planning mode I can click on a Depot, then by using the Control Icon (Little House) I can access a list of vehicles currently in that Depot. Then release from any depot. Can I use "Property/Variable Exits" to know if a vehicle is in that Depot ... or how can I get to that list of vehicles in a Depot. 3DS or LUA ??? -
How to Unlock items in from Structure View
hmclay antwortete auf hmclays Thema in [International] Problems and solutions
Thanks Goetz for replying. When I requested help, nothing I did would unlock or make visible those items I had locked. Tried all sorts of things. Went on to work on other items, when back today, and no problems. Seems this happens at times, where something doesn't work or run correctly, reload the program after shutting down, and the code or function works "normal" again. Was good to hear it was possible, because I thought it was locked forever !!! -
Why am I having to use a defer execution before some commands
hmclay antwortete auf hmclays Thema in [International] Problems and solutions
OK ... thanks to all for the explanation. I though my computer was at fault, but it's normal behavior. I'm just starting to use Depots and Portals ... there is a lot to learn. I though that Depots were used to direct or re-direct objects. so it never occurred to me that the routine would need an additional cycle to "digest" the input ! Also, I used snipit to get the image, so only the code that didn't work was displayed. Guessing I should use print screen ? -
How to Unlock items in from Structure View
hmclay hat Thema erstellt in [International] Problems and solutions
I locked a "Group" of virtual tracks and made then invisible . I locked them so I would not inadvertently move them. I now need to edit this group, but I cannot make them visible or unlock them. Is there a solution ? -
Why am I having to use a defer execution before some commands
hmclay antwortete auf hmclays Thema in [International] Problems and solutions
Goetz ... I had to insert them myself to get the routine to work. If I remove the delays, neither condition is executed. I do not understand this statement. The whole routine is, when a vehicle (Car) comes to the end of the road (Depot NW), if it is a "Farm" vehicle it is released to the Farm road, if its not, it goes to a "South Entrance" road. Part of an event "Vehicle Enters a Virtual Depot". Maybe there is a better way I'm not familiar with ! -
see attached file to see an example of a situation that has been recuring. without putting a defer execution command in front of these commands, they were not executed . occurs frequently in my coding. It's sometimes very difficult to know why a routine doesn't work, and the problem is generating quit a few lines of defer execution. anyone else experiencing this. Didn't seem to happen until I purchased a gaming computer, and now working on a new layout. Thinking the computer will be the suspected problem !
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Thank You @Phrontistes .... I thought I tried that and could only reduce it to 5.48 in length. Then I though that was it's minimum. After reading your post, I went back and edited the "track" and it worked. Now I'm questioning my mental state !!!!!
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If it's possible I could use a shorter virtual track for people movement. Situation ... people climbing stairs .... ??? Ran across a layout using a combo of portals and virtual tracks to "climb" stairs. A very clever idea ! The problem I ran across is the smallest virtual track I can have is longer than most steps used in objects. So people must climb two or more steps at a time. Other situations I have had, related with moving people, a shorter track would have been desirable. A rare application I realize ... if it's possible, and not a pain !
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Thanks for the reply .... I'm looking at all the settings that NVIDIA software manages under 3D management. There are 30+ settings, some of which I have no idea if to say Y/N , disable, Auto, Performance, Quality, 2X/4X .... etc. I initially ran a couple of programs to "optimize" the graphics when I acquired my new computer ... thinking some setting may be playing havoc with 3D Studio. If I find a setting that removes the problem I'll report. If I don't, then back to the shop it goes.
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I'll live with it since I can get rid of it by changing aliasing settings every once in a while. But it seems strange that the only program affected is 3D Studio !
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Anyone else experiencing graphics display problems . My system displays square blocks of distorted graphics during both the event manager pages and the simulation. If I change the aliasing setting within 3D Studio, it goes away for a short period of time , then returns. Doesn't matter if it's off or on. Just change the setting from what it is to another option. Happens with the "water" from the Extra menu particularly bad. Nvidia Graphics Card I7 Processor