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hmclay

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  1. As much as this program is capable of, the manual will be quite large but worthwhile . In the meantime, maybe some hints and tricks publications from those in-the-know !!!!!
  2. Included in layout ... first step ! Thanks for the link !
  3. alexander42 ... thanks for the suggestions. Downloaded latest monitor drivers , changed suggested options however .... still at 13-16 FPS. Don't have a clue what is going on but still enjoying the program as is. Thanks again !
  4. Neo, thanks for the quick response ! The Nvidia 4060 Ti card Direct X 11 level 11, is listed under graphics of 3D Train Studio. Provided some screen shots of settings ... Am I missing something ????
  5. As I've noted in a couple of other post, I recently purchased a gaming computer to replace my 10+ year old All-In-One computer ... since I was only experiencing 6 FPS on my busy layout. To my surprise my frame rate only increased to 16 . I would be delighted to have 30-35. Using monitor programs, with 3DM running my CPU and GPU are only at 10-15% capacity. Setting graphics to low and/or off in both 3DM and Nvidia software does not change the FPS only the graphics quality. Less "busy" layouts provided thru 3DM max out at 50 ... only larger more graphics intensive layouts seem to be affected. Any thoughts .... MSI Desktop Computer, intel i7 32 GB Nvidia 4060 Ti w/ 8GB Windows 11 DirectX 11
  6. I'm flabbergasted ..... Hats off to Eggu ... how did you even think and come up with that solution ... and where did the escalator come from ? Thanks Phrontistes for sharing that ! I've got to include that in my layout !!!!!!!
  7. Ran into the same problem .... There is an animation option that causes the windows to go opaque. So what I did just to do something was, when the doors close the glass goes opaque the people disappear when the doors open at the other end, the glass goes clear and the people appear (second identical set) Not what I wanted, but all I could think of. Now, how do we get them to walk in and out ???
  8. I'm that one person ... been fighting that scenario for quite some time ... bingo a solution I overlooked ! Thank you simonjackson196 BTW ... your scenery and layout looks incredible
  9. simonjackson196 ... I'm delighted you are not quitting ! I have enjoyed your input and perceived enthusiasm in the past. You would be missed if absent from this forum. I hope your new layout proves to be an enjoyment to develop !
  10. I,m experiencing low performance also New gaming computer running 13 to 16 FPS max no matter if graphics settings are low or high. Would be satisfied with 30-35 FPS ... then there is little "train Stuttering" MSI intel i7 32 Gbytes memory Windows 11, Direct X 12 Nvidia 4060 Ti with 8 Gbytes 2Tb disk
  11. Phrontistes , thank you very much ... that will save me a lot of work
  12. Having the exact same problem as Phil Purchased a new computer this week, and achieve 16 FPS, my old computer was at 6 FPS. If I run a smaller program from the examples, I get 60 FPS ... never more than my Monitor scan rate. Would be satisfied with 25 to 30 FPS ( the eye is 33 FPS I'm told ) Checking the activity of the CPU and GUI, they are only working at 10 to 15% capacity at most. Setting all options to lowest resolution or OFF, and selecting computer performance at High doesn't change 3DM performance at all. System is: MSI computer , Windows 11, DirectX 12 Intel i7 32 GB memory Nvidia 4060 Ti with 8 GB on board 2 TB Drive Any improvement would be greatly appreciated ....
  13. Thanks again simonjackson and Phrontistes .... I like that approach to using contacts . Hit home run with me. I constantly struggle with "where is that routine " for such an such function. I'll be working on the "one central place" idea using keywords and variables (something I have just started to use ). Thanks again ! Now I have to work on trying to transfer Trains 3D to a new computer ... my 10+ year old "All-in-One" computer was running at 6-10 FPS ... on low graphics settings. Looking forward to better presentations without the studdering train movement.
  14. thanks simonjackson196 .... guess I have mainly used contacts also. I have contacts galore .... thought that was using them in excess ... but I better understand their function. I am having mixed success with routes though .... however that is another topic ! Phrontistes , thanks for the example ... just now downloaded and will examine !!!!
  15. Thanks to all for the info .... I'mjust now starting to probe the use of extended variables. Goetz sir, guess I overlooked the use of extended variable you pointed out, and how to use it. I get really confused in all the "options" and their usage of when and where. simonjackson196 ... thanks also for your input ... never thought of using a contact keyword. There is a lot of capability in this program ... consequently a lot to learn. In the heat of battle trying to come up with a strategy with seemingly many choices to chose from ... one can become overwhelmed. Thanks much for your insight ! But I'm still unclear about Last vs New ... what would "Last" be used for ... the previous track that the train just vacated ? I presume NEW is the track just encountered ! Your explanation is helpful ... will need to experiment how and when to use LAST vs NEW
  16. When entering a track I'm using Iteration to check the engines KEYWORD ... depending on response, I trigger a Turnout position. Using trigger as the Track/Contact to analyze ... LAST or NEW track appears as options. Using this I seem to get incosistant results, so I have started just using the Object option and specify the same track that started the event. Need explanation of LAST vs NEW Track usage please.
  17. Months later and I've been trying unsuccessfully to use keyworks/iterations for performing animations on mutiple/varying vehicles on a track. Somewhere I ran across a mention of a youtube video you posted on the subject ( cannot locate the post now ). Watched the video ( in english ... thank you ) .... wow ... you made it easy using lamps as the subject "vehicle". Thank you much for your efforts and very instructive video !!!!!
  18. Thank you Goetz for the info and fast response. I was hoping it was simple but didn't want to do anything until I was sure I wouldn't mess things up further. I was moving items to/from layers and creating additional layers when I saved the program not realizing the Terraine Layer was deleted.! I'm back to SNAFU ............
  19. Heading says it ... lost my Terraine layer . I have previously saved versions ... is it possible to retrieve the Terraine from those ? Any tricks ???
  20. I would also like this option of changing the object variation. I was looking for a way to do this before I opened this request to find out it is not available. Sure would be a great addition !!!!!
  21. Thanks simonjackson196 ... that's a good point for me to keep in mind. I'm just getting started using keywords and such. Overlooked the use of variables, and as Goetz stated, looking at keywords as a variable was incorrect. Between both of your responses, I have a better understanding. Thanks much!
  22. Thanks to both of you for the responses ... they are both helpful with understanding how variables/keywords work. Goetz , you explained how to correct the current situation. Labels and information ... that says a lot ! simonjackson196, you gave information that helps me further understand how to use keywords ... future situations will benefit from that info. Thanks to both of you for your help !!!!
  23. Can someone explain how to pass or reference a keyword from a user event. Do you use a list, table, variable, extended variable ??? .... do you need to know the keyword ahead of time ... or can you find a keyword from an unknown vehicle on a track/contact .... the track section is short (end of track bumper sort of thing) Thanks!
  24. simonjackson196 ... seems we are on the same "track" .... I too like to have one callable event (subroutine) that's called to do a repetitive job. The user event allows for that technique with the passing of variables etc.. Takes some thought to implement, but worth it in the long run. The hard thing for me is getting use to the nomenclature used in the program. Sometimes an item is referenced as a switch then a signal .... a switch is a turnout or a physical switch and switch is listed in several selectable categories. Triggers ... when to select ... and all those "cog" icon selections are the equivalent of which witch is which. Has taken me some time to sort out. If it wasn't for the help of this forum, it would take longer or become impossible at times. Thanks to all who give help !
  25. Goetz .... That may be the approach I've been looking for ..... Thanks I will certainly try that. Learning as I go !!!!
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