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  1. Hi Klaus Well that is certainly somewhat of a contrast to Nikolaus II and all of your other models but once again you've come up with a winner. Adding such great models to a less than oversubscribed section of the catalogue is brilliant. Many thanks. Pete
  2. Thanks Goetz, yep I do quite a lot of mistyping. I try to do it all just too fast sometimes. I think my fingers go just a little too fast for brain to keep up, we'll that's my excuse anyway. Pete
  3. Yep me too. On reflection I think the error must have occurred when I selected each piece of track in the station and did a copy then pasted into a test layout. Perhaps I was too enthusiastic with the copy bit. No matter all is now well so thanks for your advice Pete
  4. Hi Simon Many thanks for all of your suggestions. I will bear them in mind for the future. My problem was however solved by Goetz insight. How on earth I had managed to do this I really don't know but nevertheless I had managed to have upto 3 sections of track on top of one another in one place and a couple of tracks on top of one another in two other places on the curve in the station. Having sorted this out the problem simply disappeared. All track contacts did what they were supposed to do and each train reduced its' speed at the right point. So I seem to have ended 2024 adding a new membership to my belt, "The Clutts Club", mind you I think I have been in the wigs for this nomination for some time. Take care and all the very best for 2025. Pete
  5. Hi Goetz I would never have thought of that. I have since checked and, as you suggested, found a track on top of another on 2 sections of the station platform track. I have now removed these and the next train into the station missed the TC to reduce to 20kph but did locate the 10kph TC and the stop TC so it would seem that your recommendation is as they say "on the money". I'll go back now over the track section for the 20kph to investigate this a little more. Very many thanks for your extraordinary quick reply and solution, which simply highlights that most problems are caused by carelessness. This is one error that I will not repeat. I hope you have had a great Christmas, all the very best to you and your family for the coming New Year. Pete
  6. Hi to all my fellow enthusiasts I hope someone will be able to explain why the following is happening. I am in the process of creating a layout with a curved station, 4 main tracks with 3 side tracks , so far so good. Tracks 1 and 4 have platforms. Tracks 2 and 3 are for through trains. So far I have only concentrated on tracks 1 and 3. Track 3 has no issues, however, track 1 is giving me distinct problems. Trains arrive on track 1 at 45kph. There are then 3 TC's that reduce the speed as the trains moves along the platform. The first of these reduces the speed to 30kph, the second to 20kph and the third to 10kph before coming to the station stop TC. For the whole of yesterday these worked perfectly. All 5 trains on this track did precisely what they were supposed to do. Today I turned on my computer, went into MBS and set the trains in motion. Not one train would recognise any of the TC's and would not even stop at the appropriate stop signal. This is not the first time I have experienced this with this layout. Previously I simply removed the TC's and reintroduced new ones making sure that any reference in my EV was also amended. I've also tried moving the TC's along the track to different positions, Sometimes this works other times it does not. I am therefore at a bit of a loss to understand what is happening so if anyone else has experienced something like this and found the solution then I would love to hear the solution. Out of curiosity I have created a simple layout with the curved track and don't seem able to duplicate this problem. My first thought was to assume that as the platforms were created with spline sections and were still showing category as "railroad" this might be where the issue lay. I changed this to "3D model only" but this made no difference. If it didn't work all of the time I could understand this more that it would seem to be very intermittent. All suggestions gratefully received. Pete
  7. Hi to all my fellow members and enthusiasts I would simply like to take this opportunity to thank all those members who have so kindly lent assistance to me over the last 12 months and to wish you all a very merry Christmas and Happy and healthy 2025. I raise a glass to you all. Cheers Pete
  8. Hi Phrotistes Many thanks for getting back to me. Clearly my solution lies in a different mind set. Instead of simply trying to create a complete round trip it needs to be broken up into segments that allow other trains to use the same track once one has departed that section. In hindsight, and since you pointed this out it really is logical. Thanks for that. Cheers Pete
  9. Hi to all my fellow members Thus far I have not used the "routing" system for trains. I found this less easy to understand than simply setting the route through my EV. However now in V9 this seems to be less straight forward and so I have begun to get to grips with routes proper. I have set a route from the station as a round trip and there are complex cross over points to be negotiated. So far so good. As a simple test I have a train in a station with a signal on stop. Once this is changed to green the train sets off and at the first TC is instructed to activate the route, all is well so far. at the next TC the train is told to deactivate the route, this too works fine. However at the next TC where it is told to activate the route once more I have an error message saying "blocked waiting for release". This I do not understand. Clearly I need to do something differently but I fail to see just what this should be. Any advice would be greatly appreciated. Kind regards Pete
  10. Hi gmd Thanks for the reply, but as you rightly point out it doesn't really help my situation. I've gone through all of my Nvidia settings and nothing has changed so I'm just a bit puzzled. A recent layout that I posted, "Nikolaus II demo layout" which is around 1060KB ran at between 45fps and 120fps. That too is running much slower. Hopefully it will sort itself out in time. Cheers Pete
  11. To all my fellow members I have noted several posts over recent weeks complaining about reduced fps when running V9. At those times my fps was very good. With a layout of 5650kb I was running at 45 to 160fps. Recently I have been involved in creating two new layouts , both of which are only at the design stage but for a little relief I decided to go back to one of my old layouts in order to make some additional modifications. Imagine my surprise to find that the fps rate has dropped to 10 or 12fps. I've checked all settings and they are just the same as they have always been. Has anyone else experienced this and if so what was your solution. Kind regards Pete
  12. Hi everyone As mentioned by Sualokink, following the launch of his beautiful model, Nikolaus II together with all of the sibling models, I have been working an a demo layout that I hope provides both an insight into just some of the possibilities connected with these models as well as a little light entertainment. This demo has now been completed and can be found under ID reference C546EE41-CEE0-458A-843D-8566D9979304. I hope you enjoy this as much as I have in creating it. A pdf file is attached which I hope provides sufficient guidance. Kind regards Pete Nikolaus II - Operational Tutorial final (English).pdf
  13. Well that's somewhat bitter sweet. At least it enables me to get the basic setting for the cameras sorted prior to Neo coming up with a permanent fix, so not all bad!!!
  14. A perfect solution, many thanks. For the purpose of first run I simply deleted the tracking for each of the cameras as they were last used in that particular EV so I have noticed that there is still some movement during the trip. This I will now correct by removing the tracking at each stage as I switch from one camera to another. No great hassle. I can now concentrate on finishing the demo. Many thanks Pete
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