Alle erstellten Inhalte von Leslie
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Release from depot
In the connected layout I wish to release my figure the direction right and backwards.depot.mbp Instead of MBS throws a dice and 5% release correctly 95% wrong. No solution if I change anything because next release flips directions and go wrong at 95% How settings I must use to get a good direction and state?
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Animation problem
I think I found: if any deferred action in progress while I edit something (eg. event control) so defer is obsolete due editing time then program asks save regardless of I edited anything. Then animations stop even I choose "no save". This is a program error.
- Storybook
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Storybook
Congratulations! I plan to create a catalogue item from my book - of course without this story but shall contain a full description of its working. With this anyone can create his own story. If you send me a good story or part of it then I will program it to book.
- Storybook
- Storybook
- Storybook
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Storybook
Hello, in my childhood I had a folding story book. If you opened then 3d figures appeared. I loved this kind of book but never seen a copy with trains. I created such kind now. This is my first work such kind and app. 90% ready but playable already. Check this and give me suggestions if you wish. mese.mbp
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Kommentar in .txt für Beschriftung ?
Is there a method to inactivate only one block (not on LUA) and not all the event?
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Crane behaviour
Hello, the crane normally rotate object to the direction of destination at last. Please develop a switch to ignore this final rotate choosable at any operation. Because direction of object and destination maybe differs so final rotate may cause misdirect that object.
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Vehicle enters backward to depot and flip direction at release
I think figured it: I wish to relese all vehicles forward. But currently depot not working this way: any direction vehicle enters, the same (or opposite, programable) leaves it. So I wish a new depot feature: regardless of input direction vehicle released forward. Please develop it if possible.
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Vehicle enters backward to depot and flip direction at release
In this case immediately returns to depot at release. How to avoid this? Vehicle enters either normal direction or backward. Normal direction is working.
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Animation veraltet
Switch is good but sometimes need animation. For example flashing, speed change or running only part of it. I think no advantage to restrict currently working functions.
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Visibility
No. I heard it from other modeller too.
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Visibility
Planning is ok, not any problem. We wish sometimes to see them in simulation.
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Visibility
I think not only I wish... the all items (light bulb, camera, roads, depot etc) which currently disappear at simulation mode... maybe a switch to remain visible. Is it possible?
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Suggestion for locked turnouts
Than change back from simulation to edit mode when you can select anything.
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How to fasten vehicle in place?
Nearly everything can be solved the question is the cost. If it is too much than no advantage. This game seems to promising, you can check it soon. I am halfway now.
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How to fasten vehicle in place?
This is a game. Vehicle stops at a point and must not move (forward) until condition fulfilled. If you move manually that ruin game. In other case vhicle stops, driver get out and do something then get in, back to saved position. If you move vehicle during this, than driver get in to wrong place! He can miss the train at all!
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How to fasten vehicle in place?
For example in this case engine easily can be towed. This is good in some cases and not good in other cases depending on the story. I will publish this layout soon.
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Windows <-> MBS problem
Using Windows 10 in sleep mode currently running MBS program are completely shut off sound system until MBS program restart. All other function is normal and other windows sounds are also normal. Please check this case.
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How to fasten vehicle in place?
If zero max speed is too hard to program than I suggest develop parking brake to absolute, ultimate brake. Not any moving with this brake.
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Suggestion for locked turnouts
Hello, at simulation mode interactive devices are outlined. Also locked turnouts - but they are not interactive! So I think better not outline them to avoid confusing.
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How to fasten vehicle in place?
I write a game when manual towing is base function at some cases.
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How to fasten vehicle in place?
Thanks. Sorry for this. Can you say what is parking brake for? What is it do?