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Reversing out of a parking bay with V7
Hi Goetz That's absolutely no problem. Only when it fits in will be absolutely fine. I am in no particular rush, just like to solve problems at some point. For now I need to spend some time on the airport taxiways, and much more to achieve a more realistic airport. Your advice at some point, when it is convenient, will be brilliant. I hope you enjoy your visit with your Dad. Kind regards Pete
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Reversing out of a parking bay with V7
@GoetzHi Goetz I have another issue that I would like your help with please. Having introduced an airport into my layout I am in the process of sorting out passenger parking. The layout itself seems straightforward, setting the test route seems straightforward. The test car stops in the appropriate parking bay and after a given period of time will reverse out of the bay ready to continue on it's way. However instead of continuing it simply goes back into the parking bay. I have tried several different options but all to no avail. Clearly with V6 it would simply be a case of set the switch for parking bay D4 from 1 to 0 but that does not seem possible with V7. I have tried my Hercule Poirot bit within EV but nothing seems to solve this issue. Clearly there is a solution but I cannot find it . Would you be so kind as to point me in the right direction please. Kind regards Pete
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Level Crossing control
Hey, don't worry. I can take it. I do so appreciate your guidance in these matters. I have been pondering on and off during the afternoon and come to the conclusion that MBS is a bit like a murder mystery movie or book. The obvious is never the answer, you need to dig deeper and use the "little grey cells" more. Perhaps that's one reason there is no detailed manual, we are all being trained to be investigators!!!!! That so then it's not a bad thing. Kind regards Pete
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Level Crossing control
Many thanks for that. I tried all sorts to try to get the same wording on that particular section as in the example from Brummi but all I got was either target speed or automatic deceleration but not both. Obviously I did not know where else to find the right wording. Now I do. I am most grateful. I take your point too about looking for the new rather than concentrating on the old. The more knowledge I gain the wider will be my search method, so onwards and upwards, as they say. Progress can be very addictive once you have mastered the overall concept. Kind regards Pete
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Level Crossing control
Hi Goetz There is always something no matter how careful I think I've been. Anyway many thanks for spotting that. I've made the relevant change, if that is all I needed to do, but still nothing works. Perhaps I have upset the railway unions!! or just plain clumsy somewhere else in my EV. Now that won't be the first time!! I have taken the liberty to attach my updated version. As you can see my traffic lights are working perfectly. My next experiment in that area will be to try to ensure there are no pushy drivers wanting to cross lanes at the junction and thereby incurring the wrath of the insurance companies but before that perfect level crossings await. Pete traffic light and level crossing test layout.mbp
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Level Crossing control
@Roter Brummerand @Goetz Good morning to you both As seems to be the way with me, I feel I have completed my current learning task regarding the level crossing aspect by accurately following the example supplied by you, Brummi, but clearly there has to be something that I have either got wrong or totally overlooked. The only bit that I know for sure that is not quite as shown in your example refers to the "set property/variable" for both closing and opening the barriers. In your example the property shows as "automatic deceleration (target speed) =0 or automatic deceleration (target speed)=50" but I have been unable to get this precis wording. I can locate either one or the other from the drop down menu but not both. Could this be the reason for things not working or is there something else. I have attached my result thus far and would appreciate you taking a look and letting me know what I am not seeing please. Many thanks Pete traffic light and level crossing test layout.mbp
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Level Crossing control
Your comment about loosing patience with V7 does surprise me. Whilst I can concur that nothing is ever perfect my impression of V7 thus far is nothing but positive. For the element that I am most interested in, layout design first and technical aspects second I find it a vast improvement on V6 offering much greater flexibility. Even the technical elements that I have started to get involved with, in particular the routing of road vehicles along with the implementation of traffic lights at junctions has proved to be more straightforward than I had thought, albeit with the invaluable assistance of members in the forum. Overall I personally think V7 is absolutely great. If I had any less positive comment to make then it would not be directed at V7 but at every version and that is the lack of an informative manual that might provide a learning platform that would leave one feeling more independent and less reliant on the expertise of others. However, that said, the forum does provide a brilliant platform from which to secure new friends and at the same time move forward with problem solving. Sometimes, as in my case, advice offered can take several attempts to sink in but then I have found that most members seem to have infinite patience with we less knowledgeable folk. Anyway that's my opinion for what is might be worth. I'll now get off my soap box, take the dog for a walk ang get some breakfast. Stick with it Simon I'm sure you will benefit in the end. You have expertise to offer that we lesser mortals need. Pete
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Level Crossing control
Hi to both @Goetzand @simonjackson1964 Not too sure if I have posted my relies to you both correctly but I hope you both pick up my thanks for each of your bits of advice. Pete
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Level Crossing control
Hi Goetz Thank you for both explanations. Sometimes I tend to overthink things and in doing so overlook the obvious. Pete Thanks Simon. As they say every little helps. It was from your example for carriage door opening that I was first drawn into the world of iteration. That example was so straightforward to follow it made me feel like a pro quite quickly. The same can be said for Goetz traffic lights solution so if I can do the same with level crossings then I shall feel as though the sky's the limit. Pete
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Level Crossing control
Hi Brummi As always there seems to be yet another question to ask. The iteration 'wdh'. What does this refer to please. The only time I have thus far got involved with iterations is to use them to open and close train carriages and for that the word "carriage" seems quite obvious. Kind regards Pete
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Level Crossing control
Hi Brummi What can I say other than brilliant. I do so very much appreciate you having done this for me. A few days ago Goetz very kindly pointed me in the right direction for sorting out traffic light systems at junctions and so I have been busy taking full advantage of my newly found knowledge. I can now set up lights at T junctions and crossroads with 30 minutes, which is absolutely great. Best still they work!!! I hope I might be able to say the same for level crossings in a day or so. Once again many thanks. Kind regards Pete
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Level Crossing control
@Roter Brummer Hi The layout that I am working on at present is one that I started back in 2019 in V4. It has grown quite large with many level crossings, some I have completed and others await completion. Some that I thought were complete, work some of the time and not fully on other occasions. Having done a little investigating I came across your ME05 Level crossing with car traffic. As the title was in English I immediately jumped at the possibility of further investigation. Whilst I can follow the basic principle of the operation I cannot fully understand how to implement this on my layout. I'm only just starting to see the wood for the trees with variables let alone inters!!! What I can say quite categorically is that I do find your solution to be immensely more straightforward than the one I have been using, a screenshot is attached to give you an example. My hope therefore is that you might be so kind as to provide me with an EV in English. I'm afraid I am a typical Brit, no ear for languages or as some might say just too lazy to learn another language. I leave you to decide which of these to be most appropriate. The basic principle is clear, a train comes and the crossing barriers go down, vehicles stop until the barrier is lifted after the train has passed and then continue. All very simple until you try to put it as simply as possible into the EV. Anyway, any assistance that you feel able to offer will be greatly appreciated. Kind regards Pete
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V7 Mountains
Hi Simon I've been between meetings and just thrown together a brief mountain scene. I started off with a small piece of track, raise it to the height that I want the mountain, adjusted the terrain and applied, then just keept doing that to create a rough mountain range. Angle the rail track to assist in the different angles. Once you have the rough outline then use the size and strength tools to achieve your desired look. Throw on some paint and in doing so adjust the size, opacity and scaling to suit. The attached took me around 6 minutes and clearly needs much work to finish it off but it should provide the basics. When painting I have found that applying the lighter colours first and then overpainting with other, darker textures is best. Hope this helps Pete Mountains with V7.mbp
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V7 Mountains
Hi Simon I have created quite a lot of different scenery in V4 then V5 and V6 but I will admit that I think V7 is the best for such tasks. It does take a little patience but by playing around with both the size and strength it is possible to create some very realistic hills, valleys, mountains etc. Think of moulding with clay. You create a basic shape and then mould it by changing tool size. Later today I'll create a mountain range for you to take a look at but it will not be until later as Monday's are a busy day for me. Kind regards Pete
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A traffic light routine at a simple 'T' junction V7
Hi Goetz EUREKA ---- I've made the necessary amendments and hey presto all is now working well. I am most grateful for your guidance. Now to have some fun in the actual layout whilst at the same time being more careful with my EV. Pete traffic light test layout.mbp
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A traffic light routine at a simple 'T' junction V7
Well I'm glad I hadn't got any further yet, just dealing with replies to very kind members for their advice. Now I'll make inroads into your recommendations Goetz. Many thanks once again Pete
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A traffic light routine at a simple 'T' junction V7
Hi Douglas Many thanks for your input. Between Goetz and you I might just get the hang of traffic lights. Dare I hope for a final eureka moment just round the corner.
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A traffic light routine at a simple 'T' junction V7
Well now I don't feel quite such a fool, still rather clumsy but not so bad. I'll apply each of your solutions and see if it all works OK. To be absolutely honest I could have looked at the EV for sequence B and never in a month of Sundays spotted my error. Just goes to show how careful one needs to be. Fingers crossed that it will all work fine now. Once again many thanks. If I have got to grips with this one junction then many more await. Kind regards Pete
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A traffic light routine at a simple 'T' junction V7
Hi Goetz Dobby's back I've followed your example, I feel sure accurately. I've even tried my magic wand but all to no avail. If the lights are on green then vehicles go, if on amber then they go but a bit slower, if on red and amber they wait and if on red they stop but clearly they only do so providing I change them manually. Nothing works automatically. The only element that I have not used is the "random destinations" as the two vehicles on this test junction are set on a fixed course. Surely this is not my problem!! Clearly I am missing the magic dust needed kick start the auto element but I haven't been able to find it yet. Might I therefore intrude on 'Dumbledore' once more for what I hope to be final guidance on the element. I have attached the relevant mbp file which I hope will enable you to point out the errors of my ways. Kind regards Pete (Dobby) traffic light test layout.mbp
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A traffic light routine at a simple 'T' junction V7
If I didn't know better I would think you had a camera installed in my study. How else could you possible come up with such an accurate analogy!!
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A traffic light routine at a simple 'T' junction V7
Good morning Goetz The demo is absolutely great, many thanks for that. It makes abundantly clear what I was lacking in my attempt to copy your initial instructions and so today will hopefully see my first junction performing smoothly. As everywhere there are always bad drivers, perhaps I will have to introduce traffic police with speed cameras and impose heavy fines on such bad behaviour!!!! Impatience in all walks of life today has become the norm and that includes me when trying to learn something new with this hobby. I have duly reprimanded myself for such bad behaviour. Many thanks once again. Pete
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A traffic light routine at a simple 'T' junction V7
Hi Goetz I've managed to work through your suggested solution and watched the video, which despite the language element was most informative and the instructions were very easy to follow, great video. This now brings me to the final bit, the switch. What is this connected to? There are two elements that will allow a connection, the car and the traffic light opposite the side junction. I have tried both and neither provides any change in the traffic lights. Clearly I am missing something but not really sure what. Pete
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A traffic light routine at a simple 'T' junction V7
Hi Douglas I've taken a quick look at the file you sent me and it does look as though it would be easy to follow so many thanks for that. Goetz has also sent me a reply with a detailed explanation as to what I need to do. I am going to try to work through his system first and then move on to yours. Hopefully by working through both I will learn just a little more and end up with a better understanding which I'm sure will assist me with other elements of my EV. As you probable noted from my unfinished Fairmont layout my EV needs more than just a little help. By the way since V7, Fairmont has gained a holiday island, Sandown, which can be reached via a tunnel system under what I have named Fairmont Sound. I do so enjoy the construction bit, it's the EV part getting things to work properly that I keep putting off. Anyway many thanks for taking the trouble to provide me with a solution, it is greatly appreciated. Pete
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A traffic light routine at a simple 'T' junction V7
Yet more learning this evening. That's great, thanks. I'll give it a try now. Pete
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A traffic light routine at a simple 'T' junction V7
Hi Goetz As you rightly stated, it's not good to assume anything even if at the time it sounds logical. Your example above seems to be just the ticket, so to speak, I have only one extra small favour to ask. Would it be possible to provide a larger screen shot of your EV please. I can almost follow the one above but not too sure on one or two bits. Old eyesight does have it's drawbacks!! I'll let you know how I get on over the next day or so. Pete