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  1. Great solution, now why didn't I think of that!!!!!! Perhaps because at this moment in time I'm not sure just how to implement that but a little experimenting will soon find the answer. Many thanks for your advice. Once revised I'll post an amended version. It really is Murphy's law that you had the bus stopped on the crossing with the barrier down. I thought I had adjusted the timings on the lights to take this into account. Just goes to show, the closer you are to something the less you see. Cheers Pete
  2. And I think that is really the difference between us and a computer program. We are taught not to enter any obstacles unless you have a clear exit. In the case of the demo I could perhaps move the counter and close tc's further back up the track to ensure the barriers close sooner and link the flashing barrier lights to the tc too.
  3. True it's not ideal but it does happen more than one might think. There are such crossings within a 9 mile radius of my home. Clearly human beings are somewhat better at coping than a computer program. Anyway many thanks for your view on this. I could have made the layout more sterile I suppose. Cheers Pete
  4. Hi to all my fellow members I realise there was a post in January regarding programming level crossings suitable answered by Goetz. However, I would now like to take this to another level. It would seem that both level crossings and road junction control can present issues for many members, myself included. Several years ago both Goetz and Roter Brummer helped me to resolve these issues, in particular with regard to multiple tracks. Since then I have tried to fine tune both of these elements in order to provide as much realism as possible. Whilst the basic principle remains fairly straightforward, in reality there are several components that come into play when fine tuning, not least of all time and location of each element. Over the years I have been privileged to benefit from both the expertise of other members as well as the extraordinary skill of our model makers and I now think it time to try to give just a little bit back. Model building with Blender is definitely not a possibility. The skill to produce anything within that media is totally beyond me. However, I am a bit of an artist. I enjoy creating large model layouts and finding solutions to operational issues. With that in mind I have prepared a demo layout which incorporates both level crossing and traffic light control. It may not be perfect, it may not be the most sophisticated but it does seem to work OK . One final point I should mention falls into the category of either operator inadequacy, program limitations or simply road rage. I refer of course to the occasional incidents where a vehicle tries to either jump the queue or push through another vehicle that is negotiating a turn. Either way if anyone can provide a solution then I would be most grateful. Everything else included in the layout is just a distraction to fill the space. I have also prepared a short instruction sheet which I hope will help. Have fun. I hope it all works as well for you as it has been for me. Cheers Pete Level crossing and traffic light controlled road junctions demo_1.mbp Level crossing and traffic light controlled junctions.pdf
  5. Hi Sualokink Once again many thanks for taking the trouble to produce the right hand drive versions of your wonderful models, your efforts are greatly appreciated. Best regards Pete
  6. Hi Sualokink It must just be me and something that I had not noticed with other models. It was simply that when viewed from the front a vehicle with it's headlights on shows quite predominant illumination from the area of the lights. However this is not an issue. As for the busses. We have three predominate types of bus. One is similar to IDBCDDB550-3178-4277-ACB6-3B042716F22E, one is similar to IDDF1F3F28-0230-4378-ADD9-261C9A7C69F7 and the final one is similar to ID2A0E0FAF-8506-454E-853B-98426B82C929. Single decker busses have doors that open at the front nearside and double decker's have 2 opening doors as shown. I know the pictures aren't great but I hope they help. Best regards Pete
  7. Hi Sualokink It is absolutely brilliant. I am very grateful for you taking the time to accommodate my request, I think you are perhaps the only model maker that has taken the trouble to produce right hand drive versions of some of your wonderful models. This adds a greater dimension to MBS than might be first realised. You ask if there is anything that I might consider an improvement. My initial thought relates simply to the headlight. In night mode the headlight is on and the effect perfect apart from when the car is viewed from the front the visual effect is not quite realistic enough, or am I being just a tad picky!!! However as we found with Nikolaus II and the Renault Magnum trucks detail is what helps to make your models stand out from many others. My latest layout, a U.K. one has many of your model vehicles included and I think I get away with these being left hand drive through careful placement but for those of real prominence right hand drive is essential, hence my request regarding the busses. I have also asked Neo if he would consider adding right hand drive options to two of his 45 degree road junctions. Whilst the ones in the catalogue still work for right hand drive movements the signage is wrong so by simply removing it I feel it would give greater flexibility. I have begun to construct these junctions separately but they are much messier than the originals. Best regards Pete
  8. @Neo I wonder if it would be at all possible for you to produce a copy of the road junctions 1B124B33-B18D-4D4C-9060-1CF549F4D5F4 and 0C79C746-ED2D-4942-84A5-66FD41F3B83A for vehicles driving on the left, ie right hand drive vehicles. It is not necessary to include the stop signs etc. Most other junctions I think it possible to overcome this issue but these two are causing me some problems in producing a manual version. Kind regards Pete
  9. Hi Sualokink I concur with Thomas_103, your models are absolutely brilliant. Once again you have surpassed yourself. Being a picky Yorkshireman, is there any chance of right hand drive. Pete
  10. That would be brilliant and very much appreciated. Thank you. Pete
  11. Hi Sualokink Well that is a real shame. Any chance you can add a single decker and double decker bus to your every expanding list of models to consider? Otherwise my U.K. layout will have to be transported over to Europe like all the rest. Pete
  12. Hi to all our wonderful model makers Since I became a member of MBS in 2019 I have accepted the simple fact that despite there being both a German and English version this is basically a German produced program and that many of the model makers are also German so one accepts that the models created are based upon German designs with left hand drive for all vehicles. Until now this has not been an issue as all of my layouts have taken these factors into account. However I am currently working on a layout that is a scene set in the U.K. and whilst this does not present a problem, as such, with locomotives it does with road vehicles, especially busses. In the past I have used, quite extensively some of the wonderful models created by fmkberlin but alas these only have left hand drive with the passenger doors on the right. Clearly here in the U.K. this would be an absolute disaster with carnage everywhere. Which brings me to my request. To @fmkberlinwould it be possible to produce a right hand drive version of your busses and to all other model makers might it now be possible to also include right hand drive in other road vehicles. SualokinK very kindly provided both left and right hand drive options in some of his latest models for which I am most grateful. Many thanks for your consideration to this request. Pete
  13. Hi Klaus Well that is certainly somewhat of a contrast to Nikolaus II and all of your other models but once again you've come up with a winner. Adding such great models to a less than oversubscribed section of the catalogue is brilliant. Many thanks. Pete
  14. Thanks Goetz, yep I do quite a lot of mistyping. I try to do it all just too fast sometimes. I think my fingers go just a little too fast for brain to keep up, we'll that's my excuse anyway. Pete
  15. Yep me too. On reflection I think the error must have occurred when I selected each piece of track in the station and did a copy then pasted into a test layout. Perhaps I was too enthusiastic with the copy bit. No matter all is now well so thanks for your advice Pete
  16. Hi Simon Many thanks for all of your suggestions. I will bear them in mind for the future. My problem was however solved by Goetz insight. How on earth I had managed to do this I really don't know but nevertheless I had managed to have upto 3 sections of track on top of one another in one place and a couple of tracks on top of one another in two other places on the curve in the station. Having sorted this out the problem simply disappeared. All track contacts did what they were supposed to do and each train reduced its' speed at the right point. So I seem to have ended 2024 adding a new membership to my belt, "The Clutts Club", mind you I think I have been in the wigs for this nomination for some time. Take care and all the very best for 2025. Pete
  17. Hi Goetz I would never have thought of that. I have since checked and, as you suggested, found a track on top of another on 2 sections of the station platform track. I have now removed these and the next train into the station missed the TC to reduce to 20kph but did locate the 10kph TC and the stop TC so it would seem that your recommendation is as they say "on the money". I'll go back now over the track section for the 20kph to investigate this a little more. Very many thanks for your extraordinary quick reply and solution, which simply highlights that most problems are caused by carelessness. This is one error that I will not repeat. I hope you have had a great Christmas, all the very best to you and your family for the coming New Year. Pete
  18. Hi to all my fellow enthusiasts I hope someone will be able to explain why the following is happening. I am in the process of creating a layout with a curved station, 4 main tracks with 3 side tracks , so far so good. Tracks 1 and 4 have platforms. Tracks 2 and 3 are for through trains. So far I have only concentrated on tracks 1 and 3. Track 3 has no issues, however, track 1 is giving me distinct problems. Trains arrive on track 1 at 45kph. There are then 3 TC's that reduce the speed as the trains moves along the platform. The first of these reduces the speed to 30kph, the second to 20kph and the third to 10kph before coming to the station stop TC. For the whole of yesterday these worked perfectly. All 5 trains on this track did precisely what they were supposed to do. Today I turned on my computer, went into MBS and set the trains in motion. Not one train would recognise any of the TC's and would not even stop at the appropriate stop signal. This is not the first time I have experienced this with this layout. Previously I simply removed the TC's and reintroduced new ones making sure that any reference in my EV was also amended. I've also tried moving the TC's along the track to different positions, Sometimes this works other times it does not. I am therefore at a bit of a loss to understand what is happening so if anyone else has experienced something like this and found the solution then I would love to hear the solution. Out of curiosity I have created a simple layout with the curved track and don't seem able to duplicate this problem. My first thought was to assume that as the platforms were created with spline sections and were still showing category as "railroad" this might be where the issue lay. I changed this to "3D model only" but this made no difference. If it didn't work all of the time I could understand this more that it would seem to be very intermittent. All suggestions gratefully received. Pete
  19. Hi to all my fellow members and enthusiasts I would simply like to take this opportunity to thank all those members who have so kindly lent assistance to me over the last 12 months and to wish you all a very merry Christmas and Happy and healthy 2025. I raise a glass to you all. Cheers Pete
  20. Hi Phrotistes Many thanks for getting back to me. Clearly my solution lies in a different mind set. Instead of simply trying to create a complete round trip it needs to be broken up into segments that allow other trains to use the same track once one has departed that section. In hindsight, and since you pointed this out it really is logical. Thanks for that. Cheers Pete
  21. Hi to all my fellow members Thus far I have not used the "routing" system for trains. I found this less easy to understand than simply setting the route through my EV. However now in V9 this seems to be less straight forward and so I have begun to get to grips with routes proper. I have set a route from the station as a round trip and there are complex cross over points to be negotiated. So far so good. As a simple test I have a train in a station with a signal on stop. Once this is changed to green the train sets off and at the first TC is instructed to activate the route, all is well so far. at the next TC the train is told to deactivate the route, this too works fine. However at the next TC where it is told to activate the route once more I have an error message saying "blocked waiting for release". This I do not understand. Clearly I need to do something differently but I fail to see just what this should be. Any advice would be greatly appreciated. Kind regards Pete
  22. Hi gmd Thanks for the reply, but as you rightly point out it doesn't really help my situation. I've gone through all of my Nvidia settings and nothing has changed so I'm just a bit puzzled. A recent layout that I posted, "Nikolaus II demo layout" which is around 1060KB ran at between 45fps and 120fps. That too is running much slower. Hopefully it will sort itself out in time. Cheers Pete
  23. To all my fellow members I have noted several posts over recent weeks complaining about reduced fps when running V9. At those times my fps was very good. With a layout of 5650kb I was running at 45 to 160fps. Recently I have been involved in creating two new layouts , both of which are only at the design stage but for a little relief I decided to go back to one of my old layouts in order to make some additional modifications. Imagine my surprise to find that the fps rate has dropped to 10 or 12fps. I've checked all settings and they are just the same as they have always been. Has anyone else experienced this and if so what was your solution. Kind regards Pete
  24. Hi everyone As mentioned by Sualokink, following the launch of his beautiful model, Nikolaus II together with all of the sibling models, I have been working an a demo layout that I hope provides both an insight into just some of the possibilities connected with these models as well as a little light entertainment. This demo has now been completed and can be found under ID reference C546EE41-CEE0-458A-843D-8566D9979304. I hope you enjoy this as much as I have in creating it. A pdf file is attached which I hope provides sufficient guidance. Kind regards Pete Nikolaus II - Operational Tutorial final (English).pdf
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