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Herman

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  1. Just now, Goetz said:

    Occasionally it causes "send from depot" commands to be skipped

    Hello @Goetz, thank you. I also noticed that before and more when I used random seconds. ( A pity that the analyser does not give that error, manually I discovered it too )
    In this case it is always 4 seconds, so I thought that was enough time to give space even for the bus.  But probably that's not ok ?

    An hint how I can use something simular to keep an exact number of random vehicles on a circuit.  And if they come at random seconds the better. 
    Thanks, Herman
    ( A time ago I went to Lua to see if a depot has vehicles in it before releasing, it seems the EV does that now ?)


     

  2. Hello, For some reason I want that always the same certain  of vehicles is on a street circuit.
    I did this by putting them in a depot via a track contact. After some seconds a random vehicle leaves the depot.

    1179008083_TestDepot.thumb.jpg.36546764a2ee74634e0f9499906fe05a.jpg

    Test Depot.mbp

    In the example we start with 6 vehicles. We are not patient and choose 4x speed.
    After a while there will be 5 vehicles on the circuit. If you wait even longer 4 vehicles .... ( Stop and look at the pending deferring actions )
    Please some help.  I tried to make the EV and circuit as simple as possible to find out what was happening... 
    Kind regards, Herman

  3. Hallo Mitglieder, ich habe eine PN von Martin bekommen:  "zu meinem problem: ich moechte Wagen bauen die für die Autoverladung dann nutzbar sind ...  das dann Autos drauf fahren koennen ..."
    Hallo Martin, hier kann ich nicht helfen.

    Bitte geben Sie im Suchfeld "Autoverladung" ein.

    autoverladung.jpg.dc0d24a762bc4c76381b5e3925d3131d.jpg

    Oder verwenden Sie :
    https://community.3d-modellbahn.de/forums/topic/4670-realistische-autoverladung-wer-kann-weiter-helfen/?do=findComment&comment=52890
    https://community.3d-modellbahn.de/forums/topic/2012-faller-ams/?do=findComment&comment=42931
    Viel Glück, Herman

  4. 1 minute ago, Dad3353 said:

    360B6DF4-C71A-4606-86F3-EFACF2A6E4A1

    Hello @Dad3353 , 

    Is it possible it takes a time before the new id is visible in the catalog ? Because I cannot find this ID either.
    Kann es sein, dass es eine Weile dauert, bis die neue ID im Katalog sichtbar ist? Weil ich diese ID auch nicht finden kann.

    Schöne Grüße,  Kind regards, Herman

  5. 13 hours ago, 220hotwheels said:

    I suggest you take a look at an item I posted earlier

    Hello @220hotwheels. Nice that you do remember me on that post. I will read it again, always looking to learn something. Thanks Pete.
    I had already a solution for the V6 version to work in V7. But yesterday I managed to rework the same project in V7. Without switches in the parking spots, but directly with targets. In my parking spot ( also in V6) the cars will go in and out the parking randomly with respect for the other traffic.
    The problem for the moment is that if I read to much in the forum, ( and since V7 there are a lot of interesting post here), the layout I'm currently working on, get to few attention.
    Kind regards, Herman
     


  6. Hello everybody,
    Maybe sombody noticed something simular in going from V6 to V7.
    In V6 I have a working parking spot. It does not work in V7.
    Problem : when the autos leave the parking spot backwards they turn back into the parking. Why ? They reach the green track contact too soon in V7, in V6 it is fine.

    Solution : move the green track contacts slightly backwards. Verify that an auto comes to the straight position before touching the green track contact. 
    I did that verifying also in V6, but there the autos reach sooner the straight position. 

    456585811_Parkingspot.thumb.jpg.1103c6a35a6650e030a3b851514c5aa1.jpg

    Kind regards, Herman

    If anyone is interested, here is the V6 version. BC17F424-575F-4535-8910-915943F01111 ( draft )

  7. 2 minutes ago, Dad3353 said:

    It cannot put things down anywhere, though, so once everything has been picked up, the only solution seems to be 'Reset'.

    Hello,

    No, not true. But you have to put things ( a container ) always on another object. ( another container ), not on the ground.
    I use numbered labels ( later on invisible ) on the ground and put the containers there.
    Does this help ? Kind regards, HP

  8. Hallo Martin,

    In V6 habe ich dieses Tool für die Handhabung von Containerkranen erstellt. Es funktioniert auch in V7.
    Im Katalog als 911459D6-84DF-439B-AD37-E5E19B2EDE63.
    Vielleicht kann es helfen?
    Grüße, Herman  ( google translate, I wrote this in English )

    * Ich habe noch eine Startversion. Ich werde es als Entwurf veröffentlichen. Einen Augenblick.

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