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Hi Goetz Brilliant, It makes a pleasant change to hear that it's not something that I have done wrong or overlooked. I might just allow myself a brandy tonight to celebrate!!!! Pete
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Hi The posts on here are getting ever larger and I frankly cannot remember if this topic has been answered earlier so here goes. In V8.5 when a camera was set to track an object it did so time and again without jumping all over the place. In V9 this does not seem to happen. I can set 4 cameras out of 8 to follow an object, so far so good, but once the object has returned to it's original position, the layout saved and exported gremlins seem to get to work and shift them about, so the next time I go into the layout they have moved. The strange thing is that they move almost to the same 'out of position' each time. Has anyone any thoughts on this please, perhaps, as happens so often, I'm overlooking the obvious. Kind regards Peter
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Hi Herman As you say not great in the V9 version. On my computer in V9 the same layout runs at 28fps upwards depending upon the amount in view. The best I have got thus far with this "modified" version of Woodridge is around 85fps when running and 165fps when paused. Kind regards Pete
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Hi Neo Many thanks for that. I've used your uploaded version for Woodridge, saved it in V8.5 and tried running it The fps is fine and so I've imported that same version into V9 and it too now runs fine. I'm just a little baffled but wonder if the problem was to do with the Nikolaus II items which of course I introduced into that layout whilst they were in draft form. I've now removed them from the both the V8.5 version and V9 version of Woodridge but might consider adding this model to V9 at a later date. Once again many thanks for your assistance with this, my apologies for taking up your time. Also many thanks for sorting out the water reflection issue. Kind regards Peter
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Hi Neo There seems to be an "unknown" items in the V8.5 version that I cannot identify so therefore cannot complete the process to get the draft completed. Can I send you the *.mbp file via email? Kind regards Peter
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I hope this is the file you need 07721643-AFD8-4312-B3FE-B7180B517BD1 Kind regards Peter
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Hi Brummi Yep I realise that but I've tried all sorts of different combinations including identical ones and it made no difference. Pete
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Hi Neo As requested I have attached screenshots of both graphic card settings. I have tried adjusting the settings in both from both "normal" and "Low" to both "Normal and Normal" to both "High and normal" but it made no difference at all. At the moment I am assuming that V9 will not cope well with the large file size 5600Mb in V8.5 to 5960MB in V9. The Nikolaus II demo layout that I am working on for Klaus, (Sualokink), is only 1000MB so has no fps issues. Kind regards Peter
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Hi Neo A few more experiments later and I feel I can report with confidence that the issue IU faced regarding the portals was caused simply by the VT changing from "1" to anything between 0.991 and 0.999. By correcting each of the VT values back to "1" the issue was resolved. This does not however resolve the issue as to why this is happening in the first place. Kind regards Peter
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Hello @Neo Following on from my earlier comment concerning virtual track connection change after only one trip round said track. In order to set a benchmark, all of the Virtual track was set to "1". After just one trip around this track several sections had moved and at the connections showing an error, (red line instead of green) this had changed to 0.999 or 0.998. Having put it back to 1 all was then OK, but why is this changing itself. The same thing is happening with the cameras. They can be set perfectly, the run is completed but when you try to do the same run next time some of the cameras have shifted. I have a similar issue with portals. On the demo layout that I am modifying for Nikolaus II some of the portals work others do not. All worked fine in V8.5. I've made a test demo with two lengths of VT and 4 portals. A person passes through all of those without issue. Can you therefore suggest how I might regain the portal facility in this particular layout. At the moment a person walks up to the portal and simply stops. I have checked the connections and they seem to have connected properly but they are still showing the red line and not a green one Kind regards Peter
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Hi Alex Thanks for taking the trouble to take a look at the problem and yes it ran perfectly in V8.5. At that time Nikolaus II was just in draft form but never the less it all ran perfectly. When the action was paused my fps was between 110 and 165fps but once in operation mode this dropped to 40 to 80fps. Everything ran smoothly, no funny judders. I have several other large layouts still as work in progress and these all run very smoothly in V8.5. Hmmm there seems to be a common theme here!!! Cheers Pete
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Hi @Neo My sincere apology for adding yet more anomalies to your list of things to look at but here is yet another strange event. I had noticed the problem shortly after running V9 and corrected each container but after only 1 hour of running the layout the containers have decided to have a mind of their own as per screenshot attached. Perhaps this is the after effect of Halloween!!!! Kind regards Peter
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Hi @Neo Another strange effect relates to virtual track. I realise that track that has been laid in V8.5 may well need to to perfected in V9 but I cannot understand why having done so and got all nice green junction lines, I then run a vessel over it's intended route only to find that some of the junctions have opened up once more, see attached screenshots. Any ideas please. Kind regards Pete
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Thanks for the reassurance Herman, it's nice to know that I'm not going mad. At rest I have upto 170fps but as soon as you start to run it goes into snail pace. Cheers Pete
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Thanks for the clarification, common sense really if I had thought about it. Just goes to show how your mind can go to mush when you start to get uptight about an issue. Pete
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Hi Alex I've now published the draft under reference 07721643-AFD8-4312-B3FE-B7180B517BD1
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It's now published as a draft
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No do I need to do so first?
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Hi Alex Here's the CID reference number 07721643-AFD8-4312-B3FE-B7180B517BD1 Any thoughts you have to improve matter would be appreciated. Pete
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Hi Herman Here's the CID reference number 07721643-AFD8-4312-B3FE-B7180B517BD1 Any thoughts you have to improve matter would be appreciated. Pete
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Thanks Goetz.
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Silly question, I'm really good at those, but where do I find the CID number or do I need to create one first? Pete
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Hi to all I've downloaded V9 beta and taken a look at several elements as I am now in the process of reworking a demo layout for Nikolaus II which is now in the catalogue. Clearly there are anomalies that need to be corrected, several of which have already been mentioned. However, there appear to be two, for me quite major problems that I have mentioned in two other posts. In hindsight they should perhaps have been posted here and so, not wishing to sound too impatient I thought I would pass these two problems by everyone for, I hope, a considered conclusion. The water effect in terms of reflection has changed considerably between V8.5.5 and V9, see attached screenshots. I hope this can be corrected as the effect, especially when running the models with a camera is not great. My main concern, however, is the immense drop in frame rate. A layout in V8.5.5 of 5400MB runs perfectly with frame rates generally between 40fps and 170fps, in V9 this same layout has both increased in size, it's now 5960MB but the frame rate has dropped to between 1 and 9fps. I can't blame the equipment, all graphic setting are the same, so the only conclusion has to be a difference between the two versions, or am I overlooking an obvious solution? Puzzled Pete
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Hi Alex I have a PC with a gaming monitor (refresh rate 170htz. The computer has 32gb ram Nvidia GeForce RTX 4070. I have a layout that has been running in V8.5.5 with no problems. The file size is just a tad short of 5400MB but I still get between 40fps and 160fps with ease. Since adding V9 and importing this same layout the frame rate has dropped to 2fps max 9fps, I've compared all of the graphic setting for both the V8.5 and V9 versions of this layout and there appears to be no difference. I am beginning to wonder if V9 cannot support a file size of 5400MB. That said the file size in V9 for this layout has jumped to 5960MB. As you might imagine I am not a very happy bunny at this point and wonder if you you have any printable suggestions that might help to resolve this as it appears you are much more in the know, so to speak,than myself. Cheers Pete
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@Neo Good morning Another possible issue with V9. I have a layout created in V8.5 which runs perfectly with min fps around 40 and max 170fps. This layout included the model Nikolaus II when it was in draft form and for total file size had reached 5400mb. Since the draft time had expired I was left with loads of question marks, which I understand, but still the program ran well with everything else. Since importing this into V9 the frame rate for this program has dropped to 1fps max 5fps. There has been no change to the graphics settings so I am once again left rather puzzled. Any thoughts please and taking the worst possible scenario is it possible to be able to add Nikolaus II and all it's siblings to V8.5 so that I could continue to use the complete layout in that version. I also noted that the file size has increased from 5400mb to 5960mb simply be having Nikolaus II etc replacing the question marks. Kind regards Peter