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simonjackson1964

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  1. I found a solution, actually! It works now. To summarise what I said originally: I had two trains and two signals (With the layout under development, I wanted to get one signal block working before investing the time in all the others). Signal 1 is the starter for Bock 1 and Signal 2 is the starter for block 2. Train A is in block 1 (having been driven past Signal 1 manually). Train B is in the fiddle-yard (Call it Block 0). Signal 2 is green and has no control on it yet... Train B drives out of the fiddle-yard and stops (correctly) at signal 1. Train A is continuing forward and passes signal 2 (having no effect because 2 is not yet "wired up"). As the tail of Train A passes signal 2, it triggers a "vehicle leaving" event which turns signal 1 green, allowing train B into block 1. But the moment Train B hits the track section that triggers the event to change the signal to red, which in turn triggers the event to stop the train on the preceding track section, the train stops, because the loco is still partly on that section! The solution I came up with is so obvious I deserve a slap for not thinking of it sooner: I put a length of track between the length that stops the train and the length that changes the signal, long enough for the longest locomotive to fit on! *FACEPALM!* That way the loco is clear of the stop section before it hits the trigger section! If there were more guides and instructions in English, this would be a much more universal product... The entire world speaks some English, but only a small part speaks German. I was unaware that there are any available samples, because I don't understand most of the threads in this forum! ------------------------------- I do have a related question, though. At present on my layout, when a signal goes green because the preceding train has left the block, the train stopped at the signal speeds up to a set speed determined by the event that starts it going. Is there a way of telling the loco to always speed to a unique value, so for example a freight train might get up to 100kph, where an express passenger train might get up to 200kph (And get realistically stuck behind the freight...) without the need to create a starter event for each loco at each signal? If there isn't, I'll just have to get my coding hands out of the drawer I keep them in and bite the bullet!
  2. I have just recently purchased version 4. I love it, I also (perversely) love the frustration of trying to work out how to make it do what I want...! But now I think it's time to give up struggling and ask! I'm sure this must be really easy to do because it is a basic function of automatic train control. I have managed to make the train entering the block turn the signal red, and the train leaving the block turn it green. I can get the train to stop at the red signal, And get it to start again when the signal changes to green, but the moment the train enters the block and turns the signal red, it stops again. I'm sure there must be an easy way to do this... The way I have found seems awfully complicated!
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