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About EricD

  • Birthday 02/25/1947

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  1. Hi Frank If 2 horizontal tracks overlap by 3mm or more they will be drawn red in the technical view. If two horizontal tracks are out of vertical alignment by 3mm or more they will be drawn red in the technical view. It's easy to spot vertical mis-alignment without using the technical view. But you need the technical view in order to spot horizontal overlaps. Best wishes Eric (Please excuse my lack of German)
  2. Hi Frank Have you tried using the "Activate the 2D camera (technical mode). This will show you any bad joins as a red line.
  3. Hallo, Wenn ich das Forum lese, finde ich die animierten Profilbilder, die einige wenige Mitglieder verwenden, sehr ablenkend. Weiß jemand, wie ich sie am Spielen hindern kann? Viele Grüße, EricD (Mürrischer alter Mann) ------------------------------------------------------------------------------- Hello fellow members, When reading the forum, I find the animated profile pictures that a few members use to be very distracting. Does anyone know how I can stop them from playing? Best wishes, EricD (Grumpy old man)
  4. Hello fellow members Please do not discourage others from posting in this forum. I have learned a great deal from reading other peoples' posts. If you do not like the idea of coding in Lua (or C# or Java or even VB) then don't code in Lua etc and don't bother reading the posts which contain code. But please do not try to stop other people from discussing such things. I use the Pascal interface to control such things as locomotive routing. I have gained enormous pleasure from developing Delphi programs to control my layouts. I can, therefore, see the potential of an interface in a mo
  5. Hello Martin I tried .(dot) CTRL+space but not :(colon) CTRL+space. I won't make that mistake again! Best wishes Eric
  6. Thank you HaNNoveraNer I had a memory of "hasEngine" but I was trying vehicle.hasEngine. Once again: thanks for your quick reply. Best wishes Eric
  7. Hello Members Please can someone help me with the following. I am trying to build a table containing all the Locomotives in the layout. I cannot find the Lua code corresponding to "the vehicle has an engine" in the following: function GetAllLocos() local tt = {} g = layout:enumVehicles( function ( vehicle ) if "the vehicle has an engine" then table.insert(tt,vehicle) end end ) return tt end I have searched the forum for quite a long time before making this request
  8. Hello HaNNoveraNer (Please excuse English - regrettably, I do not speak German) I use the following method to bring a train to a smooth halt. (The function GetDeceleration is set up for HO gauge.) Event One: --[[ EVENT NAME: ContactBrakeIn A track contact with keyword 'Brake' is triggered upon entering --]] -- ================================== function GetDeceleration(Loco, Distance) local k = Loco.currentSpeed return 0.443451 * k * k / Distance end -- ================================== if contact.va
  9. Hi Bahnland Thank you. Once again I am in your debt! Cheers Eric
  10. Hi Tom You said "Here I find it easier to use a scaled down (0.1) loco ... for spreading the tracks out" I am intrigued! I cannot scale a loco. When on the track the loco will not scale. When off the track it will scale to 0.1, but as soon as I put it on the track it re-scales itself to 1 Cheers Eric
  11. Hi Bahnland 1. Using the track editor to produce a curved slope is much easier than joining together small pieces of curved track with many different angles. Also the resulting 'cockpit' view is more pleasing. 2. You are absolutely right about the switches - they are totally unnecessary. Thank you for pointing that out. Many greetings Eric Twisted tracks without switches.mbp
  12. If you have a slope which is curved the end of the slope may not be level. You can use a "twisted" track to correct this. You can make a "twisted" track using the track editor: Stage 1: Create six routes as follows Stage 2: Create two switch positions. Switch 0 actives Routes 0,1,2,3,4,5,6. Switch 1 also activates Routes 0,1,2,3,4,5,6 PLEASE NOTE: Edit: Bahnland has kindly told me that stage 2 in NOT NEEDED - so please ignore it! (I am grateful to Goetz for this idea - I learnt this from studying one of his Points designs) That's all you need to do
  13. These look much more realistic - like the rail tracks you see on Google Earth. And a clever idea to combine multiple splines into a route. Very pleasing.
  14. Hi Andy I didn't realise that unless my signal is in the catalogue it will not appear. I thought it was contained inside the .mbp file. My signal is functional but not pretty - it does not compare well to the quality of the German signals in the catalogue. When I produce a better looking version I will upload it. Cheers Eric P.S. My original title "Disappearing Signals" has proved to be true in this mbp file!
  15. Here is the "cube mark 2" produced using Blender. It is a very simple model but it behaves correctly as a signal. Simple British Signal.mbpSimple British Signal.mbp
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