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simonjackson1964

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  1. I did something very similar on a gravel pit layout. Unfortunately not everything on it works the way it should making it difficult to provide screen-shots. However I have just successfully used the exact same technique plus a clever bit of time control (at least, I think it's clever) to do this... (Please note, it's a work in progress).
  2. DUUUDE! Wave like that ya just gotta ride it! (The surfboard is two circles, back to back, 2.5m x 0.5m, coloured red and given a metallic texture).
  3. Thanks again. Yes that does make sense. Track centres vary widely around the world after all. I used to live in Hastings on the South Coast of England, and commuted to London by train. When the line was built in the 18th/19th century, there were a number of tunnels required, and when they were surveyed after construction, the surveyors noticed that only one course of bricks had been used to line the tunnels. They declared this unsafe (so the story goes) and insisted on there being two layers of brick lining the tunnels. So the builders went ahead and added a second layer of bricks. This reduced the tunnel width by about 10" / 250mm. The railway company went ahead and laid two standard gauge tracks through the tunnels, then has to order special rolling stock that was flat sided instead of the usual bow sided, so the trains could pass in the tunnels. When they electrified the line they made each tunnel single track and reduced the service accordingly, and switched to the standard Southern Region EMU. So yes, the track centres through the tunnels was not much more than the standard track gauge!
  4. Another question... Using W790/10L & R with K138/20 and G134 gives a track centre clearance of 4.176m. Using the longer radius W1580/10L & R with the shorter K069/20 and G067 gives a track centre clearance of 5.22m - incidentally the diamond crossing is fractionally off However, using two W1580/10 L or R to do a single crossover, and using two W790/10 L or R with a G138 on the diagonal to do the same, gives 4.176m track centres. Leaving aside the 4.5m long radius points, which according to Wikipedia are "4.50 m (14 ft 9 in) Erfurt–Leipzig/Halle high-speed railway", is 4.176m the actual standard track centre? It's possible with some fiddling around to maintain 5.22mbut is that spacing actually used anywhere?
  5. @BahnLand I see, thanks. That does actually help enormously, and I can see where if using the program to design a physical layout it would be really useful. Of course as all tracks are splines and can be stretched, shrunk, bent, and even edited within certain limits, the actual lengths of track are irrelevant to an extent, but just being able to drop the track in place without having to change it is really handy! Cheers Simon
  6. Hi Guys (and gals, possibly? Let's not be sexist!) I have a question regarding the "Model-Oriented" standard gauge track. There are three straight track lengths, named as: Gegengerade, which Google translates to "Back Straight", Ausgleichsgerade, which Google says is "Regression Line" on it's own or "Compensating Straight" if translated with "Gegengerade", and "Normalgerade" which I kind-of don't need translating unless there is something very wrong: by all logic it should be "Normal Straight". What I would like to know is, what (if any) is the difference?
  7. Just for my 2p worth here, another option is to stop the train at the platform short of the signal, open the doors, wait, then check if the signal is green. If it is, close the doors, and set the train moving. If it isn't then you leave the train at the platform and have the signal changing trigger the event that closes the doors and starts the train. Of course that does mean that when the signal changes you have to check to see if the train's delay is still running but that's just putting a boolean on the loco or the signal, or even on the platform!
  8. Actually what would be really handy would be the ability to edit a route without having to rebuild it, and to copy/paste waypoints to another route, making it quicker and easier to create similar routes that all start in the same place but end in different places or vice versa.
  9. It was set to the "Waiting" icon, and when i clicked it it went to the arrow, saying it was clear. Clicking it again put it back to "Waiting". I've managed to get around the issue by not saving what I did and starting again and this time being a bit more careful with the signal placements, and also testing the route by actually running a train into it... But seriously, this is not the first time I've had a route lock itself up and been unable to clear it, because it thinks there is a train there and there isn't. A manual reset would be ever so handy!
  10. Hi. I seem to have a problem with routes. I want to test them to make sure that they set all the correct points and signals. But once I've tested them there is no way to reset them, and they now think that there is a train waiting to use them. pleeeeeeease will someone implement a "reset" action on the route? So fatr all I've found that works is to delete the whole lot a start again from scratch which is about the most frustrating thing in the world.
  11. Hi Goetz, Thanks. I think it's both, but basically one of my consists ended up as combination 4 where the rest were all 3. Cheers Simon
  12. Hi Hawkeye I had a feeling it was something like that. The wagons should all be pointing the right way from now on, so hopefully I won't have the problem again. I made sure to swap all the wagons to point the right way. Odd that if I hadn't wanted the shunt loco to be facing the consist. it wouldn't have happened. Also it's good to know thatbI only have to check the wagon at the rear. Thanks for the assist. Simon
  13. Hi folks. A fairly straight forward question, I hope, but I would love an answer, please. I'm using the following event to load all the wagons in a consist into a table list on the loco that's pulling them. Everything works just fine, but on one particular consist I noticed it loaded backwards. (With rather strange results when it came to loading the wagons!) I think it was because the wagons were the wrong way around, the loco attached to the back of the train and the iteration went the wrong way. So I have flipped the direction of those wagons. What I want to know is, am I correct, or is there some other reason? If the latter, what can I do about it? Cheers Simon Hey Leute. Eine ziemlich einfache Frage, hoffe ich, aber ich würde mich über eine Antwort freuen, bitte. Ich verwende das folgende Ereignis, um alle Waggons in einem Verband in eine Tabellenliste auf der Lok zu laden, die sie zieht. Alles funktioniert einwandfrei, aber bei einem bestimmten Zug ist mir aufgefallen, dass er rückwärts geladen wurde. (Mit ziemlich seltsamen Ergebnissen bei der Beladung der Waggons!) Ich denke, es lag daran, dass die Waggons falsch herum waren, die Lok am Ende des Zuges befestigt war und die Iteration in die falsche Richtung fuhr. Also habe ich die Richtung dieser Wagen umgedreht. Was ich wissen möchte ist, liege ich richtig oder gibt es einen anderen Grund? Wenn letzteres, was kann ich dagegen tun? Beifall Simon Übersetzung über Google Übersetzer
  14. Hi. I agree with Herman, that is some fantastic work. I would love to have a copy of the various platform accessories.
  15. I would be interested to know how others handle this issue. Mich würde interessieren, wie andere mit diesem Problem umgehen. I'm running a "fast clock", with 24 hours = 1h 36min, meaning 1 Minute = 4 seconds. Ich arbeite mit einer "schnellen Uhr", mit 24 Stunden = 1 Stunde 36 Minuten, was 1 Minute = 4 Sekunden bedeutet. But the model portrays "scale speed" accurately. At 1:160 scale, 10 x 663.37mm lengths of track come out at just over 1km to scale. (663.37 x 10 x160 = 1061392 mm, / 1000 = 1061.392m). Set a vehicle to run this length of track at 60km per hour, and it does it in almost exactly 1 minute. Which is the time it would take a real vehicle travelling at 60km/h to travel 1km. Aber das Modell gibt die "Scale Speed" genau wieder. Im Maßstab 1:160 kommen 10 x 663,37 mm Schienenstücke mit etwas mehr als 1 km Maßstab heraus. (663,37 x 10 x 160 = 1061392 mm, / 1000 = 1061,392 m). Stellen Sie ein Fahrzeug so ein, dass es diese Streckenlänge mit 60 km pro Stunde fährt, und es schafft es in fast genau 1 Minute. Das ist die Zeit, die ein echtes Fahrzeug mit 60 km/h benötigt, um 1 km zurückzulegen. This is not an issue if running on "fixed" time, or running on real time. But how many of us have the time to sit and watch the model run for an entire 24 hours? Dies ist kein Problem, wenn es zu einer "festen" Zeit oder in Echtzeit ausgeführt wird. Aber wie viele von uns haben die Zeit, dem Modell ganze 24 Stunden lang beim Laufen zuzusehen? The problem is that at a realistic shunt speed of 20km/h, it takes a locomotive an unrealistic 9 minutes (virtual time) to get from one end of a 200m long platform to the other, a distance that should take 36 seconds at that speed. Das Problem ist, dass eine Lokomotive bei einer realistischen Rangiergeschwindigkeit von 20 km/h unrealistische 9 Minuten (virtuelle Zeit) benötigt, um von einem Ende eines 200 m langen Bahnsteigs zum anderen zu gelangen, eine Strecke, die bei sollte dieserGeschwindigkeit 36 Sekunden. Anyone who has completed secondary education should be able to recall that S=D/t, Speed=Distance travelled / time taken, and thus t=D/s. To make the time take more realistic, one must reduce the distance or increase the speed (or both). The only other option is to slow down the fast clock, but this only works in conjunction with one or other of the other options unless we reduce it to real time. Jeder, der die Sekundarstufe abgeschlossen hat, sollte sich daran erinnern können, dass S = D / t, Geschwindigkeit = zurückgelegte Entfernung / benötigte Zeit und somit t = D / s. Um die Zeit realistischer zu machen, muss man die Entfernung verringern oder die Geschwindigkeit erhöhen (oder beides). Die einzige andere Möglichkeit ist, die schnelle Uhr zu verlangsamen, aber das funktioniert nur in Verbindung mit der einen oder anderen der anderen Optionen, es sei denn, wir reduzieren es auf Echtzeit. Decreasing distances results in shorter train lengths, shorter block lengths and/or unrealistically long vehicles. Increasing the vehicles' speed gives potential issues with stopping distances, although I think V7 has most of those sorted, with the routes system. Verringerte Entfernungen führen zu kürzeren Zuglängen, kürzeren Blocklängen und/oder unrealistisch langen Fahrzeugen. Das Erhöhen der Fahrzeuggeschwindigkeit führt zu potenziellen Problemen mit dem Bremsweg, obwohl ich denke, dass V7 die meisten davon mit dem Routensystem sortiert hat. Anyway, what do other people do, please? Wie auch immer, was machen andere, bitte? Cheers, Simon.
  16. I think @Dad3353 has had some success with UK style signals? I'm pretty sure you need to animate the model.
  17. Thanks, Andy. This works: $("Events").variables["TimeS"] = tostring(time) $("Events").variables["List Name"] = "List " .. $("Events").variables["TimeS"] Giving me the name of a list variable that is to be actioned at a given time! Now for the next bit!
  18. I can't seem to find how to do this in Lua, but it must be possible because it is the most basic of programming functions. I seem to remember: Begin Var A = "Hello" Var B = " World" Var C = A + B WriteLn C End As being the first ever program I wrote!
  19. So basically, you could set the route to "do nothing" and then have an event on the signal's track contact "upon leaving"... This makes perfect sense to me. (Half second delay added for the signalman's reaction time!)
  20. I have a new favorite: "Fáhrtrichtungsanzeiger" With "-links" or "-rechts" on the end. That's the one on the buses!
  21. Hi Herman. I could be wrong, but I think the whole purpose of the "Route gets released" function is to set the signal to red, or to whatever you want it to be, as the train passes. You can select any of the signal aspects and that is what the signal changes to as the train passes. I'm not entirely sure why you would set it to anything other than HP0, other than (possibly) SH1 or Zs1, but it's nice to have the option. Hallo Hermann. Ich könnte mich irren, aber ich denke, der ganze Zweck der Funktion "Route wird freigegeben" besteht darin, das Signal auf Rot zu setzen oder auf was auch immer Sie es wollen, wenn der Zug vorbeifährt. Sie können einen der Signalbegriffe auswählen und das Signal ändert sich zu diesem, wenn der Zug vorbeifährt. Ich bin mir nicht ganz sicher, warum Sie es auf etwas anderes als HP0 setzen würden, außer (möglicherweise) SH1 oder Zs1, aber es ist schön, die Option zu haben.
  22. Yes this is what I have done with the road vehicles on the test track. A somewhat more daunting task for all those vehicles stored in that virtual depot. I'll do it because I want to, but it's a mammoth task. And I do understand that the various vehicles were made by different people at different times, and I'm both grateful and impressed. But I still think a bit of streamlining is in order!
  23. Thank you, Herman. There's all these neat little animations, so it's worth figuring out how to use them. It's just a shame they're called any of... "Blinker Links", "Blinker-Links", "1 Blinker Links" "xx Blinker Links" (where xx is any number from 01 to 10), or my personal favourite: "01 - Blinker-Links" - note the two spaces after the hyphen? These really should be standardised, remove all hyphens and numbers and just call them "Blinker Links" and (of course) "Blinker Rechts". (The same applied to aircraft with opening doors, raising undercarriage etc). It's going to be nightmare implementing this on my main layout, that has a V-Depot with over 250 road vehicles in, mostly for the variety, but also to generate rush-hour traffic jams! Because I will have to look at each vehicle individually and put the names of the animations manually into a couple of variables!
  24. It needs a kick is all, set the silver tractor moving and everything else should solve itself! For some reason that vehicle doesn't auto-accelerate properly.
  25. Now even flasher! B18BF551-1677-4277-AE1B-6019275E4E4E Unfortunately that's a pun that only works in English! By the way, someone needs to take a day or two and go through all the model vehicles and tidy up the names of the animations!
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