Jump to content

simonjackson1964

Mitglieder
  • Gesamte Inhalte

    477
  • Benutzer seit

  • Letzter Besuch

Alle erstellten Inhalte von simonjackson1964

  1. Please would it be possible to group all the turntables together in one place in the catalogue? This has been done with buffer-stops, and it would make it so much easier to find them. At the moment you either have to enter a keyword "Turntable" or go trolling through the various different track manufacturers looking for them. Most of them are identical in design anyway, just different lengths and they automatically scale to the right track size, so perhaps they could be rationalised and standardised at the same same time? Thanks. Wäre es bitte möglich, alle Plattenspieler an einer Stelle im Katalog zusammenzufassen? Dies wurde mit Prellböcken gemacht, und es würde es so viel einfacher machen, sie zu finden. Im Moment muss man entweder ein Stichwort „Plattenspieler“ eingeben oder durch die verschiedenen Gleishersteller trollen, um danach zu suchen. Die meisten von ihnen sind sowieso identisch im Design, nur unterschiedliche Längen und sie skalieren automatisch auf die richtige Spurgröße, also könnten sie vielleicht gleichzeitig rationalisiert und standardisiert werden? Vielen Dank.
  2. @Eric Lord Hi Eric, I'm not entirely sure how you managed to have the same problem again, but two things that might help prevent it in the future: 1) Double click on the baseboard to select it then right click, In the menu that pops up ensure that the item "Locked" is ticked, This should help prevent accidental movement of the baseboard. Also ensure that it's coordinates are 0/0/0. 2) When placing track, make sure that "Automatic Height Adjustment (Terrain) is ticked, this will ensure that the track is placed at the correct height on the baseboard. To make sure the track already there is the right height, select all track lengths and drag them slightly not using the gizmo, but with the same height adjustment setting. That should move them all to the top of the baseboard. Of course if you have gradients it may not work correctly and you will have to adjust the track lengths individually.
  3. I believe the first one was already there? A2409A67-783D-4527-B38D-79F7F3405EED Ich glaube, der erste war schon da? But thank you for that. Aber danke dafür.
  4. I do appreciate that, and it has been a useful exercise, because I now have a sign the correct size, centred correctly and with a grey back rather than a white one. And it will be useful if I ever need to do anther one, but I still can't upload it! It will be interesting to see exactly how much of my layout ceases to function or just disappears once it uploads! Won't be for a while yet, I'm still filling in the empty spots on the baseboard! Ich weiß das zu schätzen, und es war eine nützliche Übung, weil ich jetzt ein Schild in der richtigen Größe habe, richtig zentriert und mit einer grauen Rückseite statt einer weißen. Und es wird nützlich sein, wenn ich jemals wieder eins machen muss, aber ich kann es immer noch nicht hochladen! Es wird interessant sein zu sehen, wie viel von meinem Layout nach dem Hochladen nicht mehr funktioniert oder einfach verschwindet! Wird noch eine Weile dauern, ich fülle immer noch die leeren Stellen auf der Fußleiste aus!
  5. @BahnLand Thanks, I didn't know about the 8px wide strip, that explains a lot! @Herman I remember this, because I was trying to figure out where the "no left turn" sign was at about the same time! Just as an aside, is the third sign in your post above the one after the motorcycle that was jumping over the car misses and explodes? @Dad3353 To be honest, I think this would be so much easier if someone else were to do this. Because I have now got to re-jig the texture again to get it right, before it can be uploaded anyway! Not trying to be awkward here and I do appreciate the help and advice, but if someone had looked at my first post and thought "Oh, right, that sign is missing, I'll pop it in the catalogue, that would have been five-ten minutes work, instead of this protracted conversation.
  6. Perfect, thanks! Unfortunately I don't seem to be able to save the texture anywhere except in "My Textures". Perhaps, if I attach the jpg file here that I've edited to be 512x512px and put the sign where it lines up okay, one of you nice people could upload it as a texture? Thanks
  7. @BahnLand Thank you for the information. In fact the image I had used was skew and did not fit the sign properly, but I was unable to find a better one I didn't notice the watermark until yesterday actually! However, I cannot find how to save the texture to "My Textures". I have imported it as a file But I can't seem to get it into "My Textures".
  8. Okay, rewind, reset... "Let's start from the very beginning, A very good place to start. When you read you begin with, A, B, C. When you sing you begin with Do, Re Me. The first three notes just happen to be... Do Re Me...." I have a .jpg file of the sign that is not the Dutch one that forbids the use of magic outside of school, which I am pretty sure was a joke. Seriously, next time anyone is at a railway station in Germany, have a look at the lamp posts or roof supports and I am 99% certain that you will see that orange triangle with the red train hitting the man... But I cannot find this sign anywhere in the MBS catalogue, which I think is something of an omission, as the sign would appear to be ubiquitous in present day Germany, so if one is plannig to make a modern day layout, one needs to include this sign, for realism. There are so many other little details for things that only might be needed in a layout, that I find it hard to understand why this mandatory detail has been forgotten? (Perhaps it's just so common that it got overlooked, because people don't notice it? Which if you think about what the sign is for, is actually dangerous!) So, I have found a .jpg file of the sign, and used it as the texture on a standard triangular road sign. What I want to know is, how do I make sure that when I upload the finished layout, the sign does not revert back to the blank white and red triangle that I applied the texture to? I have attached the texture file. It's slightly off skew, but it fits the road sign as best I can get it. If someone with Photoshop Pro can do a better job, please do.
  9. Okay try this one? 3B7194FC-3D4A-4B2F-910C-0508F4FB9078
  10. So... I rename the the file that holds the texture as '_Custom.jpg' and re-upload the model? Seems almost too easy?
  11. Ah... That's what I was afraid of. How do I get the texture uploaded?
  12. I've uploaded the sign I made, if anyone with the know-how wants to add it to the catalogue that would be great. Ich habe das von mir erstellte Schild hochgeladen, wenn jemand mit dem Know-how es dem Katalog hinzufügen möchte, wäre das großartig. 3B7194FC-3D4A-4B2F-910C-0508F4FB9078
  13. Interestingly enough, pinning the layers does prevent the highlight in simulation mode, for everything except: Signals Turnouts/points Vehicles Signs However, it might be something worth looking at, that virtual depots are not included in that list - of course they are invisible in Simulation mode, but my thought here is that you might want to manually release a train from a virtual depot in Simulation mode? I mean obviously it's possible to achieve that by adding a button to the control panel that activates the event that releases a train, but it seems a bit Heath-Robinson!
  14. Ah. Another advantage of using layers! It's something I'm actually still learning, because I never used them before. I have found that they can be handy if (for example) I want to get the trees out of the way to paint the forest floor, or remove the catenary while I muck about with the track... But I didn't know what those little pins did! So thanks. that's really helpful!
  15. True, and I'd forgotten that. But I am pleased that this is something being worked on. Because as useful as it is, it can be really annoying at times!
  16. I love the feature where each object gets a faint white outline as the mouse passes over it, as it makes it a lot easier to pick out a individual object, say an animal that is hiding in a forest, or an invisible object like a smoke emitter. But is there a way of turning it off? Sometimes you just want to look at the layout without the outline highlight following the mouse around. I thought going into "Simulation mode" might turn it off but it doesn't. Ich liebe die Funktion, bei der jedes Objekt einen schwachen weißen Umriss erhält, wenn die Maus darüber fährt, da es viel einfacher ist, ein einzelnes Objekt auszuwählen, beispielsweise ein Tier, das sich in einem Wald versteckt, oder ein unsichtbares Objekt wie einen Rauch Emitter. Aber gibt es eine Möglichkeit, es auszuschalten? Manchmal möchten Sie einfach nur das Layout betrachten, ohne dass die Umrissmarkierung der Maus folgt. Ich dachte, in den "Simulationsmodus" zu wechseln, könnte es ausschalten, aber das tut es nicht.
  17. The downside is that vehicles will "cut the corner", which may be realistic if there's nothing else there, but otherwise it might be better to move the ends of the roads closer to the junction. With single track roads it's less important. Or use single tracks as the junctions on the side road.
  18. And yes I know I put the stop line on the left. I drive on the left.
  19. I'm not sure if this is supposed to work, but it does...! Suppose I have three roads that are joining at strange angles like this: How to create a junction: Using the tarfet system a road vehicle can be sent from any route to any other route. And to finish it off... Just add road signs!
  20. Moral of the story: Don't delete the baseboard!
  21. Oddly, Google Translate doesn't have any Belgian languages or dialects, but it translates correctly from Afrikaans!
  22. Hi Eric As a way of stopping it happening again and also to make sure that you have the track aligned on the baseboard correctly, make sure that the Automatic Height Adjustment on the positioning tool is set to "Terrain", then move the track without using the Gizmo, it should automatically align itself to the top of the baseboard. Make sure this state is also set when laying new track, unless you actually want it at a different height. It's really easy to forget to set that and end up with things at random heights.
×
×
  • Neu erstellen...