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220hotwheels

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  1. 2 minutes ago, Dad3353 said:

    ... and I suppose that a steam loco of the sort needs carriages to pull. I'll have to get going on these Stl files, then...

    ... und ich nehme an, dass eine solche Dampflok Waggons zum Ziehen braucht. Dann muss ich mit diesen Stl-Dateien loslegen ...

    Coac_Stl.thumb.jpg.83711ee9d8697a8c29ec9ecf7735cd47.jpg

    Douglas

     

    Is there no end to your talents!!!

    Cheers

    Pete

  2. 26 minutes ago, Dad3353 said:

    Here's my Flying Scotsman running in MBS...

    Hier läuft mein Flying Scotsman im MBS ...

    Still some work to do (reducing the horrendously large Texture files, centring the wheels (thanks, Blender, you fool..!) and, for good measure, animating the valve gear. I've already done this previously, and it 's easy with Blender, except that MBS doesn't accept the result..! Using Constraints, it all works, but MBS doesn't know what a Constraint is. It can be done using Bones (although that's tricky for more complex movements...), but I prefer to do it all by hand, in 'stop-motion' fashion. Give it a few days and we'll see what I can come up with. (Again, I must stress that the original, static monoblock model is not mine; it came from RigModels...)

    Es gibt noch einiges zu tun (die schrecklich großen Texturdateien verkleinern, die Räder zentrieren (Danke, Blender, du Idiot...!) und, als Zugabe, den Ventiltrieb animieren. Das habe ich schon früher gemacht, und das ist es auch Einfach mit Blender, außer dass MBS das Ergebnis nicht akzeptiert. Mit Constraints funktioniert alles, aber MBS weiß nicht, was ein Constraint ist. Es kann mit Bones gemacht werden (obwohl das bei komplexeren Bewegungen schwierig ist). .), aber ich bevorzuge es, alles von Hand zu machen, in „Stop-Motion“-Manier. Nehmen Sie sich ein paar Tage Zeit und wir werden sehen, was ich mir einfallen lassen kann. (Ich muss noch einmal betonen, dass der ursprüngliche, statische Monoblock Modell ist nicht meins; es stammt von RigModels...)

    Douglas

    Wow Douglas, this is stunning. Yet again you've excelled yourself. I know you say there is still work to do, you mention centring the wheels. Will this then ensure the traction rods etc move rather than remaining static. Talking to Klaus that seems to be one of the most difficult elements to get right but overall the locomotive looks very impressive. You mentioned that the mono block came from Rig Models, might this be an issue getting this into the catalogue, is there any copyright infringements or is this likely to be a model for personal use only? What ever the outcome it's definitely a model for my layouts once it's finished.

    Cheers

    Pete

  3. 1 hour ago, HWB said:

     Hello Pete,

    The models are already available to me as 3D models for editing. With Metasequoia4 I can already manage the wheels turning in the MBS, the locomotive steaming and the bogies adapting to the tracks. What I can't yet do is animate the rods or pantographs on electric locomotives.
    I don't get along with Blender at all

    Greetings Hermann

     Hi Pete,

    I already have the models as 3D models for editing. I can already make the wheels turn in MBS, the locomotive steams and the bogies adapt to the track with Metasequoia4. What I can't do yet is animate the rods or pantographs on electric locomotives.
    I don't get on at all with Blender

    Greetings Hermann

    Hi Hermann

    Wow, that's great news on the one hand and a small problem on the other. Perhaps a collaboration might be a solution, not however with me as I would be about as useful as a chocolate fire guard in such matters but I'm sure there are other model makers who do use Blender and have the expertise to assist. I had asked @Sualokink (Klaus) if he was able to produce such models as I love all of his work and he recently undertook to produce a bespoke Renault Magnum, trailers and people for me, you might have seen the posts. Klaus undertook this request in order to try to ensure that the initial work undertaken by @Dad3353 (Douglas) could be added to the catalogue. Unfortunately the original that Douglas produced apparently had too many polygons or something and Neo could not accept it. My point is that these were completed by means of a collaboration, the end result is brilliant.

    So my hopes are now up, there may be a light at the end of the tunnel, so to speak as long as you are happy to seek assistance on this then I think you are on to a really brilliant addition to the catalogue. I only wish my expertise, or lack thereof, could be of more benefit.

    Cheers

    Pete

  4. 42 minutes ago, HWB said:

    RuletheRailMallard.thumb.jpg.6f3b009b79ad05957927bd234b9413ee.jpg

    Rule the Rail Mallard

    Hi Hermann

    The above look really good but please forgive my ignorance as I do not really understand the web references quoted. It's safe to say that anything to do with 3D model making is completely beyond me. That said I have promised myself to see if I can produce some office furniture using Sketchup but I think it is going to take some time.

    Are you suggesting that it might be possible to produce a model of The Mallard from information that you currently have?

    Pete

  5. 4 minutes ago, 220hotwheels said:

    Thanks Herman, Clearly I need to keep an eye open on the above, however, having tried to get to grips with Blender about 12 months or so ago I decided that I clearly am not a model maker, my forte is in creating complete scenes but in doing so I have to rely upon the expertise of actual model makers to provide the 3D items that I can use.

    Kind regards

    Petet 

    Hi Hermann

    Apologies for missing an 'n' off your name, I can't even get my own name right sometimes. Just imagine what my models would be like if I were able to create one!!!

    Cheers

    Pete

  6. 18 minutes ago, HWB said:

    Hallo,

    Maybe something will come up here

    https://3d-train-studio.uk/

    Greetings Hermann

    Thanks Herman, Clearly I need to keep an eye open on the above, however, having tried to get to grips with Blender about 12 months or so ago I decided that I clearly am not a model maker, my forte is in creating complete scenes but in doing so I have to rely upon the expertise of actual model makers to provide the 3D items that I can use.

    Kind regards

    Petet 

  7. 21 minutes ago, henricjen said:

    Hi Pete,

    I think the general demographics of MBS users talks again expecting too many English models. Unless Neo makes a UK marketing push ;) 

    Steam locomotives I would consider, as a humble MBS creator myself, to be the most massive projects due to both intrigante designs/details and complex wheel/animation arrangements. Take a peek at the German steamer Maxwei is building right now... He is the master builder and yet he is on a long journey creation wise (see last page)

    With that said, I love English trains too (only a little less that German and Swiss ones) and I think older UK locomotives and passenger carriages are beautiful. Even many UK diesels are classics.

    Kind regards,
    Henrik

     

    Hi Henrik

    Many thanks for the informative view. Clearly for we mere mortals who take advantage of the skill and dedication applied by the many model makers who so generously contribute to MBS it goes to show just how little we know, We enjoy the end results and at times struggle to do justice to them in our layouts. At times we beef that the model is not quite as we might like it but lets be honest without their skill our layouts would look very different indeed. So in conclusion I can only dream and see what the future might bring with possible classic British steam engines.

    Cheers 

    Pate

  8. Hi to all my fellow members and to all those very clever modellers

    I would be curious to learn if there are any steam train modellers out there who would consider trying their hand at one of, or all of, the following classic British steam trains, The Mallard, The Flying Scotsman and the Prince of Wales, see photo's attached.

    Not being a modeller myself I haven't a clue as to what is involved in producing such classic locomotives but I think these would be a great addition to the catalogue if it is at all possible.

    Not holding my breath but still got my fingers crossed.

    Kind regards

    Pete

     

    The Mallard.jpg

    Prince of Wales steam train.jpg

    The Flying Scotsman 1.jpg

  9. 2 hours ago, SualokinK said:

    Hi Pete220hotwheels

    When the model is finished, I would be happy to create an "Adler" or "Eagle" variation (or both).

    Kind regards
    SualokinK

    Hi Klaus

    That would be brilliant, I've already made the swap and am now busy modifying the road network to suit. This building has given me greater flexibility for a wider range of vehicles.

    Best regards

    Pete

  10. Hi Klaus

    You are absolutely right, why copy a model that someone else has already created. I've been using the model mentioned above by @streit_ross on in many layouts, including the one I am currently working on. It serves a purpose but has limitations. Your model provides more flexibility and it looks great. Time to make a swap I think! Perfection for me would be to be able to change the colour and signage to match the Adler/Eagle Freight colours, but hey that's not really an issue, the text tool will allow me to at least change the name and if I play around with the colour I'm sure I will be able to get the right green background colour. So, yet another great model, in my view, many thanks.

    Best regards

    Pete

  11. 36 minutes ago, Klartexter said:

    Hallo Pete,
    die Modelle im Katalog kann nur der jeweilige Erbauer ändern. Das Problem: Einige der Modellbauer sind bereits gestorben oder nicht mehr hier im Forum. Und nicht jeder Modellbauer hat noch die Originaldatei zur Verfügung, die einst für das Modell verwendet wurde. Grundsätzlich gehen Animationen auch zu Lasten der Performance, da ist weniger oft mehr. Last but not least kommen ja immer wieder neue Modelle in den Katalog, von daher wird sich im Laufe der Zeit ja auch einiges ändern.

    Hello Pete,
    only the respective builder can change the models in the catalogue. The problem is that some of the modellers have already died or are no longer on the forum. And not every modeller still has the original file that was once used for the model. Generally speaking, animations also have a negative impact on performance, so less is often more. Last but not least, new models are constantly being added to the catalogue, so a lot will change over time.

    Greetings

    Walter

    Hallo Walter
    Vielen Dank für Ihren Einblick, alle Kommentare werden gebührend zur Kenntnis genommen. Dass einige der Modellierer jetzt vielleicht nicht mehr unter uns sind oder nicht zu MBS beitragen, ist völlig klar. Als ich meine Anfrage postete, wurde mir klar, dass es vielleicht nicht möglich ist, eines der aktuellen Modelle aus irgendeinem Grund zu ändern, aber nur durch das Posten meiner Gedanken könnte es helfen, nur eine kleine Änderung an zukünftigen Modellen vorzunehmen, die eine größere Authentizität ermöglichen könnte, denn wer hätte bei der Verwendung von V5 gedacht, dass wir jetzt in der Lage sein würden, das zu tun, was wir mit V8.5 können.

    Nochmals vielen Dank für Ihre Ansicht.
    Herzliche Grüße
    Pete
     

     

    Hi Walter

    Many thanks for your insight, all comments are duly noted. That some of the modellers may not now be with us or might not now be contributing to MBS is fully understood. When I posted my request I realised that it might not be either possible to change any of the current models for what ever reason, but only by posting my thoughts might it help to produce just a small change to future models that might begin to allow for greater authenticity, after all who would have thought when using V5 that we would be able to do now what we can with V8.5.

    Once again many thanks for your view.

    Kind regards

    Pete

  12. Hallo an alle talentierten und großzügigen Modellbauer, die zu MBS beitragen

    Ich bin seit April 2019 Mitglied der MBS und war damals fasziniert von der Komplexität aller Komponenten, die die Erstellung einer 3D-Modellbahnanlage so faszinierend und realistisch machten.

    Seitdem hat das Programm große Fortschritte gemacht, da V8.5 sowohl beim Design als auch bei den technischen Fähigkeiten so viel mehr Auswahl bietet. Dabei hat sie meiner Meinung nach einige Bereiche aufgezeigt, die nach Möglichkeit ein wenig überdacht werden könnten. Diese beziehen sich auf Fahrzeuge, Gebäude und Personen.

    Verstehen Sie mich bitte nicht falsch, alle diese Modelle sind brillant, auch die viel älteren. Ohne Ihr Können und Ihr Engagement wären unsere Layouts nichts, mit ihnen sind wir in der Lage, magische Szenen zu schaffen. Da wir jetzt jedoch in der Lage sind, die Realität unserer Layouts zu verbessern, sind wir in der Lage, einen größeren Bewegungsspielraum mit Menschen sowie Fahrzeugen und Gebäuden einzuführen, Türen öffnen und schließen sich, was mehr Realismus bietet, Menschen bewegen sich weniger automatisch und die Fähigkeit, Objekte unsichtbar und dann wieder sichtbar zu machen, hat eine weitere Dimension hinzugefügt.

    In diesem Sinne bin ich veranlaßt, diesen Antrag zu stellen. Während viele der neueren Modelle jetzt Fahrzeugtüren haben, die sich öffnen und schließen lassen, das Gleiche gilt für einige Gebäude, wäre es überhaupt möglich, diese Möglichkeit bei einigen der älteren Modelle hinzuzufügen oder sogar noch mehr bei denen, die bereits etwas Bewegung haben? Zum Beispiel haben einige Häuser Garagentore, die sich öffnen und schließen, großartig, aber wäre es möglich, das Gleiche zum Beispiel für die Haustür zu haben? Das würde für mehr Realismus sorgen, wenn zum Beispiel ein Zusteller ein Paket an die Haustür bringt. Die Tür konnte geöffnet, das Paket an den Bewohner übergeben und dann die Tür geschlossen werden. Gleiches gilt für viele andere Musterbauten. Ähnlich verhält es sich, wenn wir eine Person oder Personen haben, würde diese Bewegung die Szene nicht vervollständigen, wenn dieselbe Person auch sitzt. Zum Beispiel kann eine Person auf ein Auto zugehen, die Autotür öffnet sich, die Person, die geht, verschwindet, durch das Programm, und ebenso erscheint die sitzende Person. Das Endergebnis ist ein perfekter Fluss, der erheblich zum Realismus des Endprodukts beiträgt.

    OK, das ist also mein Gedanke. Ich bin ein absoluter Neuling in Bezug auf die Feinheiten, die erforderlich sind, um diese fantastischen Modelle herzustellen, aber meiner Meinung nach werden Sie die Antwort nie kennen, wenn Sie die Frage nicht stellen. Was ist das Schlimmste, was passieren kann, ihr sagt alle nein, das geht nicht. Nun, wenn das das Ergebnis ist, dann ist das keine große Sache, ich werde weiterhin Leute haben, die durch Türen gehen und wie von Zauberhand in Autos springen, aber wenn nur ein oder zwei von euch sich entscheiden, es auszuprobieren, dann gibt es sehr viele Mitglieder, die sicher genauso begeistert wären wie ich.
    Mit freundlichen Grüßen an euch alle
    Pete
     

    Hi to all of the talented and generous model makers who contribute to MBS

    I became a member of MBS in April 2019 at which time I was spellbound by the intricacy of all of the components that made producing a 3D model railway layout so fascinating and so realistic.

    Clearly the program has made vast inroads since then with V8.5 providing so much more choice in both design and technical ability. In doing so it has highlighted a couple of areas, in my mind, that if possible, could do with a bit of a rethink. These relate to vehicles, buildings and people.

    Please don’t get me wrong, all of these models are brilliant, even the much older ones. Without your skill and dedication our layouts would be nothing, with them we are able to create magical scenes. However, because we are now able to improve the reality of our layouts we are able to introduce a greater range of movement with people as well as vehicles and buildings, doors open and close providing greater realism, people move in a less automaton fashion and the ability to make objects invisible and then visible again has  added yet another dimension.

    It is on this note that I am prompted to make this request. Whilst many of the newer models now provide vehicle doors that open and close, the same with some buildings, would it be at all possible to add this facility to some of the older models or indeed to add yet more to those with some movement already. Fore example some houses have garage doors that open and close, great, but would it be possible to have the same for the front door, for example. This would create greater realism when, for example, a delivery person takes a parcel to the front door of a house. The door could be opened, the parcel handed to the occupant and then the door closed. The same could be said for many other model buildings. On a similar note when we have a person, or people, that move would it not complete the scene by having that same person sitting as well. For instance a person can walk up to a car, the car door opens, the person walking disappears, through the program, and likewise the seated person appears. The end result is a perfect flow that adds greatly to the realism of the end product.

    OK, so that’s my thought. It is given as a total novice to the intricacies need to produce these fantastic models but in my mind if you don’t ask the question then you will never know the answer. What’s the worst that can happen, you all say no it’s not possible. Well if that is the outcome then no big deal, I’ll continue to have people walk through doors and hop into cars as if by magic, but if only one or two of you decide to give it a try then there are very many members that I’m sure would be as thrilled as me.

    Kind regards to you all

    Pete

  13. Hi to all my fellow MBS enthusiasts

    By now I'm sure you are aware that Klaus (Sualokink) kindly agreed to remodel the Renault Magnums initially started by Douglas (Dad3353) who in turn was kind enough to take up my initial request to produce a model similar to the actual trucks that I ran in my own Road Haulage company, Adler Freight Services Ltd. After much work by Douglas we had a great working model along with trailers to match. The problem with these was the file size which precluded them from being admitted to the catalogue.  Klaus, (Sualokink) came to the rescue recently and agreed to try to remodel them so that they might be included into the catalogue and therefore available for all to enjoy. 

    My personal view on the end result is one of elation. Not only has Klaus produced some stunning models but in doing so he has enhanced the original profile with many additional elements to the original specification and greatly enhanced the range of models available including all of the personnel.

    I have noted several comments thus far that have suggested areas of improvement, and these are no doubt both valid points and if achievable will make these models even better. However, viewed as a whole I think a huge thank you should be said to Klaus, (Sualokink) for all of his efforts in producing such stunning models. I for one am eternally grateful.

    Kind regards

    Pete

    Hallo an alle meine MBS-Enthusiasten

    Inzwischen wissen Sie sicher, dass Klaus (Sualokink) freundlicherweise zugestimmt hat, den Renault Magnum umzubauen, der ursprünglich von Douglas (Dad3353) begonnen wurde, der wiederum so freundlich war, meine ursprüngliche Anfrage aufzugreifen, ein Modell zu produzieren, das den tatsächlichen LKWs ähnelt, die ich in meiner eigenen Straßentransportfirma, Adler Freight Services Ltd., betrieben habe. Nach viel Arbeit von Douglas hatten wir ein großartiges funktionierendes Modell zusammen mit passenden Anhängern. Das Problem dabei war die Dateigröße, die eine Aufnahme in den Katalog ausschloss.  Klaus (Sualokink) kam vor kurzem zu Hilfe und erklärte sich bereit, sie so umzugestalten, dass sie in den Katalog aufgenommen werden und somit für alle zugänglich sind.

    Meine persönliche Sicht auf das Endergebnis ist eine der Freude. Klaus hat nicht nur einige atemberaubende Modelle hergestellt, sondern dabei auch das ursprüngliche Profil mit vielen zusätzlichen Elementen zur ursprünglichen Spezifikation erweitert und die Palette der verfügbaren Modelle einschließlich des gesamten Personals erheblich erweitert.

    Ich habe bisher mehrere Kommentare zur Kenntnis genommen, in denen Verbesserungsmöglichkeiten vorgeschlagen wurden, und dies sind zweifellos beides gültige Punkte, und wenn sie erreichbar sind, werden sie diese Modelle noch besser machen. Als Ganzes betrachtet, denke ich, dass ein großes Dankeschön an Klaus (Sualokink) für all seine Bemühungen bei der Herstellung solch atemberaubender Modelle ausgesprochen werden sollte. Ich für meinen Teil bin unendlich dankbar.

    Herzliche Grüße

    Pete

  14. 11 hours ago, Goetz said:

    I'll be curious to know, Pete

    Good morning Goetz

    I trust you are well. It would seem that my solution has worked. Once the transporter has positioned itself with the ramps down the first car is set to embark, the driver is in position and it begins to reverse to stop A where it stops briefly before moving forward. As soon as it reaches point B its route is activated and it continues to load. As it passes point it triggers the next car to start. As each car reaches its appointed destination it's route is deactivated. Halleluiah, one more problem solved with definite possibilities for other applications.

    Kind regards

    Pete

     

    Car transporter 1.jpg

    Car transporter 2.jpg

    Car transporter 3.jpg

    Car transporter 4.jpg

    Car transporter 5.jpg

    Car transporter 6.jpg

  15. Hi to all my fellow enthusiasts

    In my current layout I have introduced a car transporter. Thus far I can get all of the cars to load perfectly, the vehicles then moves off to the local garage where all of the vehicles perfectly disembark before returning to the depot to start the process all over again. The problem that I have is that the route set at the depot seems to disappear once the car transporter is loaded and has left the depot. I've tried using a route, as for a train, but that does not work either, the cars simply ignore the ramp and head straight into the trailer.

    Logic says that there has to be a way to solve this but I'm afraid my aging brain is not helping. I've attached a screenshot showing the route that works but disappears and the EV with the other route setting. Any thoughts please.

    Kind regards

    Pete

    Hallo an alle meine Mit-Enthusiasten

    In meinem jetzigen Layout habe ich einen Autotransporter eingeführt. Bisher kann ich alle Autos perfekt beladen, die Fahrzeuge fahren dann in die örtliche Werkstatt, wo alle Fahrzeuge perfekt aussteigen, bevor sie zum Depot zurückkehren, um den Prozess von vorne zu beginnen. Das Problem, das ich habe, ist, dass die im Depot festgelegte Route zu verschwinden scheint, sobald der Autotransporter beladen ist und das Depot verlassen hat. Ich habe versucht, eine Route zu benutzen, wie bei einem Zug, aber auch das funktioniert nicht, die Autos ignorieren einfach die Rampe und fahren direkt in den Anhänger.

    Die Logik sagt, dass es einen Weg geben muss, dieses Problem zu lösen, aber ich fürchte, mein alterndes Gehirn hilft nicht weiter. Ich habe einen Screenshot angehängt, der die Route zeigt, die funktioniert, aber verschwindet, und das EV mit der anderen Routeneinstellung. Irgendwelche Gedanken bitte.

    Herzliche Grüße

    Pete

    EV with route.jpg

    Loading the car transporter.jpg

  16. Hi 

    In my latest layout I am using one of the 'Primitive' items in the catalogue the "level" on to which I have placed a *.png image. Whilst it is perfectly fine in my layout it does not transfer to another computer which clearly means that it I chose to submit this layout to the forum at large all others would see is a white background containing numerous question marks. In the main I have used this system to position particular logo's or to show food on tables in a cafe, the attached screenshots I hope will provide a suitable visual as to what I am trying to achieve.

    My question is. Is there anyway that I can retain all of these *.png images so that they do in fact transfer with the layout.

    All suggestions will be gratefully received.

    Kind regards

    Pete 

     

     

     

    Logo 1.jpg

    Logo 2.jpg

  17. 2 hours ago, SualokinK said:

    Hallo Pete 220hotwheels,

    es freut mich, dass Dir mein Modell gefällt.

    Wie du schon richtig erkannt hast, lassen sich auf ein animiertes Modell bzw. auf animierte Teile keine zusätzlichen Dinge aufbringen.

    Ein zusätzliches Element für die Nummernschildbeschriftung würde auch nicht weiterhelfen, da solch ein Element nur sehr wenige einfache Schriftarten erlaubt.

    Die einzige Möglichkeit wäre, dass ich das Modell neu aufbaue und die Flächen, die eine Beschriftung bekommen sollen, auf der Tausch-Textur anders zuweise.

    Auf der Textur ist aber kein Platz mehr für weitere Flächen.

    Da die Textur außerdem nicht Monochrom ist, sondern Gebrauchsspuren, also „Flecken“ aufweist, wird das schwierig und die Fläche würde sich deshalb deutlich von der übrigen Textur abheben. Das möchte ich aber nicht.

    Im Moment kann ich dir leider keine Lösung für das Problem mit der Beschriftung anbieten.

    Schöne Grüße
    SualokinK

    Hello Pete @220hotwheels,
    I'm glad you like my model.
    As you have already correctly recognised, no additional things can be applied to an animated model or animated parts.
    An additional element for the licence plate lettering would not help either, as such an element only allows very few simple fonts.
    The only option would be to rebuild the model and assign the areas that are to be labelled differently on the swap texture.
    However, there is no more space on the texture for further surfaces.
    As the texture is also not monochrome, but has traces of use, i.e. "stains", this will be difficult and the surface would therefore stand out clearly from the rest of the texture. But I don't want that.
    Unfortunately, I can't offer you a solution to the problem with the labelling at the moment.

    Best regards
    SualokinK

    Translated with DeepL.com (free version)

    Hi Saulokink

    Many thanks for your very prompt reply. Whilst the answer is not quite what I had hoped for I do fully understand the problem and will therefore have to apply a little more ingenuity to solving my predicament than I had hoped. It's amazing just what can be achieved using the "select invisibility/visibility" tool, the timing however has to be perfect so there's another challenge.

    Once again many thanks for both a beautiful model and for getting back so quickly.

    Best regards

    Pete

    p.s. not sure if this would be of any interest but I have attached a screenshot of the Renault Magnum that I like so much but which cannot be included in the catalogue owing to the large number of polygons. This model was created by Douglas, DAD3353, who no longer seems to be involved with the forum, which is quite a shame although he was in poor health last time spoke to him. I do have the reference numbers and files for this model if necessary.

    Hallo Saulokink

    Vielen Dank für Ihre sehr schnelle Antwort. Die Antwort ist zwar nicht ganz das, was ich mir erhofft hatte, aber ich verstehe das Problem voll und ganz und muss daher etwas mehr Einfallsreichtum aufbringen, um meine missliche Lage zu lösen, als ich gehofft hatte. Es ist erstaunlich, was mit dem Tool "Unsichtbarkeit/Sichtbarkeit auswählen" erreicht werden kann, aber das Timing muss perfekt sein, also gibt es eine weitere Herausforderung.

    Nochmals vielen Dank für ein schönes Modell und dafür, dass Sie so schnell zurückgekommen sind.

    Alles Gute

    Pete

    p.s. Ich bin mir nicht sicher, ob das von Interesse wäre, aber ich habe einen Screenshot des Renault Magnum angehängt, der mir so gut gefällt, der aber aufgrund der großen Anzahl von Polygonen nicht in den Katalog aufgenommen werden kann. Dieses Modell wurde von Douglas DAD3353 erstellt, der nicht mehr mit dem Forum zu tun zu haben scheint, was ziemlich schade ist, obwohl er beim letzten Mal gesundheitlich angeschlagen war, als ich mit ihm gesprochen habe. Ich habe die Referenznummern und Dateien für dieses Modell, falls erforderlich.

    Renault Magnum.jpg

  18. @SualokinK

    Hi

    I've been looking for a tractor unit that has opening doors, that is in the catalogue, and would therefore allow me to replace a bespoke Renault Magnum that cannot be included in the catalogue, but that has all of the facilities that your Volvo has. Your model, by the way,  is great, a very nice addition to the catalogue, although one very minor point is that in order for it to connect to a flatbed trailer, also in the catalogue I have had to reduce the size from 1 to 0.94 so that the 5th wheel is below the deck of the trailer. That, for me, is a minor detail. I have, however, produced some bespoke artwork, see attached screenshot. My only problem is that when I open the truck door the word "Eagle" does not follow the open door,

    My question, therefore is to ask whether it is possible to include in the number plate labelling an additional element that would facilitate the wording on the door.

    Your view on this matter would be greatly appreciated.

    Kind regards

    Pete

    Hallo

    Ich war auf der Suche nach einer Sattelzugmaschine mit zu öffnenden Türen, die im Katalog aufgeführt ist und es mir daher ermöglichen würde, einen maßgeschneiderten Renault Magnum zu ersetzen, der nicht in den Katalog aufgenommen werden kann, aber über alle Funktionen verfügt, die Ihr Volvo hat. Ihr Modell ist übrigens großartig, eine sehr schöne Ergänzung des Katalogs, obwohl ein sehr kleiner Punkt ist, dass ich die Größe von 1 auf 0,94 reduzieren musste, damit es an einen Tieflader angeschlossen werden kann, auch im Katalog, so dass sich das 5. Rad unter dem Deck des Anhängers befindet. Das ist für mich ein kleines Detail. Ich habe jedoch einige maßgeschneiderte Kunstwerke erstellt, siehe beigefügter Screenshot. Mein einziges Problem ist, dass, wenn ich die LKW-Tür öffne, das Wort "Adler" nicht auf die offene Tür folgt.

    Meine Frage lautet daher, ob es möglich ist, in die Nummernschildbeschriftung ein zusätzliches Element aufzunehmen, das die Formulierung auf der Tür erleichtern würde.

    Wir würden uns sehr über Ihre Meinung zu diesem Thema freuen.

    Herzliche Grüße

    Pete

    Volvo truck with trailer.jpg

  19. 19 minutes ago, Neo said:

    As I understood Peter correctly, he wants to translate German entries in the event management window (variable names, animation names etc.). This can not be translated server side.

    Automatic translations of online catalog titles/descriptions might be an option for the future, but does not solve Peter's EV problems.

    Kind regards,

    Neo

    Thank you Neo, you have just confirmed what Phontisties first mentioned with regards to the EV element of my initial enquiry. 

    Just out of curiosity is there any provision for the actual model maker, should they so wish, to include both languages? Would the program be able to incorporate this added facility or is the whole thing simply a none starter.

    Kind regards

    Pete

  20. 12 hours ago, henricjen said:

    Hi Peter,

    I am a Dane with a much better English (Professionally) as second language than German. Love the German language, have been schooled in it for 6 years, but unfortunately I have had no business opportunity to maintain my language knowledge until present time. Therefore I write all posts in English and provide a german translation through https://www.google.com/search?q=translate in major posts. Since I do know the German language, I do screen the translation for obvious mistakes.

    But I have never experienced being looked down on due to that. I always try to provide a German translation in nearly all posts, since the majority of users seems to be based in the German language for MBS. That is the fact us "Foreigners" have to contemplate providing input on this forum.

    It is also my view, that providing a decent German translation ensures your message reaches the broadest possible audience!

    So, I support the idea of Neo implementing a first tier, quality translator in a button :) Both for what we write and what we read. 

    Be aware that you can highlight text, right click and have it translated to your local language in all major browsers.

    Kind regards,
    Henrik

     

    ---

     

    Hallo Peter,

    Ich bin Däne und habe als Zweitsprache (beruflich) viel bessere Englischkenntnisse als Deutsch. Ich liebe die deutsche Sprache, lerne sie seit 6 Jahren, aber leider hatte ich bis jetzt keine geschäftliche Gelegenheit, meine Sprachkenntnisse aufrechtzuerhalten. Deshalb schreibe ich alle Beiträge auf Englisch und stelle in größeren Beiträgen eine deutsche Übersetzung über https://www.google.com/search?q=translate zur Verfügung. Da ich die deutsche Sprache beherrsche, überprüfe ich die Übersetzung auf offensichtliche Fehler.

    Aber ich habe noch nie erlebt, dass ich deswegen herabgewürdigt wurde. Ich versuche immer, in fast allen Beiträgen eine deutsche Übersetzung bereitzustellen, da die Mehrheit der Benutzer in der deutschen Sprache für MBS zu leben scheint. Das ist die Tatsache, dass wir „Ausländer“ darüber nachdenken müssen, in diesem Forum Beiträge zu leisten.

    Ich bin auch der Meinung, dass eine gute deutsche Übersetzung dafür sorgt, dass Ihre Botschaft ein möglichst breites Publikum erreicht!

    Deshalb unterstütze ich die Idee, dass @Neo auf Knopfdruck einen erstklassigen Qualitätsübersetzer implementiert – sowohl für das, was wir schreiben als auch für das, was wir lesen.

    Beachten Sie, dass Sie in allen gängigen Browsern Text markieren, mit der rechten Maustaste klicken und ihn in Ihre Landessprache übersetzen lassen können.

    Mit freundlichen Grüße,
    Henrik

    Hi Henrik

    Thank you for your comments on this matter. I picked up your reply last night on my phone and thought I had sent a reply but this morning whilst browsing the forum it would seem that it did not send.

    Whilst I fully concur with your sentiment regarding posts in English including an appropriate German translation, and I have also adopted this practice on occasions using the same Google or Microsoft Word translation facility, we do seem to be in the minority. I rarely see the same consideration with many of the posts in German, but then as mentioned, it is easy enough to translate any post from German to English and visa versa whilst in the forum so perhaps providing a translation in each post is somewhat irrelevant.

    Phrontistes very kindly answered my initial question with regard to a possible translation button in the main screen header menu which is where I had hoped a translation would be possible. Whilst I appreciate many, if not most of the models, so kindly created and donated to the program by some very talented modellers will naturally use their own language during creation it would be nice if, as the program is in both German and English, the English version was able to translate the content instruction for each model. That said, over time, this particular language lazy Brit is beginning to recognise many different German words more quickly.

    So, as I have said in so many post in the past, "Onwards and upwards"

    Kind regards

    Pete

  21. Oops

    It wasn't my intention to stir up any trouble between members but many thanks Phrontistes for your insight into why my request would not be practicable. For we less knowledgeable souls we feel there must be an answer to any problem but then we are not able to take account of programming restraints, in my case I just thought it might be a good idea to be able to translate more easily.

    Many thanks for your reply and to both you and Goetz all the very best to you for 2024.

    Best regards

    Pete

     

  22. @Neo

    Hi Neo

    May I take this opportunity to wish you a very Happy New Year and to thank you once again for the magic that your program provides.

    One of the greatest elements to learning the intricacies of this magical program is the forum, where we can exchange ideas and, most of all, get help. The ability to be able to translate from any language to our own is essential and it works really well.

    However, another very important aspect of learning is to be able to understand how others put together their ideas and implement them in their EV's. For example, I might want to understand how a fellow member has constructed a very clever piece of EV but it is in German, for example. Whilst I can take each element, word for word, and copy/paste into say Word to get a translation, this is very time consuming and in most instances does not portray an accurate conclusion.

    I wonder, therefore if it would be possible to add a translation button to the top screen menu that would allow that particular page to be translated in one hit, much like it is in the forum.

    Anyway, your thoughts on this would be greatly appreciated.

    Best regards

    Peter

  23. 44 minutes ago, Herman said:

    Hi Pete.  A remark.
    Because you linked to the SX2; when the SX2 lowers because he follows the virtual track, then the Heli will lower too but he is far behind so you notice that. 
    Probably solutions.

    • Put the SX2 just beneath the Helicopter, not before.

    or

    • Did you never thought of this : the Helicopter is a vehicle. So let unlink him from the SX3 ( link to empty ) when he is on the horizontal track. 
      When the Helicopter is near enough to the virtual track, he will link automaticly to the track as a vehicle. Then you can give him the speed in stead of the SX2.

    Maybe you have something with this ?
    Greetings, Herman

    Note, I once made this one 72A8A11F-E6F2-4A94-9D90-59953246BF63, nothing special, just to give some other idea for an helicopter flight.

    Note. For smoother flight, lower the values acceleration and deceleration of the SX2

    Hi Herman

    Many thanks for that, I'll take a look at implementing your suggestion and see how that works out, especially with the new helicopter trial which is still a bit lumpy on acceleration and deceleration. Hopefully I might have a modest working system with that within a day or so. 

    I took a look at your helicopter solution, it's really neat. I especially like the movement of the helicopter from the hangar. Much food for thought with my Trenton layout if you have no objections to me using your idea.

    Be in touch soon to let you know how I get on using your suggestions.

    Best regards

    Pete

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