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220hotwheels

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  1. Hi to all my fellow enthusiasts

    In my current layout I have introduced a car transporter. Thus far I can get all of the cars to load perfectly, the vehicles then moves off to the local garage where all of the vehicles perfectly disembark before returning to the depot to start the process all over again. The problem that I have is that the route set at the depot seems to disappear once the car transporter is loaded and has left the depot. I've tried using a route, as for a train, but that does not work either, the cars simply ignore the ramp and head straight into the trailer.

    Logic says that there has to be a way to solve this but I'm afraid my aging brain is not helping. I've attached a screenshot showing the route that works but disappears and the EV with the other route setting. Any thoughts please.

    Kind regards

    Pete

    Hallo an alle meine Mit-Enthusiasten

    In meinem jetzigen Layout habe ich einen Autotransporter eingeführt. Bisher kann ich alle Autos perfekt beladen, die Fahrzeuge fahren dann in die örtliche Werkstatt, wo alle Fahrzeuge perfekt aussteigen, bevor sie zum Depot zurückkehren, um den Prozess von vorne zu beginnen. Das Problem, das ich habe, ist, dass die im Depot festgelegte Route zu verschwinden scheint, sobald der Autotransporter beladen ist und das Depot verlassen hat. Ich habe versucht, eine Route zu benutzen, wie bei einem Zug, aber auch das funktioniert nicht, die Autos ignorieren einfach die Rampe und fahren direkt in den Anhänger.

    Die Logik sagt, dass es einen Weg geben muss, dieses Problem zu lösen, aber ich fürchte, mein alterndes Gehirn hilft nicht weiter. Ich habe einen Screenshot angehängt, der die Route zeigt, die funktioniert, aber verschwindet, und das EV mit der anderen Routeneinstellung. Irgendwelche Gedanken bitte.

    Herzliche Grüße

    Pete

    EV with route.jpg

    Loading the car transporter.jpg

  2. Hi 

    In my latest layout I am using one of the 'Primitive' items in the catalogue the "level" on to which I have placed a *.png image. Whilst it is perfectly fine in my layout it does not transfer to another computer which clearly means that it I chose to submit this layout to the forum at large all others would see is a white background containing numerous question marks. In the main I have used this system to position particular logo's or to show food on tables in a cafe, the attached screenshots I hope will provide a suitable visual as to what I am trying to achieve.

    My question is. Is there anyway that I can retain all of these *.png images so that they do in fact transfer with the layout.

    All suggestions will be gratefully received.

    Kind regards

    Pete 

     

     

     

    Logo 1.jpg

    Logo 2.jpg

  3. 2 hours ago, SualokinK said:

    Hallo Pete 220hotwheels,

    es freut mich, dass Dir mein Modell gefällt.

    Wie du schon richtig erkannt hast, lassen sich auf ein animiertes Modell bzw. auf animierte Teile keine zusätzlichen Dinge aufbringen.

    Ein zusätzliches Element für die Nummernschildbeschriftung würde auch nicht weiterhelfen, da solch ein Element nur sehr wenige einfache Schriftarten erlaubt.

    Die einzige Möglichkeit wäre, dass ich das Modell neu aufbaue und die Flächen, die eine Beschriftung bekommen sollen, auf der Tausch-Textur anders zuweise.

    Auf der Textur ist aber kein Platz mehr für weitere Flächen.

    Da die Textur außerdem nicht Monochrom ist, sondern Gebrauchsspuren, also „Flecken“ aufweist, wird das schwierig und die Fläche würde sich deshalb deutlich von der übrigen Textur abheben. Das möchte ich aber nicht.

    Im Moment kann ich dir leider keine Lösung für das Problem mit der Beschriftung anbieten.

    Schöne Grüße
    SualokinK

    Hello Pete @220hotwheels,
    I'm glad you like my model.
    As you have already correctly recognised, no additional things can be applied to an animated model or animated parts.
    An additional element for the licence plate lettering would not help either, as such an element only allows very few simple fonts.
    The only option would be to rebuild the model and assign the areas that are to be labelled differently on the swap texture.
    However, there is no more space on the texture for further surfaces.
    As the texture is also not monochrome, but has traces of use, i.e. "stains", this will be difficult and the surface would therefore stand out clearly from the rest of the texture. But I don't want that.
    Unfortunately, I can't offer you a solution to the problem with the labelling at the moment.

    Best regards
    SualokinK

    Translated with DeepL.com (free version)

    Hi Saulokink

    Many thanks for your very prompt reply. Whilst the answer is not quite what I had hoped for I do fully understand the problem and will therefore have to apply a little more ingenuity to solving my predicament than I had hoped. It's amazing just what can be achieved using the "select invisibility/visibility" tool, the timing however has to be perfect so there's another challenge.

    Once again many thanks for both a beautiful model and for getting back so quickly.

    Best regards

    Pete

    p.s. not sure if this would be of any interest but I have attached a screenshot of the Renault Magnum that I like so much but which cannot be included in the catalogue owing to the large number of polygons. This model was created by Douglas, DAD3353, who no longer seems to be involved with the forum, which is quite a shame although he was in poor health last time spoke to him. I do have the reference numbers and files for this model if necessary.

    Hallo Saulokink

    Vielen Dank für Ihre sehr schnelle Antwort. Die Antwort ist zwar nicht ganz das, was ich mir erhofft hatte, aber ich verstehe das Problem voll und ganz und muss daher etwas mehr Einfallsreichtum aufbringen, um meine missliche Lage zu lösen, als ich gehofft hatte. Es ist erstaunlich, was mit dem Tool "Unsichtbarkeit/Sichtbarkeit auswählen" erreicht werden kann, aber das Timing muss perfekt sein, also gibt es eine weitere Herausforderung.

    Nochmals vielen Dank für ein schönes Modell und dafür, dass Sie so schnell zurückgekommen sind.

    Alles Gute

    Pete

    p.s. Ich bin mir nicht sicher, ob das von Interesse wäre, aber ich habe einen Screenshot des Renault Magnum angehängt, der mir so gut gefällt, der aber aufgrund der großen Anzahl von Polygonen nicht in den Katalog aufgenommen werden kann. Dieses Modell wurde von Douglas DAD3353 erstellt, der nicht mehr mit dem Forum zu tun zu haben scheint, was ziemlich schade ist, obwohl er beim letzten Mal gesundheitlich angeschlagen war, als ich mit ihm gesprochen habe. Ich habe die Referenznummern und Dateien für dieses Modell, falls erforderlich.

    Renault Magnum.jpg

  4. @SualokinK

    Hi

    I've been looking for a tractor unit that has opening doors, that is in the catalogue, and would therefore allow me to replace a bespoke Renault Magnum that cannot be included in the catalogue, but that has all of the facilities that your Volvo has. Your model, by the way,  is great, a very nice addition to the catalogue, although one very minor point is that in order for it to connect to a flatbed trailer, also in the catalogue I have had to reduce the size from 1 to 0.94 so that the 5th wheel is below the deck of the trailer. That, for me, is a minor detail. I have, however, produced some bespoke artwork, see attached screenshot. My only problem is that when I open the truck door the word "Eagle" does not follow the open door,

    My question, therefore is to ask whether it is possible to include in the number plate labelling an additional element that would facilitate the wording on the door.

    Your view on this matter would be greatly appreciated.

    Kind regards

    Pete

    Hallo

    Ich war auf der Suche nach einer Sattelzugmaschine mit zu öffnenden Türen, die im Katalog aufgeführt ist und es mir daher ermöglichen würde, einen maßgeschneiderten Renault Magnum zu ersetzen, der nicht in den Katalog aufgenommen werden kann, aber über alle Funktionen verfügt, die Ihr Volvo hat. Ihr Modell ist übrigens großartig, eine sehr schöne Ergänzung des Katalogs, obwohl ein sehr kleiner Punkt ist, dass ich die Größe von 1 auf 0,94 reduzieren musste, damit es an einen Tieflader angeschlossen werden kann, auch im Katalog, so dass sich das 5. Rad unter dem Deck des Anhängers befindet. Das ist für mich ein kleines Detail. Ich habe jedoch einige maßgeschneiderte Kunstwerke erstellt, siehe beigefügter Screenshot. Mein einziges Problem ist, dass, wenn ich die LKW-Tür öffne, das Wort "Adler" nicht auf die offene Tür folgt.

    Meine Frage lautet daher, ob es möglich ist, in die Nummernschildbeschriftung ein zusätzliches Element aufzunehmen, das die Formulierung auf der Tür erleichtern würde.

    Wir würden uns sehr über Ihre Meinung zu diesem Thema freuen.

    Herzliche Grüße

    Pete

    Volvo truck with trailer.jpg

  5. 19 minutes ago, Neo said:

    As I understood Peter correctly, he wants to translate German entries in the event management window (variable names, animation names etc.). This can not be translated server side.

    Automatic translations of online catalog titles/descriptions might be an option for the future, but does not solve Peter's EV problems.

    Kind regards,

    Neo

    Thank you Neo, you have just confirmed what Phontisties first mentioned with regards to the EV element of my initial enquiry. 

    Just out of curiosity is there any provision for the actual model maker, should they so wish, to include both languages? Would the program be able to incorporate this added facility or is the whole thing simply a none starter.

    Kind regards

    Pete

  6. 12 hours ago, henricjen said:

    Hi Peter,

    I am a Dane with a much better English (Professionally) as second language than German. Love the German language, have been schooled in it for 6 years, but unfortunately I have had no business opportunity to maintain my language knowledge until present time. Therefore I write all posts in English and provide a german translation through https://www.google.com/search?q=translate in major posts. Since I do know the German language, I do screen the translation for obvious mistakes.

    But I have never experienced being looked down on due to that. I always try to provide a German translation in nearly all posts, since the majority of users seems to be based in the German language for MBS. That is the fact us "Foreigners" have to contemplate providing input on this forum.

    It is also my view, that providing a decent German translation ensures your message reaches the broadest possible audience!

    So, I support the idea of Neo implementing a first tier, quality translator in a button :) Both for what we write and what we read. 

    Be aware that you can highlight text, right click and have it translated to your local language in all major browsers.

    Kind regards,
    Henrik

     

    ---

     

    Hallo Peter,

    Ich bin Däne und habe als Zweitsprache (beruflich) viel bessere Englischkenntnisse als Deutsch. Ich liebe die deutsche Sprache, lerne sie seit 6 Jahren, aber leider hatte ich bis jetzt keine geschäftliche Gelegenheit, meine Sprachkenntnisse aufrechtzuerhalten. Deshalb schreibe ich alle Beiträge auf Englisch und stelle in größeren Beiträgen eine deutsche Übersetzung über https://www.google.com/search?q=translate zur Verfügung. Da ich die deutsche Sprache beherrsche, überprüfe ich die Übersetzung auf offensichtliche Fehler.

    Aber ich habe noch nie erlebt, dass ich deswegen herabgewürdigt wurde. Ich versuche immer, in fast allen Beiträgen eine deutsche Übersetzung bereitzustellen, da die Mehrheit der Benutzer in der deutschen Sprache für MBS zu leben scheint. Das ist die Tatsache, dass wir „Ausländer“ darüber nachdenken müssen, in diesem Forum Beiträge zu leisten.

    Ich bin auch der Meinung, dass eine gute deutsche Übersetzung dafür sorgt, dass Ihre Botschaft ein möglichst breites Publikum erreicht!

    Deshalb unterstütze ich die Idee, dass @Neo auf Knopfdruck einen erstklassigen Qualitätsübersetzer implementiert – sowohl für das, was wir schreiben als auch für das, was wir lesen.

    Beachten Sie, dass Sie in allen gängigen Browsern Text markieren, mit der rechten Maustaste klicken und ihn in Ihre Landessprache übersetzen lassen können.

    Mit freundlichen Grüße,
    Henrik

    Hi Henrik

    Thank you for your comments on this matter. I picked up your reply last night on my phone and thought I had sent a reply but this morning whilst browsing the forum it would seem that it did not send.

    Whilst I fully concur with your sentiment regarding posts in English including an appropriate German translation, and I have also adopted this practice on occasions using the same Google or Microsoft Word translation facility, we do seem to be in the minority. I rarely see the same consideration with many of the posts in German, but then as mentioned, it is easy enough to translate any post from German to English and visa versa whilst in the forum so perhaps providing a translation in each post is somewhat irrelevant.

    Phrontistes very kindly answered my initial question with regard to a possible translation button in the main screen header menu which is where I had hoped a translation would be possible. Whilst I appreciate many, if not most of the models, so kindly created and donated to the program by some very talented modellers will naturally use their own language during creation it would be nice if, as the program is in both German and English, the English version was able to translate the content instruction for each model. That said, over time, this particular language lazy Brit is beginning to recognise many different German words more quickly.

    So, as I have said in so many post in the past, "Onwards and upwards"

    Kind regards

    Pete

  7. Oops

    It wasn't my intention to stir up any trouble between members but many thanks Phrontistes for your insight into why my request would not be practicable. For we less knowledgeable souls we feel there must be an answer to any problem but then we are not able to take account of programming restraints, in my case I just thought it might be a good idea to be able to translate more easily.

    Many thanks for your reply and to both you and Goetz all the very best to you for 2024.

    Best regards

    Pete

     

  8. @Neo

    Hi Neo

    May I take this opportunity to wish you a very Happy New Year and to thank you once again for the magic that your program provides.

    One of the greatest elements to learning the intricacies of this magical program is the forum, where we can exchange ideas and, most of all, get help. The ability to be able to translate from any language to our own is essential and it works really well.

    However, another very important aspect of learning is to be able to understand how others put together their ideas and implement them in their EV's. For example, I might want to understand how a fellow member has constructed a very clever piece of EV but it is in German, for example. Whilst I can take each element, word for word, and copy/paste into say Word to get a translation, this is very time consuming and in most instances does not portray an accurate conclusion.

    I wonder, therefore if it would be possible to add a translation button to the top screen menu that would allow that particular page to be translated in one hit, much like it is in the forum.

    Anyway, your thoughts on this would be greatly appreciated.

    Best regards

    Peter

  9. 44 minutes ago, Herman said:

    Hi Pete.  A remark.
    Because you linked to the SX2; when the SX2 lowers because he follows the virtual track, then the Heli will lower too but he is far behind so you notice that. 
    Probably solutions.

    • Put the SX2 just beneath the Helicopter, not before.

    or

    • Did you never thought of this : the Helicopter is a vehicle. So let unlink him from the SX3 ( link to empty ) when he is on the horizontal track. 
      When the Helicopter is near enough to the virtual track, he will link automaticly to the track as a vehicle. Then you can give him the speed in stead of the SX2.

    Maybe you have something with this ?
    Greetings, Herman

    Note, I once made this one 72A8A11F-E6F2-4A94-9D90-59953246BF63, nothing special, just to give some other idea for an helicopter flight.

    Note. For smoother flight, lower the values acceleration and deceleration of the SX2

    Hi Herman

    Many thanks for that, I'll take a look at implementing your suggestion and see how that works out, especially with the new helicopter trial which is still a bit lumpy on acceleration and deceleration. Hopefully I might have a modest working system with that within a day or so. 

    I took a look at your helicopter solution, it's really neat. I especially like the movement of the helicopter from the hangar. Much food for thought with my Trenton layout if you have no objections to me using your idea.

    Be in touch soon to let you know how I get on using your suggestions.

    Best regards

    Pete

  10. On 12/24/2023 at 4:19 PM, 220hotwheels said:

    Hi Herman

    As per our last conversation I have attached a screenshot of the Adler fleet so that you can understand why I am so keen to preserve these models in my layouts, they are very personal to me and a fitting thank you to Douglas, Dad3353 for all his hard work.

    Best regards

    Pete

    The Adler fleet.jpg

    Hi Herman

    A very Happy New Year to you, I trust you had a very pleasant Christmas and New Year celebrations

    Glad you liked the AFS fleet. On another issue, but following on from my initial request regarding rotating people. I started out by simply setting a timer for the two vehicles in the original demo so they didn't crash and, oops, it got a bit extended as you will see. No where near finished but I have come across another problem with the helicopter. Every time it comes into land it seems to drop back, just a bit on the helipad and for the life of me I can't find out why. I've inserted a pointer at the front of the pad to monitor the problem. Any thoughts please.

    Speaking of the helicopter, I'm also running another test to see if I can get it to operate a little more true to life, i.e. get it to tilt forward on take off etc. I've managed to get a sort of acceptable solution for the take off but once in the air the flight speed is no good. No matter what I do it sets off fine but then the flight speed reverts to the initial speed of 20kph. Anyway I'll continue to experiment in an effort to solve it so that I can add it to this particular layout. If you have any thoughts on this then I'll happily send you the demo so far.

    28548A6C-4F48-4915-84FD-8CA8065BB294

    Just press play, I think.

    Best regards

    Pete

  11. On 12/20/2023 at 1:40 PM, 220hotwheels said:

    Herman

    Hi Herman

    Following on from our previous correspondence I have attached 3 screenshots by way of explanation.

    Best regards

    Pete

    Trenton District Hospital.jpeg

    Trenton FedEx depot.jpeg

    Trenton VW garage.jpg

    Hi Herman

    As per our last conversation I have attached a screenshot of the Adler fleet so that you can understand why I am so keen to preserve these models in my layouts, they are very personal to me and a fitting thank you to Douglas, Dad3353 for all his hard work.

    Best regards

    Pete

    The Adler fleet.jpg

  12. @FeuerFighter

    Hi

    I have used your above model in just about every layout that I have made, I think it is really good. 

    In my current layout, because I have made inprovements in my knowledge of the program, I have a Fedex delivery van making deliveries and collection at various points, your model hospital is one such delivery. Whilst I can use portals to try to simulate passing through the doors into the reception area and then back again to the van, I really do think it would add considerably to the effect if the doors could open and close.

    This brings me to my request. Is it possible to add this facility to this particular model or is it totall impractical.

    Best regards

    Pete

    Hallo

    Ich habe Ihr obiges Modell in fast jedem Layout verwendet, das ich erstellt habe, ich denke, es ist wirklich gut.

    In meinem jetzigen Layout, weil ich mein Wissen über das Programm verbessert habe, habe ich einen Fedex-Lieferwagen, der an verschiedenen Punkten Lieferungen und Abholungen durchführt, Ihr Modellkrankenhaus ist eine solche Lieferung. Ich kann zwar mit Portalen versuchen, das Durchschreiten der Türen in den Empfangsbereich und dann wieder zurück zum Van zu simulieren, aber ich glaube wirklich, dass es den Effekt erheblich verstärken würde, wenn sich die Türen öffnen und schließen könnten.

    Das bringt mich zu meinem Anliegen. Ist es möglich, diese Funktion zu diesem speziellen Modell hinzuzufügen oder ist es völlig unpraktisch?

    Alles Gute

    Pete

  13. On 12/6/2023 at 5:41 PM, Herman said:

    Hello 220hotwheels ,

    Use this Lua script where the person is the vehicle (trigger). 

    -- Turn Pi radials
    local Pi = math.pi
    vehicle.transformation:rotateZ(Pi)

    This one acts as the person stops, but you could trigger another event for it.

    turnaround.jpg.6b675edf31da85a6db744aeb39297403.jpg

    Does it help you ?

    Regards, Herman

    Hi Herman

    I've been trying to get my man to rotate using your Lua formula but without success. No doubt I'm not getting something right so I've attached a copy of my script. Brummi's solution would certainly be simple but the only problem is that by using that particular alternative in this situation means that the poor guy rotates through the bed of the van or through the table in the garage once he has delivered the case. Not really ideal even If I choose to set invisibilty early because then the case does not reach the table or the guy does not make it completely back to the van.

    Best regards

    Pete

    Rotate person.jpg

  14. 18 hours ago, BahnLand said:

    Hallo zusammen  /  Hello everyone,

    jene Hobby-Kollegen von Euch, die noch nicht so lange in der Community dabei sind, kennen vielleicht nicht die schönen Anlagen-Geschichten von Koriander. Gerade was die "In-Szene-Setzung" der beweglichen Figuren angeht, hat sich Koriander hier sehr viel Mühe gegeben und wundervolle Geschichten gestaltet - die insbesondere auch den hier betrachteten Paketboten beinhalten. Ich möchte Euch insbesondere die folgenden beiden Anlagen empfehlen, die nach dem Laden automatisch loslaufen und jeweils ihre eigene "Geschichte" erzählen.

    Those of you hobby colleagues who have not been part of the community for so long may not be familiar with the beautiful layout stories by Koriander. Especially when it comes to "setting the scene" for the moving figures, Koriander has put a lot of effort into creating wonderful stories - including the parcel carrier in particular. I would particularly like to recommend the following two installations, which start automatically after loading and each tell their own "story".

    CB7 - Eilpaket für Onkel Bartl  (Content-ID  C9C8D571-6AC6-423D-9CFA-D891A546C565)

    FD3 - Mummelland  (Content-ID  5559C2E5-06B4-42BD-936C-F42428BBAC46)

    Lehnt Euch nach dem Laden der jeweiligen Anlage einfach zurück und genießt die Geschichte, die vor Euch abläuft.

    After loading the respective system, simply sit back and enjoy the story that proceeds before you.

    Viele Grüße / many greetings
    BahnLand

    Hi BahnLand

    OK, so I eventually found out how to open and view both video's, thanks to Goetz, and yes I have to say that the use of moving figures is brilliant. I must definitely up my game, so to speak, but it does give me plenty to work towards so many thanks.

    Best regards

    Pete

  15. 2 hours ago, Goetz said:

    You don't.
    Instead, you just go to the online catalogue and open the layouts.
    Use the name or the layout ID to find them. Or search all layouts from the creator Koriander

    Thanks for that Goetz. I've now been able to open both items. Having watch both I have to admit that the use of moving figures is genious. Definitely something to aspire to.

    Best regards

    Pete

  16. 15 hours ago, simonjackson1964 said:

    Suggestion:

    Put an identical stack of packages on the doorstep and make them invisible, then when the postman reachest the door, make the packages he's holding invisible and the ones on the doorstep visible.

    Before he gets back to the van, the packages on the doorstep turn invisible again. If the house has a door that opens, so much the better; open the door to have a grumpy old man standing there, the packages disappear and the door closes. Then the postman reaches the van, and pauses, ther packages in his hands reappear and around we go again!

    Hi Simon

    I've already set up something similar. The delivery guy leaves the van and takes it to another guy who appears from the garage bay. As one, theoretically hands over the package the one carriedd by the delivery guy disappears and the one receiving the package appears. He then takes it back into the garage and places it on a workbench.

    Timing is key so still fine tuning but it looks OK so far.

    Cheers 

    Pete

  17. 14 hours ago, BahnLand said:

    Hallo zusammen  /  Hello everyone,

    jene Hobby-Kollegen von Euch, die noch nicht so lange in der Community dabei sind, kennen vielleicht nicht die schönen Anlagen-Geschichten von Koriander. Gerade was die "In-Szene-Setzung" der beweglichen Figuren angeht, hat sich Koriander hier sehr viel Mühe gegeben und wundervolle Geschichten gestaltet - die insbesondere auch den hier betrachteten Paketboten beinhalten. Ich möchte Euch insbesondere die folgenden beiden Anlagen empfehlen, die nach dem Laden automatisch loslaufen und jeweils ihre eigene "Geschichte" erzählen.

    Those of you hobby colleagues who have not been part of the community for so long may not be familiar with the beautiful layout stories by Koriander. Especially when it comes to "setting the scene" for the moving figures, Koriander has put a lot of effort into creating wonderful stories - including the parcel carrier in particular. I would particularly like to recommend the following two installations, which start automatically after loading and each tell their own "story".

    CB7 - Eilpaket für Onkel Bartl  (Content-ID  C9C8D571-6AC6-423D-9CFA-D891A546C565)

    FD3 - Mummelland  (Content-ID  5559C2E5-06B4-42BD-936C-F42428BBAC46)

    Lehnt Euch nach dem Laden der jeweiligen Anlage einfach zurück und genießt die Geschichte, die vor Euch abläuft.

    After loading the respective system, simply sit back and enjoy the story that proceeds before you.

    Viele Grüße / many greetings
    BahnLand

    Hi BahnLand

    Silly question but how do I install both of these. 

    Baffled Pete

  18. 1 hour ago, Roter Brummer said:

    Also brilliant - brilliantly simple.

    I made something here:

    This can be seen in action here:

    Running Postman.mbp 3.44 kB · 2 downloads

    Do we need something like that?

    I have made something:

    Do we need something like this?

    HG
    Brummi

    Well Brummi

    As always you have out done yourself, another minor master piece, and yes most certainly we do need something like this. Brilliant, many thanks. I'll now have to start making a list of all other elements that would benefit from your ingenuity!!!

    All the best

    Pete

  19. 10 hours ago, Roter Brummer said:

    A bit more fun.

    Postman 2.mbp 6.08 kB · 9 downloads

    HG
    Brummi

    Hi Brummi

    What a brilliant solution, and love the sense of humour. Now I wonder if I will be able to modify it so that the driver can take the parcels round to the back, leave them there and then put a note through the letterbox to say what he has done!!! Or, as sometimes happens, drop them at the front door, take a photo and then pick them up and take them back to his van. Only very naughty drivers would consider this but it does happen on occasions. My house cameras have picked this up. 

    Anyway this is a make believe world so perhaps I should always look on the good side and keep everything perfect!! Between this and the one from Herman I think I should be able to cover all possibilities in my layout so very many thanks for your solution.

    All the best 

    Pete

  20. 11 minutes ago, Herman said:

    Hello 220hotwheels ,

    Use this Lua script where the person is the vehicle (trigger). 

    -- Turn Pi radials
    local Pi = math.pi
    vehicle.transformation:rotateZ(Pi)

    This one acts as the person stops, but you could trigger another event for it.

    turnaround.jpg.6b675edf31da85a6db744aeb39297403.jpg

    Does it help you ?

    Regards, Herman

    Hi Herman

    That would seem to solve my problem perfectly. I'm not at home right now but will give your suggestion a try early tomorrow morning. I'll let you know how I get on. Once again many thanks, your speedy reply is very much appreciated

    Best regards

    Pete  

  21. Hello to all my fellow members.

    I need to rotate a person on a virtual track by 180 degrees when he gets to each end of a virtual track, as can be seen in the attacked screenshot

    The person on a virtual track moves from the side door of a van towards another person who walks out of a garage. The crate being carried by the delivery person is then handed over to the other person who returns to the garage. At that point I want to rotate the delivery person on the track by 180 degrees and send him back to the van. All other refinements I can manage but I cannot see how to rotate said person other than in "Positioning" - "Rotation" - and then set "X" to 180 degrees. If I can get this issue sorted then it will also simplify the movement of the guy from the garage and will allow greater flexibilty at other stops on this route

    I'm sure this action will be possible using Lua script but my knowledge does not allow me to produce said script. Can anyone help or do you know of another way I can create this in my EM.

    Ever hopeful

    Pete

    Delivery person.jpg

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