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220hotwheels

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  1. @Neo

    Hi NeoObjectlanguagequery.thumb.jpg.d44511023250064f63e531e3a7da2dbb.jpg

    I have addressed this enquiry to you but am not sure whether I am correct in doing so or whether it should be directed to the individual who created the model. That said the question really applies to all of the 3D models, so perhaps I am better asking you this question.

    Is it possible to have the various  descriptive elements in English, or the facility to auto translate them from German to English, much as we are able to do in the forum. I realise that individual words can be copied and subsequently translated in numerous other media or that a trial and error principle can be applied to each of the alternatives on offer, but this is very time consuming so an option to translate in the program would be great.

    I have attached a screenshot to show what I am trying to explain.

    Kind regards

    Pete

  2. 3 hours ago, opax said:

    Hallo pete,

    I don't know what to do, ask Neo.

    Greetings Rolf

     

    Hallo Rolf

    Kein Problem, danke trotzdem. Ich bin mir nicht sicher, ob es sich um eine Anomalie im Programm handelt oder nur um etwas, das ich versehentlich erwischt habe und das dieses Problem verursacht. Beim Senden dieser Antwort hatte ich keine Probleme damit, dass der Cursor an den Anfang der Zeile zurücksprang, was ein Grund ist, warum ich absichtlich darauf geachtet habe, dass ich es geschafft habe, zwei Textzeilen zu vervollständigen, nur um es zu testen. Na ja, vielleicht ist es nur ein weiterer kleiner Gremlin, der beschlossen hat, aufzuwachen und jetzt wieder eingeschlafen ist.

    Prost

    Pete

     

    Hi Rolf

    No problem, thanks anyway. I'm not sure if it's an anomaly in the program or just something I accidentally caught that is causing this problem. When sending this answer, I had no problems with the cursor jumping back to the beginning of the line, which is one reason why I intentionally made sure that I managed to complete two lines of text just to test it out. Well, maybe it's just another little Gremlin who decided to wake up and has now fallen asleep again.

    Cheers

    Pete

     

  3. Hi Rolf

    What a brilliant solution, of course I am aware of each of the various components and their use but true to form I just didn't consider putting them together in order to create an answer to my problem. Hmmm, I'll take it as an age thing rather than anything else!! But note to self, think more outside the box in order to solve a problem.

    I'll definitely apply this suggestion to Trenton as well as trying to get to grip more with variables and route planning as has been recommended to me in earlier forum conversations. Oh, what a busy bee I am going to be!!

    As a final passing comment, I wonder whether you can throw any light on this somewhat irritating problem that has suddenly appeared when trying to reply to messages in the forum.

    I begin typing and at some point along either the first or second line the curser simply jumps back to the beginning of that line. No matter what I do I don't seem to be able to solve this little irritation other that type everything in Word and then copy and paste it back into the reply box in the forum. I am unaware of having done anything differently myself but who knows!!

    Cheers

    Pete

    Hallo Rolf

    Was für eine brillante Lösung, natürlich bin ich mir der verschiedenen Komponenten und ihrer Verwendung bewusst, aber wie es sich gehört, habe ich einfach nicht daran gedacht, sie zusammenzusetzen, um eine Antwort auf mein Problem zu finden. Hmmm, ich nehme es eher als eine Sache des Alters als irgendetwas anderes!! Aber notieren Sie sich selbst: Denken Sie mehr über den Tellerrand hinaus, um ein Problem zu lösen.

    Ich werde diesen Vorschlag auf jeden Fall auf Trenton anwenden und versuchen, mich mehr mit Variablen und Routenplanung auseinanderzusetzen, wie es mir in früheren Forengesprächen empfohlen wurde. Oh, was für eine fleißige Biene ich sein werde!!

    Als letzten Kommentar frage ich mich, ob Sie dieses etwas irritierende Problem beleuchten können, das plötzlich beim Versuch, auf Nachrichten im Forum zu antworten, aufgetreten ist.

    Ich fange an zu tippen und irgendwann springt der Cursor entweder in der ersten oder zweiten Zeile einfach zum Anfang dieser Zeile zurück. Egal, was ich tue, ich scheine nicht in der Lage zu sein, dieses kleine Ärgernis zu lösen, außer dass ich alles in Word eintippe und es dann kopiere und wieder in das Antwortfeld im Forum einfüge. Mir ist nicht bewusst, dass ich selbst etwas anders gemacht habe, aber wer weiß!!

    Prost

    Pete

  4. 4 hours ago, Cafépause said:

    A nice sideeffect: You can let vehicles follow the splines. Furthermore, you can equip the splines with stop,- brake,- or even acceleration contacts.

     

    This may make your airport apron a little more "lively".

    Well bit might be a bit unorthodox but I have solved my problem by using the wall section along with a colour yellow file that I created in 3Dpaint and saved as a png file, screenshot attached which I think looks much better and it lies flat to the ground.

    Pete

    Attempt 3 at my taxiway bay markings.jpg

  5. Hi Goetz

    Just a thought, but as a possible alternative to the virtual tracks, there is a flexible wall with customisable functions for texture. However, there is nothing in the catalogue that would be suitable other than a rapeseed field, but that is not really good. Is there anyway for me to import a coloured texture, via the import from file option and if so how do I go about this please. I've attached a screenshot to show the effect. The wall has been reduced down to 0.2

    Pete

    sample taxiway bay markings.jpg

  6. 2 hours ago, Cafépause said:

    A nice sideeffect: You can let vehicles follow the splines. Furthermore, you can equip the splines with stop,- brake,- or even acceleration contacts.

     

    This may make your airport apron a little more "lively".

     

    1 hour ago, 220hotwheels said:

    Lively would certainly be the case. Unfortunately, unless I am overlooking something I need to use this effect in "3D model only" mode, otherwise it simply drops back to size 1 as soon as it gets near all other tracks and makes a real mess, so it would seem that my best bet is to use it as an overlay only as I was doing with the road markings, the tricky bit is making the right calculations so that it lays over the actual track properly. Unfortunately simply dividing the actual track specs by 10 doesn't work so it's quite a long winded job, but I'm getting there slowly. I'll send you a screenshot once I have something to show.

    Cheers

    Pete

    Attached is a screenshot of my efforts thus far. Not a bad look although the curves are a bit bumpy. I've only recently picked up the comments Goetz has made about the virtual track turning invisible in simulation mode but as I mentioned to him it's not often I delve into such dark corners!!!! No doubt plenty to ponder on before I decide to make any more modifications.

    Cheers

    Pete

    Taxiway Bay markings for aircraft.jpg

  7. 1 hour ago, Goetz said:

    These virtual tracks are visible only in the planning mode. They turn invisible, when you switch to Simulation mode.
    That makes them less suitable for the purpose.

    Unfortunately, the Markings from Roter Brummer are all white. Other than that they'd have all the required properties.

    Hi Goetz

    Well that wasn't something that I had thought about, although I tend not to use simulation mode much, the blurry background plays havoc with my ageing eyesight, only if I am testing a crane movement do I use this mode and then get back out again as quickly as possible. I'm sending a screenshot to @cafe break to show the effect so far but I would really like to have much smoother curves than I have at the moment. Perhaps I might have to forego greater realism for now until there is an option to colour the road markings. Something for me to sleep on tonight!!!

    Pete

  8. 1 hour ago, Cafépause said:

    A nice sideeffect: You can let vehicles follow the splines. Furthermore, you can equip the splines with stop,- brake,- or even acceleration contacts.

     

    This may make your airport apron a little more "lively".

    Lively would certainly be the case. Unfortunately, unless I am overlooking something I need to use this effect in "3D model only" mode, otherwise it simply drops back to size 1 as soon as it gets near all other tracks and makes a real mess, so it would seem that my best bet is to use it as an overlay only as I was doing with the road markings, the tricky bit is making the right calculations so that it lays over the actual track properly. Unfortunately simply dividing the actual track specs by 10 doesn't work so it's quite a long winded job, but I'm getting there slowly. I'll send you a screenshot once I have something to show.

    Cheers

    Pete

  9. 33 minutes ago, 220hotwheels said:

    Hi Cafepause

    Many thanks for your suggestion. I hadn't considered a length of virtual track but having tried it I can see your point. My main concern is that it is round and therefore in order to get a reasonable visual effect it is necessary to push the size up quite a bit, possible 5 or more and then bury much of it in the ground. So far I have tried 3 but it's not enough, even after burying much of it I am still left with quite a curved surface, so I'll keep experimenting and see what size proves ti be best. I'll let you know.

    Cheers

    Pete

    After a bit of trial and error I think that increasing to size 10 and then burying most of it into the ground is giving the best result. An acceptable width to the yellow line with the most acceptable hump caused by the curvature of the track, so many thanks for your suggestion. I'll implement it onto the rest of the airport layout which will give a bit more realism.

    Cheers

    Pete

  10. 57 minutes ago, Cafépause said:

    Hello 220hotwheels!

    Maybe the "Tracks" (straight or curved) will job as Workarround for you? I have marked the components with the blue arrows. They are as a Typ "Spline" declared, so you can bend them, length them or crop them. You can of course also scale the components. The color "yellow" (in German: "Gelb") can also be selected as a variation, I have marked it for you with the yellow arrow.

    image.thumb.jpeg.31ee766145ab1caf03d73c23630bdb57.jpeg

    Hi Cafepause

    Many thanks for your suggestion. I hadn't considered a length of virtual track but having tried it I can see your point. My main concern is that it is round and therefore in order to get a reasonable visual effect it is necessary to push the size up quite a bit, possible 5 or more and then bury much of it in the ground. So far I have tried 3 but it's not enough, even after burying much of it I am still left with quite a curved surface, so I'll keep experimenting and see what size proves ti be best. I'll let you know.

    Cheers

    Pete

  11. On 8/22/2023 at 8:18 AM, Neo said:

    Hello

    I have unlocked all the people who want to participate in the test phase.

    Of course, I was aware that a new/adapted licensing model could annoy existing users, so I would like to take this opportunity to talk a little more about my motives. In recent years, the 3D model railway studio has grown strongly and arrived in the "masses". Thanks to the new user interface of V8, the studio has once again received the character of a game and hobby program, which has attracted new customer groups. Therefore, two types of users have been established, one user, who sees the studio as an entertaining entertainment to play, and a user who sometimes starts the studio daily for months or even years.

    I would like to continue to give both types of users access to the studio in the future. Instead of calling up a high entry hurdle of 60 or 70 euros for a program, I offer the professional version for a smaller amount. Currently, the professional version can be purchased for 40 euros, if an older version is sufficient, the studio can sometimes get it in retail for 15 euros or less. The professional version thus enables an inexpensive introduction to the planning, design and simulation of your own miniature worlds, without restrictions.

    However, there are many "power users" who use the studio over a long period of time and simply want more, e.g. regular updates with improvements and new features. And this is where the Plus package comes into play, which gives the user the opportunity to always be up to date. In addition, the Plus package allows me to develop functions that make sense but are not absolutely necessary for planning/simulation, such as the automatic online backup or the new control interface.

    The Plus package is not a subscription and is an optional addon for the studio. Once purchased, functions are retained permanently, even after the Plus package has expired, as long as they are not additional services such as online backup. If you buy the Plus package once (e.g. for 3 months), you will receive all function updates released up to that point and keep them without restriction. If you opt for the 12-month package, you currently pay 60 euros and receive all new features free of charge during this period, even new major versions.

    Of course, this information is also stored by me in the wiki, but we are currently in the beta phase. All announcements will therefore only take place here in the forum for the time being. Of course, there will also be hints about the new Update/Plus package in the studio as soon as the test phase is completed.

    I hope I was able to explain to you a little bit about the background behind the new Plus model. Ultimately, a fair payment model is important to me. I don't want paid models or other paid content, I want the user to know exactly what the program will cost him. For me, the Plus package offers the possibility to develop larger features in the background without having to release a new major version every year. Due to the function updates, the current version can still be extended regularly. And I'm planning big things here, which I've been looking forward to for years to finally be able to implement them. There are still so many new things to develop, it feels like it's just getting started :)

    Regards

    Neo

     

    Hi to all

    I am, what many might consider to be a tight fisted Yorkshire man, I prefer to think that I am simply considerate when it comes to spending hard earned money. However, I have to also conclude that for me to spend £53 or 60 euros for 12 months, absolute enjoyment is but a drop in the ocean and a decision that takes but a split second to implement. I know we are currently in the beta phase and that I could have been activated to use this +package facility without cost, but Neo has spent considerable time developing this program so that we can all the derive such pleasure from it that for me it made simple sense just to pay the 60 euros and get on with my life.

    So guys lets not loose sight of the many hours of enjoyment we get from all of Neo's efforts. 60 EURO's divided by 365 makes for a pretty cheap daily entertainment!!

    Cheers

    Pete

  12. On 8/27/2023 at 6:39 PM, 220hotwheels said:

    opax

    Hi Rolf

    I have had to move our conversation into the general forum in order to attach the promised screenshots. I hope you find them interesting.

    Well I have your passenger gangway system working beautifully now, albeit on just 2 planes at the moment, so attached are a couple of screenshots for you to take a look at.  

    The layout is called Trenton. It's only about 60% complete. I've attach a few extra screenshots to give you an overall idea of the layout. I hope you find them interesting

    Cheers 

    Pete

     

    Hallo Rolf

    Ich musste unsere Konversation in das allgemeine Forum verlegen, um die versprochenen Screenshots anzuhängen. Ich hoffe, Sie finden sie interessant.

    Nun, ich habe Ihr Passagier-Gangway-System jetzt wunderbar funktionieren, wenn auch im Moment nur in 2 Flugzeugen, also sind ein paar Screenshots beigefügt, die Sie sich ansehen können.

    Das Layout heißt Trenton. Es ist nur zu etwa 60 % fertig. Ich habe ein paar zusätzliche Screenshots beigefügt, um Ihnen eine allgemeine Vorstellung vom Layout zu geben. Ich hoffe, Sie finden sie interessant.

    Prost

    Pete

     

     

     

     

     

     

     

     

     

     

     

     

    Trenton Airport 01.jpg

    Trenton Airport 02.jpg

     

     

     

     

     

     

     

    Trenton Airport 03.jpg

    Trenton Freight Depot.jpg

    Trenton Town 01.jpg

    Trenton Town 02.jpg

    Trenton Town 04.jpg

     

     

    Trenton Airport 01.jpg

    Trenton Airport 02.jpg

     

    1 hour ago, opax said:

    Moin, 220hotweheels

    Hallo Pete, sieht super aus (and)(and)(and)(and)(and) die Fluggastbrücke hast du toll erweitert, gefällt mir. Bin schon sehr gespannt die Anlage Katalog zu finden.

    Hätte gerne ein Ticket für einen Flug nach Scham El-Scheich.

    Gruß Rolf

     

    Hallo Rolf

    Schön, dass Ihnen das Layout bisher gefallen hat. Leider müssen Sie darauf hinweisen, dass nur Flüge innerhalb Europas verfügbar sind und Sie äußerst klein sein müssen, um diese zu erwischen. Seit ich Ihnen die Screenshots geschickt habe, war ich damit beschäftigt, Änderungen vorzunehmen, es gibt jetzt 5 Flüge, die die Passagiergangway haben, und jeder hat jetzt Passagiere, die während der Ausschiffung und später bei der Einschiffung erscheinen. Während ich das geklärt habe, muss ich sagen, dass ich sehr beeindruckt war von Ihrer Fähigkeit, all die verschiedenen Komponenten zu finden und zusammenzubauen, um diese Passagierstege zu schaffen. Es braucht mehr als nur ein wenig Fantasie, um jede Komponente zu finden und auszuwählen, um ein so großartiges Endprodukt zu schaffen. Ich ziehe meinen Hut vor euch!!

    Das einzige andere Element, von dem ich auf meinem Layout etwas enttäuscht bin, ist die Möglichkeit, Rollweglinien in Gelb zu erstellen. Ich stelle fest, dass Ihre alle gerade Linien sind, was in Ordnung ist, ich kann sehen, wie ich diese erreichen kann, aber meine müssen gekrümmt sein, da mein Flughafen ziemlich verdichtet ist, also muss ich die Straßenmarkierungen verwenden, die natürlich nur weiß sind, ich habe noch keinen anderen Artikel im Katalog gefunden, der angemessen wäre. Ein weiteres Detail, das mir bisher entgangen ist, ist, dass das Gepäck die Rolltreppe des Gepäckwagens hinauffährt. Es ist kein Problem, die Rolltreppe in Bewegung zu setzen, aber bisher habe ich nicht herausgefunden, wie ich die verschiedenen Gegenstände nach oben und in das Flugzeug bringen kann. Ein bisschen mehr Kopfkratzen ist erforderlich, denke ich, wenn es überhaupt möglich sein wird.

    Prost

    Pete

     

     

  13. @opax

    Hi Rolf

    I have had to move our conversation into the general forum in order to attach the promised screenshots. I hope you find them interesting.

    Well I have your passenger gangway system working beautifully now, albeit on just 2 planes at the moment, so attached are a couple of screenshots for you to take a look at.  

    The layout is called Trenton. It's only about 60% complete. I've attach a few extra screenshots to give you an overall idea of the layout. I hope you find them interesting

    Cheers 

    Pete

     

    Hallo Rolf

    Ich musste unsere Konversation in das allgemeine Forum verlegen, um die versprochenen Screenshots anzuhängen. Ich hoffe, Sie finden sie interessant.

    Nun, ich habe Ihr Passagier-Gangway-System jetzt wunderbar funktionieren, wenn auch im Moment nur in 2 Flugzeugen, also sind ein paar Screenshots beigefügt, die Sie sich ansehen können.

    Das Layout heißt Trenton. Es ist nur zu etwa 60 % fertig. Ich habe ein paar zusätzliche Screenshots beigefügt, um Ihnen eine allgemeine Vorstellung vom Layout zu geben. Ich hoffe, Sie finden sie interessant.

    Prost

    Pete

     

     

     

     

     

     

     

     

     

     

     

     

    Trenton Airport 01.jpg

    Trenton Airport 02.jpg

     

     

     

     

     

     

     

    Trenton Airport 03.jpg

    Trenton Freight Depot.jpg

    Trenton Town 01.jpg

    Trenton Town 02.jpg

    Trenton Town 04.jpg

     

     

    Trenton Airport 01.jpg

    Trenton Airport 02.jpg

  14. 34 minutes ago, Phrontistes said:

    Hi Pete

    Nice layout, but that would be too confusing for me. I prefer to work with small layouts, but they should be right down to the last detail.

    The DONNER PASS is now also available as a video. Just look at my channel.

    https://www.youtube.com/@MBS-Phrontistes

    Kind regards

    Phrontistes

    Hi Phrontistes

    I fully understand. Kingston, the screenshots that I attached is one of my less complicated layouts. Fairmont, my first is the most complex followed by  Portland which has a fully functioning lock. Trenton, the one that I am working on now, will I hope, be somewhat more perfect as far as operational function is concerned as I plan to spend time experimenting with routes and the airport operation will be much slicker. My smallest layout "Woodridge" might be one of the first to get a routes makeover once I have got that element mastered.

    All the very best.

    Cheers

    Pete

  15. 1 hour ago, Phrontistes said:

    Hi Pete

    Perhaps an addendum: I have dealt almost exclusively with the controls and stage layouts that others have made. For example, take a look at Ernest's DONNER PASS, which I have provided with camera work. ID: D37AE594-7955-4B19-9072-52FDB259742F.

    Best regards

    Phrontistes

    Hi Phrontistes

    Thanks for that I'll take a look. In the meantime I have attached a few screenshots of one of my layouts that I hope you might find interesting. Whilst most of it works it certainly needs a lot of streamlining which may well bring it down in size but until I have gained enough expertise it will have to wait.

    Cheers

    Pete

    Screenshot Kingston 01-2022-04-12 11.03.36.jpg

    Screenshot Kingston 02-2022-04-12 11.03.36.jpg

    Screenshot Kingston 04-2022-04-12 11.03.36.jpg

    Screenshot Kingston 05-2022-04-12 11.03.36.jpg

    Screenshot Kingston 06-2022-04-12 11.03.36.jpg

    Screenshot Kingston 11-2022-04-12 11.03.36.jpg

    Screenshot Kingston 13-2022-04-12 11.03.36.jpg

    Screenshot Kingston 14-2022-04-12 11.03.36.jpg

  16. 1 hour ago, Phrontistes said:

    Hi Pete,

    I think not only a little while. It took me a few weeks to get to where I am now.

    About your EM:

    So it won't work out for logical reasons. I'll describe what you're doing here, namely a pointless roundabout:

    • You evaluate the event, a specific route has been activated/deactivated – but without querying whether it has just been activated or deactivated.
    • Regardless of whether it is activated or deactivated, you activate exactly this route under certain conditions, so you either activate it for the second time (don't do it because of the stack!) or you just deactivate it again.

    It may be that you have to evaluate the event Route has been activated/deactivated, but firstly you have to evaluate the condition "Route is active" (or not) and secondly you do something afterwards that should follow and do not manipulate the triggering route.

    Evaluate when a train enters a track contact and then decide which route should be activated (once!).

    I hope this will get you a little further.

    Best regards

    Phrontistes

    Hi Phrontistes

    Well at least now I know why it didn't work. That you took a few weeks to achieve your results and knowledge is quite impressive.  Without a clear manual to suggest different steps it all becomes a bit of a guessing game, but in a way that is party of the appeal although my real interest is in designing the layout, getting things to work properly is the icing on the cake. Thus far I have designed 4 layouts and am now on my 5th. In each many elements work, to  a point, but the overall effect of the layout is, I think quite good. In each I try to introduce something different from knowledge that I have gained but in doing so I tend to put to the back of my mind improvements to my EV knowledge. However as I gain more experience I do keep returning to the original layouts and making adjustments. My only pit fall is the size that each layout becomes. The smallest is just shy of 3000kb and the largest is over 5300kb. My computer copes well with all of these but It does restrict what I can share unless a member is happy for me to send a layout via email as an *.mbp. One other element that also restricts sharing is that on some of the layouts I have some bespoke trucks and trailers, courtesy of another member but they are too large to be considered for the catalogue. My ultimate aim is to produce video's of each so that they can be posted on YouTube, but that's for another day.

    Anyway I digress. When I look at some of the EV that you and other members produce I cannot but wonder just how you found the elements to choose in order to achieve your results. As you have already seen from my attempt to solve the routes issue, I simply started to look through the various sections of EV to try to find something that resembled a possible result. Clearly the obvious to me was not the answer. Now however, with your advice I might just get it sorted.

    Once again many thanks

    Kind regards

    Pete

  17. 8 hours ago, Phrontistes said:

    Hi Pete,

    Setting is ok, but means to construct a route for further use.

    No, a route can serve any train coming to the startpoint.

    To activate a (beforehand constructed) Route use the EM (perferred) like this:

    Screenshot2023-08-12215736.jpg.8afceb77e468eb641bf371ecbc83afb8.jpg

    In this example, I ensure that trains enter a double-track station primarily on track 1, otherwise on track 2, but prevent two trains from occupying the two tracks in the same direction because that led to a deadlock if a countertrain comes. But that's just an example of how routes can be activated under certain conditions with the help of the EM.

    Or - second possibility - you click here to activate a route (once because of the stack):

    Screenshot2023-08-12215522.jpg.890673543b3700dc81c4eaa09d27c5d6.jpg

    Do so by EM. Here one more example:

    Screenshot2023-08-12222720.jpg.968d5b23d5657f32fe35bbd08a33a130.jpg

    Look here, what happens when the Timer expires, the blocked-variable gets false (because the countertrain has retracted) and the direction-variable is set to depot:

    https://www.youtube.com/watch?v=flw_ZIcrabk

    Here you can see, that there is a stack. Route 6-1 and routes 1 C-->E / 2 E-->C are crossing (see video). They are therefore only released one after the other by the program. And it is possible that the next train again reserves Route 6-1 (Stack!), which will be released as recently as the Train from the Depot is back on the countertrack.

    Here the same situation as mbp:

    Routes Example.mbp 479.73 kB · 0 downloads

    Open the routes-window (F5) and watch the trains move.

    Variable names and comments are largely (but not entirely) in English.

    I hope I was able to promote your understanding of routes.

    Routes are great and reliably prevent trains from colliding. No signals or switches have to be set manually or via EM.

    Kind regards 

    Phrontistes

     

    Hi Phrontistes

    Well you make it all seem so simple and very much more reliable and professional than my feeble attempt using lots of signals, timing and switches. It is, however going to take me a little while to work through all of the information that you have sent to me and to watch the video so I didn't want you to think that I was ignoring your most generous advice. Since our last conversation I did try to come up with a solution myself, attached screenshot, but alas it didn't work so hopefully with your guidance and advice I'll get this issue sorted finally and in doing so add considerably to my knowledge base. Many thanks once again.

    Cheers

    Pete

    Screenshot C-1 route 1 activated.jpg

    Screenshot C-1 route 1 deactivated.jpg

  18. 21 minutes ago, Phrontistes said:

    I can imagine where the problem lies. With routes, you have to be very careful to only activate them once and not (accidentally) multiple times. If you have set the defer request option (see picture), the program puts all requests on a stack and processes then stack. This has (supposedly) strange consequences.

    Screenshot2023-08-12195456.jpg.824e0f9a178a8af7810c3f2ba79d9eff.jpg

    The routes work absolutely flawlessly if you use them correctly.

    Kind regards

    Phrontistes

    I'm confused, and clearly not using "routes" correctly. I assumed that setting a route simply meant clicking on the routes icon at the bottom of the screen,  select the train and then simply list the route by means of moving from one signal or TC, (waypoints) to another until that part of the route in question was complete. I have set the route for each train in 2 parts. One leaves the terminal and ends just before the first VD. The second starts after the train has left the last VD and runs through to the freight terminal. Each train begins once it's relevant signal has been switched. I was unaware that it was to activate said route in the EV as well. I can now see the relevant section for activate or deactivate a route but no where have I come across the defer picture that you have sent.

    Once again I have attached two more screenshot of one of the routes and would welcome your further advice as to the proper method of activating both.

    Cheers

    Pete

    Screenshot C1-1 route 1.jpg

    Screenshot C1-1 route 2.jpg

  19. 23 minutes ago, Phrontistes said:

    Hello everyone,

    Pete may have a logic problem that cannot be pinpointed with event tracking, which reveals syntactical errors.

    Incidentally, you would recognize an error in the event tracking immediately, because it then stops and shows you the error in red. If you click on the red line, you are in the event where the error is.

    Kind regards

    Phrontistes

    Thanks for that. At least I can now utilise F12 fully. That said on the rare occasions that I have used it, nothing came up red.

    Pete

  20. 59 minutes ago, Phrontistes said:

    Hi Pete

    Why do you have to switch switches when you use routes? I think it would be easier you set routes depending on the train. It can end in chaos if you activate routes and switch switches at the same time.

    Best regards

    Phrontistes

    Simply because I have found that after setting a route, with trains in particular, that junctions are more often than not ignored. I've taken another screenshot, this time of the junction in question and showing the route for a particular train, the last one to negotiate this junction. When it arrived at said junction it simply followed the path of the previous train.

    Pete

    screenshot of one route.jpg

  21. 23 minutes ago, Herman said:

    Hello, 220hotwheels , it is difficult for us to see what the problem is now, we lack extra info. Did you use the event trace F12 to locate the error.
    Best regards, Herman

    Hi Herman

    No I have not. I have run event trace before but frankly was not able to understand where and when a problem was listed. I think the term most commonly used in my case when it comes to the more technical side of this wonderful pastime is "not the brightest cookie in the jar".  I simply keep going through the EV that I have created until I find the error.

    Not great but it does eventually work.

    Pete

     

     

  22. I spoke too soon. After running the layout for over 30 mins the problem is still there but no where in that part of the EV does it list any vehicle as "empty" in other words in a VD. The fact that one is in a VD still affects the TC instruction, back to the drawing board for a few m ore experiments.

    Cheers 

    Pete

  23. Hi Guys

    Well once more many thanks to Herman, Phrontistes and Prinz. With your collective help my problem would seem to now be solved, although it is early days yet. I've attached a screenshot of the latest EV which encapsulates each piece of advice you have supplied plus for good measure something that I thought about earlier, i.e. the Active route element.

    I'll now introduce this into another section of my EV that had similar problems but that I got round it with 6 different TC, one for each train. Oh the joys of collective minds, especially those with much greater knowledge than mine!!

    Cheers

    Pete

    EV revised.jpg

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