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Beiträge erstellt von 220hotwheels
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1 hour ago, EASY said:
Hi Pete,
I had made a mistake in the definition for the model
Ich hatte einen Fehler bei der Definition des Modells gemacht
You can imagine the animation like a movie. A "frame" is like a single image in a movie. The speed at which an animation is played is specified in "fps" (frames per second). So if an animation is 24 frames long and is played at 24 fps, the animation lasts 1 second, with 72 frames and 24 fps it is 3 seconds. These two parameters (number of frames and fps) can only be set by the model maker.
Du kannst dir die Animation wie einen Film vorstellen. Ein "frame" ist wie ein Einzelbild im Film. Die Geschwindigkeit mit der eine Animation abgespielt wird, wird in "fps" (frames per second [Bilder pro Sekunde]) angegeben. Wenn also eine Animation 24 frames lang ist und mit 24 fps abgespielt wird dauert die Animation 1 Sekunde, bei 72 frames und 24 fps sind es 3 Sekunden. Diese beiden Parameter (Anzahl der frames und fps) können nur vom Modellbauer festgelegt werden.
So if you want the animation to run more slowly, the model maker must redefine the parameters in the model, you as the user of the model have no influence on this.
Wenn also die Animation langsamer langsamer ablaufen soll, dann muß der Modellbauer die Parameter im Modell neu festlegen, du als Anwender des Modells hast darauf keinen Einfluss.Kind regards
EASY
Hi Easy
Many thanks for the above clarification. My knowledge of fps was definitely limited to the realisation that in order to have a smooth picture flow 30 plus fps was necessary. I had not appreciated that individual components also required to have the fps set. As they say, a day without leaning is a day lost.
Thanks once again
Kind regards
Pete
Hallo Easy
Vielen Dank für die obige Klarstellung. Mein Wissen über fps beschränkte sich definitiv auf die Erkenntnis, dass für einen reibungslosen Bildfluss 30 plus fps erforderlich sind. Ich hatte nicht bedacht, dass auch die einzelnen Komponenten die Einstellung der fps benötigen. Wie man so schön sagt: Ein Tag ohne Neigung ist ein verlorener Tag.
Nochmals vielen Dank
Mit freundlichen Grüßen
Pete
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12 hours ago, EASY said:
Hello,
... That's not quite right.
I have uploaded 2 designs with 2 different length animations (with the same fps setting)
"DS 24fps 24frames" 987ACF78-FB3E-4570-91FD-CA1ABAEB2B88 -> 1 second for rotation
"DS 24fps 72frames" DFFC37FF-E243-4100-ACE7-7C59821BA17B -> 3 seconds for rotationPS But it should also work with a variable fps definition with a constant number of frames...
Gruß
EASYHi Easy
Just had time to play about with your demo's. After a little while I got the 3 seconds version working fine but the 1 second version would not connect to the track.
Anyway, the latter is great. To be honest I don't really understand the technicality but by playing around with the switch position I have managed to achieve quite a nice result.
setting 0 = 0 and no circular selected
setting 1 = 0.15 circular selected, 2 = 0.25, 3 = 0.5, 4 = 0.75, 5 = 0.9, and 6 = 1
Whether the speed can be slowed further I do not know, my ability ran out after setting the switch positions.
Anyway, many thanks for your recommendation.
Kind regards
Pete
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2 hours ago, Roter Brummer said:
Hallo Pete,
da es sich bei der Drehspur im Prinzip um eine Drehscheibe handelt, kann die Geschwindigkeit nicht verändert werden. Selbst eine Anpassung der Animations-Geschwindigkeit im Modell würde keinerlei Änderung bewirken.
Viele Grüße
BrummiHello Pete,
as the turntable-track is basically a turntable, the speed cannot be changed. Even adjusting the animation speed in the model would not result in any change.Best regards
BrummiHi Brummi
Thanks for that, it's a shame but I fully understand. It was worth a shot anyway. Perhaps if I send everyone to the pub first then the turning speed would not be so noticeable !!!!
Best regards
Pete
Hallo Brummi
Vielen Dank dafür, es ist schade, aber ich verstehe das sehr gut. Einen Versuch war es trotzdem wert. Vielleicht, wenn ich alle erst einmal in die Kneipe schicke, würde die Abbiegegeschwindigkeit nicht so auffällig sein !!!!
Mit freundlichen Grüßen
Pete
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On 6/10/2024 at 4:32 PM, 220hotwheels said:
Hi Brummi
Just wanted to let you know that your recommendation works perfectly. I set the VT track position 1 to 0.9 and as you can see from the attached screenshot its perfect. This is going to allow so much flexibility in trying to create added realism.
Thanks once again.
Pete
Hallo Brummi
Ich wollte Sie nur wissen lassen, dass Ihre Empfehlung perfekt funktioniert. Ich habe die VT-Track-Position 1 auf 0,9 gesetzt, und wie Sie auf dem beigefügten Screenshot sehen können, ist es perfekt. Dies wird so viel Flexibilität bei dem Versuch, zusätzlichen Realismus zu schaffen zu ermöglichen.
Nochmals vielen Dank.
Pete
Hi Brummi
I wonder, would it be possible to add a speed control to the rotation thereby allowing a more gradual turn?
Pete
Hallo Brummi
Ich frage mich, ob es möglich wäre, die Rotation mit einem Geschwindigkeitsregler zu versehen, der eine allmählichere Drehung ermöglicht.
Pete
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5 hours ago, 220hotwheels said:
Hi Brummi
Many thanks for getting back so quickly and for the example. It certainly looks as though I should be able to adapt this for my needs and I think it will have more long term benefits too as I am sure it might be possible to replace the deceleration contact when used to control a stop for people. It has always bugged me that when they stop, as if to talk to someone they do not rotate to face the person in question. Now with your virtual gismo that looks as though it too will be possible. I'll spend some time playing around with this this evening and see what happens.
Once again many thanks for both the gismo itself and for getting back with a solution to my request.
Kind regards
Pete
Hallo Brummi
Vielen Dank für die schnelle Rückmeldung und das Beispiel. Es sieht auf jeden Fall so aus, als ob ich dies für meine Bedürfnisse anpassen könnte, und ich denke, dass es auch langfristig Vorteile haben wird, da ich sicher bin, dass es möglich sein könnte, den Verzögerungskontakt zu ersetzen, wenn er verwendet wird, um einen Halt für Personen zu kontrollieren. Es hat mich immer gestört, dass sie sich beim Anhalten, wenn sie mit jemandem sprechen wollen, nicht zu der betreffenden Person drehen. Mit Ihrem virtuellen Gismo sieht es so aus, als ob auch das möglich sein wird. Ich werde heute Abend ein wenig damit herumspielen und sehen, was passiert.
Nochmals vielen Dank sowohl für das Gismo selbst als auch dafür, dass Sie eine Lösung für meine Anfrage gefunden haben.
Mit freundlichen Grüßen
Pete
Hi Brummi
Just wanted to let you know that your recommendation works perfectly. I set the VT track position 1 to 0.9 and as you can see from the attached screenshot its perfect. This is going to allow so much flexibility in trying to create added realism.
Thanks once again.
Pete
Hallo Brummi
Ich wollte Sie nur wissen lassen, dass Ihre Empfehlung perfekt funktioniert. Ich habe die VT-Track-Position 1 auf 0,9 gesetzt, und wie Sie auf dem beigefügten Screenshot sehen können, ist es perfekt. Dies wird so viel Flexibilität bei dem Versuch, zusätzlichen Realismus zu schaffen zu ermöglichen.
Nochmals vielen Dank.
Pete
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1 hour ago, Roter Brummer said:
Hello 220hotwheels,
mit einer im Gleiseditor selbst modifizierten Drehspur geht das. Ich habe dazu ein kleines, nicht ganz ernst zu nehmendes Beispiel angehängt.
This is possible with a turntable track modified in the track editor itself. I have attached a small example that is not to be taken entirely seriously.
Drehspur.mbp 7.35 kB · 2 downloads
HG
BrummiHi Brummi
Many thanks for getting back so quickly and for the example. It certainly looks as though I should be able to adapt this for my needs and I think it will have more long term benefits too as I am sure it might be possible to replace the deceleration contact when used to control a stop for people. It has always bugged me that when they stop, as if to talk to someone they do not rotate to face the person in question. Now with your virtual gismo that looks as though it too will be possible. I'll spend some time playing around with this this evening and see what happens.
Once again many thanks for both the gismo itself and for getting back with a solution to my request.
Kind regards
Pete
Hallo Brummi
Vielen Dank für die schnelle Rückmeldung und das Beispiel. Es sieht auf jeden Fall so aus, als ob ich dies für meine Bedürfnisse anpassen könnte, und ich denke, dass es auch langfristig Vorteile haben wird, da ich sicher bin, dass es möglich sein könnte, den Verzögerungskontakt zu ersetzen, wenn er verwendet wird, um einen Halt für Personen zu kontrollieren. Es hat mich immer gestört, dass sie sich beim Anhalten, wenn sie mit jemandem sprechen wollen, nicht zu der betreffenden Person drehen. Mit Ihrem virtuellen Gismo sieht es so aus, als ob auch das möglich sein wird. Ich werde heute Abend ein wenig damit herumspielen und sehen, was passiert.
Nochmals vielen Dank sowohl für das Gismo selbst als auch dafür, dass Sie eine Lösung für meine Anfrage gefunden haben.
Mit freundlichen Grüßen
Pete
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@Roter Brummer Hi Brummi
Having started to use your virtual turning track I have to say that I now find it much easier to use than I had first thought and in many ways it is simpler as a layout piece than using Lua script.
One thought I have had that, if possible, would greatly add to the realism. Is it possible to modify this item so that it performed similarly to that of a turntable. In other words a person could stop, turn either left or right to a specified degree then either rotate back to the original position before continuing or rotate the remaining degrees so that the would then have completed a 180 degree turn ready to retrace their steps.
With such a feature it would mean that a person could stop, turn to talk to someone on their left or right before returning to their original point to continue on their route or as previously mentioned rotate so that they retrace their steps.
Perhaps I am letting my imagination run wild here but it's just a thought.
Kind regards
Pete
Nachdem ich begonnen habe, Ihr virtuelles Drehgleis zu benutzen, muss ich sagen, dass ich es jetzt viel einfacher finde, als ich zuerst dachte, und dass es in vielerlei Hinsicht einfacher ist, als ein Lua-Skript zu benutzen.
Ein Gedanke, den ich hatte, würde, wenn möglich, den Realismus stark erhöhen. Wäre es möglich, diesen Gegenstand so zu modifizieren, dass er ähnlich wie eine Drehscheibe funktioniert? Mit anderen Worten: Eine Person könnte anhalten, sich entweder nach links oder nach rechts bis zu einem bestimmten Grad drehen und dann entweder in die ursprüngliche Position zurückkehren, bevor sie weiterfährt, oder die verbleibenden Grad drehen, so dass sie dann eine 180-Grad-Drehung vollzogen hätte und bereit wäre, ihre Schritte zurückzuverfolgen.
Mit einer solchen Funktion könnte eine Person anhalten, sich umdrehen, um mit jemandem links oder rechts von ihr zu sprechen, bevor sie zu ihrem ursprünglichen Punkt zurückkehrt, um ihre Route fortzusetzen oder, wie bereits erwähnt, ihre Schritte zurückzuverfolgen.
Vielleicht lasse ich hier meiner Fantasie freien Lauf, aber das ist nur ein Gedanke.
Herzliche regards
Pete
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1 hour ago, SualokinK said:
Hallo Zusammen,
die Transportgruppe hat einen neuen Fahrzeugtyp in Dienst gestellt:
LKW-4-Achser
Es gibt zwei Kategorien mit jeweils vier Varianten
Lenkrad Rechts
- MB Actros Design „Adler“
- MB Actros Design „Eagle“
- Renault Magnum Design „Adler“
- Renault Magnum Design „Eagle“
Lenkrad Links
- MB Actros Design „MBS“
- MB Actros Design „Nikolaus“
- VOLVO Farbe blau
- VOLVO Farbe rot
Die Modelle habe die üblichen Animationen, auf den Sitzen sind Kontaktpunkte für die „Besatzung Renault Magnum“ und eine Cockpit-Kamera.
Die Modelle sind als Entwurf unter der ID 200AAD2C-ECBB-42DB-82DE-3827842196C7 eingestellt und wer möchte, darf sie sich gerne einmal ansehen.
Schöne Grüße
SualokinKHi Klaus
Perhaps I am a little biased when it comes to these trucks but I have to say that you have once again excelled yourself in producing such a great fleet of vehicles for all to enjoy.
Pete
Hallo Klaus
Vielleicht bin ich ein wenig voreingenommen, wenn es um diese Lastwagen geht, aber ich muss sagen, dass Sie sich wieder einmal selbst übertroffen haben, indem Sie eine so großartige Fahrzeugflotte für alle geschaffen haben.
Pete
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4 hours ago, Roter Brummer said:
Hi Brummi
Great alternative to Herman's solution using Lua text and nicely presented. I'm sure there will be many, including myself that will make great use of this alternative, many thanks.
Pete
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18 minutes ago, SualokinK said:
Hello everyone,
The police force has now been released and is available in the catalog.
@Neo: Thank you for that.
Kind regards
SualokinKHi Klaus
Great news, congratulations and many thanks to @Neo too.
Pete
Hallo Klaus
Tolle Neuigkeiten, herzlichen Glückwunsch und vielen Dank auch an Neo.
Pete
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Hi to you both
Just to let you know that having implemented your recommendations all is working perfectly. Another tick in the learning curve box, so time to move on and try to find the next problem that I can create that needs outside help. What would we do without the brilliant help from the forum!!!!
Pete
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36 minutes ago, Goetz said:
in addition to Eggus correct suggestions ...
a single switch would suffice.
It has two conditions, perfect to alternate between two scenarios.Hi Goetz
Thanks for that, one less bit to have to keep tabs on.
Pete
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42 minutes ago, Eggu said:
Seems I did not understand your question in full detail.
I tried to answer your question1) yes, you can activate one set of instructions by putting these instructions in one module, and then activate/deactivate the complete module with the proper action (activate/deactivate action/module).
2) you can put another set of instructions in a second module and can deactivate/active this module in the the same way, but in reverse (one module active, the other inactive, and vice versa).
Regards EgguThanks Eggu, now that makes total sense. I can implement that without a problem, I think. Why is it that the obvious answer is always right in front of you but you just don't see it until someone points it out.
Anyway, thanks again for getting back so quickly with the right solution.
Pete
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25 minutes ago, Eggu said:
Hi Eggu
Thanks for that although if I'm absolutely honest I don't really understand quite what you are suggesting for the action event. To activate or deactivate manually is not an issue as can be seen in the screenshots above.
Kind regards
Pete
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On 5/5/2024 at 1:21 PM, Goetz said:
would a replacement track work for you?
Berthing Experiment double track move.mbp 7.71 kB · 5 downloads
kind regards
GoetzGood morning Goetz
I wonder if I might trouble you once more in order to pick your brains, so to speak.
Berthing the ship is now sorted and working perfectly. I have two distinct parts to the unloading and subsequent loading of said container ship.
The first part has the ship arriving, docking and then discharging 10 containers after which it loads 12 containers before going on its merry way.
The second part has the same ship returning, docking and then discharging the 12 containers before loading the 10 ready to begin the round trip all over again.
So far so good. In an effort to try to distinguish between the 2 trips I introduced both a switch and separate trigger for each different arrival. So let us say that arrival 1 triggers switch 1 with the condition that the trigger is in position 2 ( the trigger is an SX1 that moves between two stops stop 1 and stop 2).
Unfortunately this does not work while both sets of instructions in the EV are "live". If I deactivate one set of instructions then all is perfect and visa versa.
So my question to you, with your vast knowledge of these matters., is can I program in my EV to deactivate one set of instructions whilst the other is running and then reverse this action, or do I need to rethink my EV. I have attached three screenshots of the EV to show how the process is set to work.
Kind regards
Pete
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Hi Phil
I commiserate with your problem. I have always found it necessary to play catchup with the latest program/my computer performance, but I think Neo has a good point. Check to see which GPU you are using for MBS. My computer has 2. The first GPU 0 is the Intel UHD, I don't use that for MBS. the second is GPU1 a Nvidia GeForce RTX4070 12GB and it is this one that I use for MBS. My computer also has 32GB of RAM. When running MBS I find that the graphics card fluctuates between 4% and 60% which gives me an fps range between 35 and 60, which is fine for the large layouts that I tend to work on. I also have 2 year old laptop with only 8GB of RAM and a much older NVidia GeForce graphics card. Both have Windows 11 but if I try to run my layouts on the laptop then performance is absolute rubbish in comparison.
The point I make is that the higher the spec of your computer the better it will run MBS.
Hope this helps
Kind regards
Pete
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1 hour ago, Roter Brummer said:
Hallo zusammen,
ich habe mein Bespiel so erweitert, dass das Container-Schiff sehr sanft am Kai anlegt. Ein bisschen Ausschmückung durfte auch nicht fehlen.
Schiffsanleger 2.mbp 35.56 kB · 5 downloads
Hello everyone,
I have extended my example so that the container ship docks very gently at the quay. A bit of decoration was also a must.
HG
BrummiHi Brummi
Great solution. It's amazing that one problem can be solved in so many different ways but I suppose the basics are all very similar. The added scenery is a nice touch.
Kind regards
Pete
Hallo Brummi
Großartige Lösung. Es ist erstaunlich, dass ein Problem auf so viele verschiedene Arten gelöst werden kann, aber ich nehme an, die Grundlagen sind alle sehr ähnlich. Die hinzugefügte Kulisse ist eine nette Idee.
Mit freundlichen Grüßen
Pete
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Hi Goetz
It sure would and it certainly does, see attached. This reminds me of that age old saying "great minds think alike", we'll forget about the last part of that saying.
Kind regards
Pete
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To @Phrontistes, @Herman
Hi Guys
Thanks for the kind words, the screenshots show roughly half of the layout. Incidentally Herman this is the layout that started as the trial for rotating people for which you so kindly sent me the Lua script. The layout is called "On The Move" in which everything that can move does move. Its proving to be quite a challenge at times, but still lots of fun.
I think I have just about sorted the berthing issue by using a dummy track section. Just a few more experiments to go and if all does go well then I'll post the full solution.
Kind regards
Pete
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Hi to all for your replies, @Eggu,@Phrontistes, @Goetz and @Roter Brummer
Many thanks to you all for taking the trouble to reply to my question.
I had already realised that the simple solution was to move the track on which the ship moved rather than move the ship itself. My issue there is that the port area in my layout is principally a narrow inlet, see attached screenshots, and the track in and out will be used by two other ships. I have managed to modify the track to allow the ship to berth on it's own but unless I can solve the side movement without having to move the track itself then my only solution is for the vessel to back out so far before connecting to the main track in order to proceed along the inlet to the basin area where it can turn ready to set forth on its journey.
The irritation thus far is that the basic principle of operation works but it requires this final minor twitch of the ship in order to ensure it is perfectly aligned on the main track. If Lua code is the answer then I will have to look into that but whatever solution I come up with need to work every time and not just some of the time. During my deliberations I found that when the ship stopped on the main track the x,y,z, position might vary minutely one time to another. So too after the side movement with SX2, upon returning to the main track the x,y,z, positions could be different again and I can't explain this.
One thing that I will try is to add a dummy track in parallel to the main berthing track. As the main track moves to berth the ship the dummy moves with it to replace the main track ready for either of the other two ships to navigate the inlet. When I want to return the container ship to the main track the dummy will be replaced by the main section.
I'll let you all know if this works.
Once again many thanks for your thoughts.
kind regards
Pete
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Hi
I'm a little puzzled about the following:
A vessel pulls into port, stops. It is then moved sideways to the berth and stops. After a period of time, in this experiment 10 seconds, it is then moved back to the original track and given the instruction to continue on its merry way. All works perfectly upto the point of its continuation of its journey. Once back on the main track it simply refuses to move unless it is given the most minor of nudges.
My conclusion is clearly that I have got something wrong but having spent several hours experimenting I am still no further on. I'm hoping that a fresh, and more experienced set of eyes, might be able to show me the errors of my ways.
Puzzled Pete
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42 minutes ago, SualokinK said:
Hello everyone,
the sprinters and the 7.5 t delivery trucks have now been released.
Many thanks toNeofor that.
Kind regards
SualokinKHi Klaus
That's great, many thanks to you firstly for actually doing all the hard work in producing such great models and secondly to Neo for accepting all of the additions and modifications into the catalogue. It now feels that the catalogue is beginning to offer a little more continuity between models with such as personnel suited to different situations with many more models. It allows we mere mortals with no ability to create actual models to use our imagination to a greater extent when using those created by others.
Brilliant.
Cheers
Pete
Hallo Klaus
Das ist großartig. Vielen Dank an Sie, erstens für die harte Arbeit, die Sie bei der Herstellung solch großartiger Modelle leisten, und zweitens an Neo, der alle Ergänzungen und Änderungen in den Katalog aufgenommen hat. Ich habe das Gefühl, dass der Katalog jetzt ein wenig mehr Kontinuität zwischen den Modellen bietet, mit Personal, das für verschiedene Situationen geeignet ist, und mit viel mehr Modellen. Es erlaubt uns Normalsterblichen, die nicht in der Lage sind, echte Modelle zu erstellen, unsere Vorstellungskraft in größerem Umfang zu nutzen, wenn wir die von anderen erstellten Modelle verwenden.
Brillant.
Prost
Pete
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9 minutes ago, Goetz said:
your
are fine, Pete.
Just ensure that all tracks within the objects are active and the junction has no switch settings.Brilliant, many thanks
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15 minutes ago, Goetz said:
Hello Pete,
The roads should have no switch points.
There shouldn't be anything which you could set to a correct position.Just ensure that you have a sufficient number of waypoints. I recommend one contact behind each exit of all crossings or junctions.
Now you can write a list of waypoints to follow for any vehicle. More waypoints speed up the transfer of the list, because the denser grid results in fewer options at each junction, making path finding significantly faster.Kind regards
GoetzThanks Goetz
I think I was already warming to that particular solution although it will mean making quite a number of changes at places where the road splits to sent vehicles through different portals to different destinations but with careful planning I am sure there are preformed road sections that can be made use of instead of the self created junctions.
Where the problem would arise is when there are road sections with laybys, for example at a station, I don't think there are pre set sections that are suitable so I might have to stay with my manually constructed junctions in order to cope so that taxis and buses can enter and exit independently. This, so far, has not presented an issue as every vehicle using such junctions is set on a round trip. I'll just have to make sure that any vehicle with its route set in my EV stays away from those particular road sections.
So, time to make some changes. Thanks once again
Kind regards
Pete
Creativity issue
in [International] Problems and solutions
Geschrieben
Hi Simon
I'm really sorry to hear of your dilemma. I know we all say that this sort of situation won't happen to us as we are constantly backing up but, hey life is a b----r, as they say and yes we are all probable guilty of overlooking a most important backup. I personally go over the top. I backup via MBS, I back up to my computer, I then copy all files to an encrypted portable hard drive as well as backing up the whole computer to another hard drive once every month. Yep, way over the top, but then when you've been there and lost stuff you don't want to make the same mistake again.
Not too sure what you are asking for. Can you be more specific and I'm sure help will follow. I have it at the back of my mind that you sent me at least one of your layouts so will look back through my files and see what I find. If I find anything do you want me to send you it?
Pete