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Beiträge erstellt von 220hotwheels
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1 hour ago, prinz said:
You can do this in EV, but not with a block action. Only directly in Lua you can specify the limits. Don't be afraid about Lua. You only need a Skript-block element in Lua with the desired action. E.g.:
$("YY104 ERY Fire engine ").animations["Drehen"]:play(0, 1, 0, 0.65)
The syntax is:
$("Objectname") -- is the object for the actions
. -- means, next follows a property of the object
animations -- the property animation is requestet
["Drehen"] -- the "Drehen"-animation is requestet
: -- introduce an action request
play -- play the animation with max. 5 parameters (here 4: (0, 1, 0, 0.65) )
- parameter 1 = start position with 0 (=start), 1 (=end) or -1 (=actual)
- parameter 2 = direction. 1 = forward, -1 = backward
- parameter 3 = start position (between 0 and 0.9)
- parameter 4 = end position (between start position and 1)
- parameter 5 = tempo (1 = standard, e.g. 0.5 = half, 2=double)To play the animations back to start position, you can use the normal animation-block in EV.
Here is the modified test layout:
Fire engine test layout2.mbp 5.53 kB · 2 downloads
Nice day
WolfgangHi Wolfgang
Very many thanks for taking the trouble to provide me with a solution to my problem. It really is brilliant. Clearly the key is knowing, understanding and being able to execute Lua, something that I have no real understanding of. One element that I would like to change in your demo is the direction of rotation of the turntable owing to the fact that in my layout there are some old garages to the left of the fire engine so if this were to turn in the opposite direction it would miss these.
All of that said I should also mention that a very good friend of mine has also provided me with a solution which also works perfectly and takes account of the garages. So now I have 2 solutions, both of which offer a different approach but nevertheless each has opened my eyes to alternative possibilities which will not only come in handy with this layout but will also help me greatly with other scenarios by enlarging my knowledge of how to approach certain problems, so once again very many thanks.
Kind regards
Pete
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following on from my initial request and in an effort to clarify the issue.
In properties for this model I need to be able to set Neigung to a 0.2 limit in forward motion, Drehen to 0.65 in forward motion and ausfahren to 0.2 also in forward motion. In the reverse operation all 3 need to reset to 0.
Clearly this can be done in the properties window but I need to be able to make this happen via my EV and as yet cannot see how this can be done. I feel it must be possible otherwise what is the point of having these elements move in the first place, setting them manually rather defeats the object somewhat.
All suggestions will be gratefully received
Pete
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Hi
In my present layout I am utilising, amongst others, model Fire Engine ladders 18 (by seehund). Whilst I can set each of the components manually to achieve the correct position for each component I cannot find out how to do this in my EV. Setting the out outriggers (stuetzen) is easy enough but I also need to set the following to specific points Drehen to 0.65, Neigung to 0.2 and ausfahren to 0.2. This then allows for everything to look right in the layout, see attached screenshot.
I have attached a test layout for the purpose of getting this right but thus far without any success. If anyone can point me in the right direction I would be most appreciative.
Kind regards
Pete
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8 minutes ago, SualokinK said:
Hi 220hotwheels,
fmkberlin and seehund are not the same person.
If you double-click on the name, you can see when the user was last active in the forum.
For seehund that was 4 June 2018.The models have been in the catalogue for longer. The models were converted to the new lighting system and released on the same day in September.
Schöne Grüße
SualokinKMany thanks for the information. Once again I have learnt something today which will hopefully help me not to make the same mistake again.
Best regards
Pete
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37 minutes ago, SualokinK said:
Hi Sualokink
So I believe from HWB Berlin. I had noted that the model along with several others was accepted into the catalogue in September of last year. I am a little curious, was fmkberlin and seehund one of the same as both seem to add items to the catalogue on the same day or was that just a coincidence?
Best regards
Pete
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@seehund Hi
I am using several of your great model fire engines in my current layout, see attached screenshot. This layout is based on road traffic utilising right hand drive and whilst I realise that I need to compromise using many of the models in the catalogue which are currently only left hand drive this is a fact that can easily live with, although @SualokinKhas very kindly provided me with several right hand drive versions of his wonderful models. Anyway I digress somewhat. The purpose for my message is to see if it would be possible for you to supply, I believe it is called "swap texture" for one of your fire engine models, the one mentioned above. I have managed to modify each of the others by using a text box below the front windscreen, as per screenshot, and to do the same for the number plates but I cannot do this for the WLF model so if there is any possibility of making the required change to this model as well that I would be most grateful.
Living in hope.
Kind regards
Pete
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1 hour ago, SualokinK said:
Hello everyone,
The police force’s vehicle fleet was expanded.
Sprinter Police
Two models (Police, Federal Police) with 3 variants
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Box : can be filled with any insert material.
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MTF : Crew Transport Vehicle – with benches and luggage compartment
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KmF : Command vehicle – with table, seating area and material room
Has been uploaded to the catalog as a draft under ID 2FAB1E19-D85D-4621-B643-AF0D894BCE1F .
Quad Police
Two models
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Quad Police (Standard)
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Quad BP ( Federal Police )
Also uploaded to the catalog as a draft under ID 9786CB5B-955C-43B1-B0F4-C1781FCD7AEE .
The “Quad Trailer Police” can be used to transport the quad, which is preferably pulled by the “Sprinter Police”.
And finally
Quad trailer police
Two models (Police, Federal Police ) with 2 variants
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Quad trailer short
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Quad trailer long
The “Quad Trailer Short” can be used to transport one “Quad Police” and the “Quad Trailer Long” can be used to transport two “Quad Police”.
Here too the ID 4682E7E6-A954-4730-AAEF-98D06C40ADDE for the design in the catalog.
The “Quad Trailer” has a contact point.
This allows you to place a virtual track on the trailer using the contact point from the catalog (→ Additional → Contact point) and drive the “Quad Police” onto the trailer.
I almost forgot:
Of course there is also a driver for the quad in “police uniform”.
It has the ID B28D1536-6F6A-4B86-9460-7DE3483966D5 for the design in the catalog.
If you feel like it, you are welcome to look at the models and comment.
Best regards,
SualokinKHi Sualokink
Yet more great models from the Sualokink stable. As yet I have not had time to check them out fully but hopefully that will be rectified later this evening. I can now update my police station with additional modern equipment. As always a right had drive version would be perfect but then it's not a perfect world anymore!!!!
Best regards
Pete
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Hi to all my fellow MBS enthusiasts.
This may seem like a very basic question but can anyone please tell me how to enable or disable the steam particle for, example, the above loco, in Event Management.
Clearly it is possible to manually do so in properties but I am wanting to do this automatically through the EV.
Kind regards
Peter
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Thank you @Sualokink, thank you @Neo. All is now working perfectly.
Best regards
Pete
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1 hour ago, SualokinK said:
I seem to be slowly becoming senile.
I was sure I'd tried every variation. I guess I hadn't.
Excuse me pleaseNeothat I have to ask you again for permission
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I seem to be slowly going senile.
I was sure I'd tried all the variations. I guess I haven't after all.
Sorry @Neo that I have to ask you again for the release.Best regards,
SualokinKYou and me both. I simply put it down to yet another senior moment, I have lots of those, but it does cover a multitude if things.
Best regards
Pete
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Hi Sualokink
I notice that the door mirrors have now been attached to the RS3 version and work perfectly when the doors open but as yet none of the doors work with the RH drive version. No doubt you have this in hand but just in case I thought it worth mentioning.
Best regards
Pete
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Hi Sualokink
Well you've doner it yet again. Another superb model to add to your ever growing stable of wonderful models. A special thank you for the right hand drive version which is very much appreciated.
Best regards
Pete
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2 minutes ago, 220hotwheels said:
Having looked into this I can see my mistake, it should be a number and not a keyword. The sole purpose for this TC is to stop vehicles entering the level crossing if the way ahead is not clear, i.e. if the traffic light 'A' Nunthorpe Road is red. I've now made the correction.
Many thanks
Pete
Hi Goetz
I have also noticed that due to so much meddling with the Bentley I seem to have a train or two out of position. This has now been corrected. You will also no doubt have numerous large question marks for both 2 trains, their carriages and a couple of cars. If this is any issue I can supply the appropriate file to correct this anomaly. These are The Flying Scotsman, The Mallard, and 2 BMW cars.
Kind regards
Pete
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1 hour ago, Goetz said:
Having looked into this I can see my mistake, it should be a number and not a keyword. The sole purpose for this TC is to stop vehicles entering the level crossing if the way ahead is not clear, i.e. if the traffic light 'A' Nunthorpe Road is red. I've now made the correction.
Many thanks
Pete
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1 hour ago, Goetz said:
Incomplete or not, Pete ... That is one impressive layout
No apologies needed!Thanks Goetz. My trouble is that I tend to get side tracked, have a great idea and then set about implementing it, not always to the best effect.
Pete
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54 minutes ago, Herman said:
Hello Pete, look at the track contact. When stopping the bentley hits this next track contact.
But it is an acceleration contact to 25 km/h , so the Bentley immediately goes on. I placed the second TrCt a bit further.Correction not the case here because the deceleration of your Bently is high enough. The real cause is that you took the wrong name of the TC. See further.
Kind regards, Herman
Thanks Herman, yep I found that too by going back over everything.
Kind regards
Pete
1 hour ago, Goetz said:Hello 220hotwheels,
here is one situation which causes the Bentley to lose it's route:
When any vehicle enters the contact at the hotel, you assign DC-Low Wood entry gate as the Bentley's new target. But the Bentley is nowhere near this hotel. From it's current location, the target is out of reach for the Bentley. And when you assign an impossible target, the set route is lost.
unrelated:
The event TC4a-additional crossing control produces an error message and pauses the layout when the event trace window is open. I haven't figured out yet what that error is about.Kind regards
GoetzThank you very much Goetz. That was meant to be the start point for the return of the Bentley to Low Wood but I will remove it for now and rethink at a later date. I am also looking into the event TC4a-additional crossing control.
Kind regards
Pete
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1 minute ago, SualokinK said:
Hi Pete,
Here is the E variant again.
Now the Bentley drives out of the exit ramp once to the right and once to the left and also stops further into the road.
Maybe it will help and, as Goetz already wrote, it has nothing to do with the Bentley, but depends on the position of the contacts.
Because Goetz has offered his help, I will withdraw. It is the better plant manufacturer.Best regards
SualokinK
Test layout single lane junction E.mbp 8.72 kB · 0 downloads
19 minutes ago, Goetz said:It has nothing to do with the Bentley in particular (nor with stopping the car at a more realistic position than I did in my lazy layout).
We'd love to help you identify the true cause of your predicament. Alas ... without access to your troubled layout, that's a tad difficult.
Kind regards
GoetzHi Goetz
I do very much appreciate your offer of help. I do think I am beginning to overthink this problem. I have attached the layout along with the outward route shown. When I did a quick run through the Bentley failed to stop at the second junction as well as the traffic lights, but I only went that far before stopping. To start things off just set the speed for the Bentley to -8kph. Apologies for such an incomplete layout, it is very much a work in progress with alterations and improvements taking place all of the time.
Kind regards
Pete
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1 hour ago, Goetz said:
Hello Pete,
these twitches happen when no target is assigned.
You never assign a target for the return route, leaving it to chance which way the Bentley goes when it comes back.Also, switches and targets don't mix well.
I replaced the switch in your virtual track loop with two normal track pieces, assigned a destination for each step of the way and everything runs like clockwork:Test layout single lane junction G.mbp 9.11 kB · 1 download
A second variation with fewer (hence the F
) contacts:
Test layout single lane junction F.mbp 11 kB · 0 downloads
Kind regards
GoetzHi Goetz
Thank you so much for your solutions. As I'm sure you have already noticed Sualokink has also offered a similar solution and my reply to him is perhaps self explanatory.
It never ceases to amaze me just how complex elements of MBS are. Having set the route in 4 parts following the advice from Herman I have found that sometimes it will work OK and on other occasions the section of route set is replaced by a route set for another vehicle. I am wondering if it might be prudent to remove the Bentley Cabrio and replace it with a completely new on to see if this might solve the confusion with the other routes.
Anyway, much head scratching is now the order of the day in the hope that those little grey cells will stop dancing about and all line up with the correct, final, solution.
Once again many thanks for your help.
Kind regards
Pete
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1 hour ago, SualokinK said:
Hi Pete,
Please take a look at variation E.
Best regards
SualokinKTest layout single lane junction 1.mbp 23.96 kB · 4 downloads
Hi Sualokink
Many thanks for your solution. As you have seen it follows very closely the solutions offered by Goetz and in all 3 cases the car stops on exit well before a car would actually stop under the same circumstances. This is perhaps why I have had so much trouble, I have tried to create as close to reality as possible with the car stopping right at the point where it would in real life. That said I do seem to have got round that to a point, the point at which the route is set seems critical in ensuring the car remains on the left hand side of the road on exit. Another, self inflicted problem is the space in which I am able to set start and end route points. At the moment the car pulls into the drive and heads for the garage on the right. After a short stop it then reverses out, stops before moving forward, opening the gates and then setting the exit route. It stops at the junction with the road before moving off. This now works fine but trying to set the complete route is proving a nightmare. Clearly my understanding of what is required is still not quite there. Herman pointed me in the right direction by using the "set target" element of EV and whilst I have been able to get so far with the route using this method I find that for some unexplained reason the route will suddenly simply disappear. More investigation is required.
Anyway once again many thanks for your solution.
Best regards
Pete
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2 hours ago, gmd said:
Hi Pete,
You didn't get an answer yet, and to be honest, I do not quite understand what you are actually asking ?
The picture does not help me either. Maybe you can elaborate a bit and you may get some answers.
Regards
gmdHi gmd
Typical of me, I know what I am trying to say but don't explain it properly for others to understand.
Basically the layout that I am working on is designed with right hand drive vehicles. Setting the route for all thus far has been no problem. However I now have to set the route for a Bentley Cabrio to leave the owners property and head into town to visit a friend in her apartment. So far so good. The junction into the property is a standard single lane junction as per the initial screenshot. The issue that I had was that despite setting the route to depart through the gates, do a quick round trip (for experimental purposes only) and then return to the property. However I could not get the Bentley to follow the route set, it simply departed heading across the road and onto the opposite side as if it were a left hand drive vehicle.
Since posting my question Herman has come back to me with a solution which works fine, see attached small demo layout, but in trying to apply this to my actual layout it is not working as I had hoped. In fact the Bentley seems to have a mind of it's own and will follow the set route for so long and then it simply goes it's own sweet way and the set route is lost. Other vehicles follow a similar route without issue.
To try to explain the problem I have made a short demo. A) uses Herman's method and works perfectly with no rear twitch when arriving back. B) Is the initial standard junction that has given me so many headaches. C) Is my solution to the problem with B but it produces rear end twitch on return. D) Is a modification of C with much reduced rear end twitch.
The solution would seem to be to follow the advice offered by Herman and to split the route into sections. My attempt at this has so far been a bit unpredictable which would suggest that I am doing something wrong. Having set the routes as A to B, B to C, C to D I find the route disappears once the Bentley enters C to D. It also ignores traffic lights set at the end of B to C. Clearly I have much more work to do in locating the source of the problem.
Many thanks for your interest in this issue.
Kind regards
Pete
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Hi to all my fellow members
I wonder if anyone can give me a valid reason why the vehicle exiting onto this junction will not follow the route designated for said vehicle but simply takes the junction route to the opposite carriageway. Clearly I can solve this issue buy constructing my own junction but should this be necessary?
Kind regards
Pete
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18 minutes ago, SualokinK said:
Hello everyone, HelloChris06,
It's April and I've prepared something:
Is the model roughly what you imagined?
The model is still missing its interior, so the windows aren't transparent yet and the doors can't be opened.
However, some animations (switches) are already functional, and some work still needs to be done on the texture (e.g., shine).The model is available in the catalog as design ID 7BFDE12B-5B8C-49DB-A8E2-ADE2DE5569E7 .
Best regards,
SualokinKHi Sualokink
This looks like the start of yet another great model from "The model master". Cheeky request, but that's me all over, any chance of a right hand drive version?
Best regards
Pete
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3 minutes ago, SualokinK said:
Hello everyone,
The Bentleys including their personnel and the Mercedes-Benz L6500 semi-trailer truck with a Kässbohrer semi-trailer bus from 1939 are now available.
Also some reworked city streets and some city streets for left-hand traffic so that the Bentleys can drive in their usual environment.
Thank youNeo and everyone else for the clicks
Best regards,
SualokinKThat is brilliant news and once again very many thanks for taking the trouble to produce not only the superb Bentley and it's personnel but also for the right hand drive road junctions. They really do provide greater flexibility in layout design.
Best regards
Pete
Setting the turntable ladders precisely on a fire engine
in [International] Problems and solutions
Geschrieben
Thanks Wolfgang. I did ponder on just what I might need to change but as I was unsure I didn't want to make a mess of things. Now I can add yet more information to the old memory banks.
Kind regards
Pete