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Herman

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  1. Hello, I once read something like this on the forum. You get then a square with the original textures and with a graphical program you can change some parts. Sorry for this question, I want to known this. Since you then change the texture with some texture of your own (and the 3DStudio does not know of), it is only for home use ? Or not ? Thanks for a reaction. Kind regards, Herman.
  2. Hello @Roter Brummer , as a non model builder I do not know if this is normal or not on a 360 30° track. And just a detail. But you said, test please ... I tested with "Umbauwagen 3achsig 1te Klasse", this one is ok. Looks also so on other rolling stock, so should be normal. Sorry. Hallo Roter Brummer, als Nicht-Modellbauer weiß ich nicht, ob das bei einer 360-30°-Strecke normal ist oder nicht. Und nur ein Detail. Aber Sie sagten, testen Sie bitte ... Getestet habe ich mit "Umbauwagen 3achsig 1te Klasse", dieser ist ok. Sieht bei anderen Rollmaterial auch so aus, sollte also normal sein. Verzeihung. Grüße Herman Umbauwagen 3yg ( middle )
  3. Hello @kdlamann, hello fellow members. My cattle was thirsty. Thank you ! ( mini mbp included ) Hallo @Kdlamann, hallo Mitglieder. Mein Vieh war durstig. Danke schön ! (Mini-MBP enthalten) Regards, Grüße, Herman Cow Drinking.mbp
  4. Waw, @BahnLand , what a detailled explanation for this specific track layout. Thank you very much for your solution with standard Märklin tracks, and a conversion, for the cross. The fact that an expert member takes the time for making this , very nice, I appreciate it a lot ! Kind regards, Herman feedback : 1) I understand your solution and calculations. 2) This night I was thinking of another way, another viewpoint ( not an angle to calculate ) to the problem. Possible a dead end, I will not disturb anyone with it. ( Only very bad for my sleep )
  5. @Goetz , don't care. And thank you again. Regards, Herman.
  6. Thank you @Goetz , now I can follow what you ment in your post with the -77,4. I was not looking for that as you understand already. If someone knows a method to convert two correct placed tracks to a single object ? Maybe a look from another angle ? On the other hand I will still use @FeuerFighter 's ruler. Kind regards, H.
  7. Hello @Goetz , Thank you for looking at the problem. I'm not clever enough to understand directly what you mean. My figure for the cross was not the correct one, so I edited previous post. The angles are now correct. By using FeuerFighter ruler and putting the object on 0,0,0 in the layout, I measure the x and y offset from the curved rail. And it works. But it should be much easier if I find the x and y offset by calculation, not with the ruler. I will put here the demonstration layout I used for the pictures. The parallel tracks are separated by 77,4 mm. Can you calculate the x and y offset to use in EDIT, positions. Maybe then I can understand what you ment. Sorry. Track conversion V6.mbp Kind regards, and thanks in advance. Herman
  8. Hello fellow members, I want to go a little further. The shown track switch is in this case accidentally easy to convert. Just make an extra route for the curved track, with the same length and angle in “geometry”. This is because the x,y,z positions and x,y,z angles are 0,0,0, the same for both routes. But the cross is more difficult. There must certainly be a way to calculate the x,y,z positions and x,y,z angles. ( In stead of measuring with the ruler ). In this picture, the correct geometry is used. How can I find the position / rotation for both ? Any help ? Kind regards, H.
  9. Hello dear members, The picture give a clue what I ‘m looking for. I have already a solution for this. I am able to convert the groups into two single objects , a cross and a working track switch with positions. I use edit for it. But it is time consuming, a combination of writing down the lengths and angles + measuring with feurerfighter’s ruler. Are there experts among you ( @Henry - others ? ) that have a nice and general solution for this type of problem ? Thanks for looking. Kind regards, H
  10. Thank you @Andy , Herman
  11. Hello @Red grunt , May I ask this question ? I found your model as you said. ( Infrastructure\Urban and countryside\Public buildings ) But first I searched it in Online Catalog / New. Does not all the new models come in NEW a while ? Darf ich diese Frage stellen? Ich habe dein Modell gefunden, wie du gesagt hast. ( Infrastruktur\Städte und LandThschaft\Öffentliche Gebäude ) Aber zuerst habe ich es im Online-Katalog / Neu gesucht. Kommen nicht alle neuen Modelle schon eine Weile in NEU ? Kind regards , Grüße , Herman
  12. Hello @prinz I found this note in my to do list ... and I spend some time on your proposal. The starting of trains / trucks when the crane has finished the job is now done by a user defined event. This is triggered at the correct moment. Because of the loop when the crane finished, I could not have a deferred action there. And thanks, because when changing, I found an error. When trains and trucks are waiting before starting now, the last truck came too fast in play. Now the second and third truck starts when the previous truck is located at a certain street before the container terminal. ( not after x seconds, because that was time critical ). Thank you Prince for your advice. Ich habe diese Notiz in meiner To-Do-Liste gefunden ... und ich verbringe einige Zeit mit Ihrem Vorschlag. Das Anfahren von Zügen / LKWs, wenn der Kran die Arbeit beendet hat, erfolgt nun durch ein benutzerdefiniertes Ereignis. Dies wird im richtigen Moment ausgelöst. Wegen der Schleife, als der Kran fertig war, konnte ich dort keine aufgeschobene Aktion haben. Und danke, denn beim Wechseln habe ich einen Fehler gefunden. Wenn Züge und Lastwagen warten, bevor sie jetzt starten, war der letzte LKW zu schnell ins Spiel. Nun startet der zweite und dritte Lkw, wenn sich der vorherige Lkw an einer bestimmten Straße vor dem Containerterminal befindet. (nicht nach x Sekunden, weil das zeitkritisch war ). Danke Prinz für deinen Rat. Kind regards, Herman
  13. Hello, Really great that it works that way ! Thank you @BahnLand , I did not know that, learned again. Many greetings, H
  14. Hello @BahnLand, should I do so. ( not intended to do ) which of the two will the users see if they download from the catalog ? Or is it so that two identical IDs in the catalog connect to a V6 and a V7 version. Looks strange to me. Greetings, Herman (BE)
  15. Thank you @BahnLand for the answer. How do I work normal. I have V6 and V7 at home. If I need something from V6 I export - import and "save as" in V7... under a new ID. It is possible I correct in V7, but it is not the intention to publish it again. But sometimes - generics from my toolbox to use them again at home, sure as I am they are now V7. ( and possible extend with routes, portals or whatever V7 stuff ). Important for me : the V6 layouts I published must stay connected with the original in V6. I do not want to correct those in V7 - and publish , because the V6 is already supposed to work there. Now I found that this V7 was not working properly, and the V6 worked correct ( the same published layout ) *. I want to look to the error in V7, but I should have saved it as a new ID, and did save it under the same ID ( by accident ). But let's see if I understand your quote : It is no problem to delete the V7 test version, even if it is also connected to the same ID as the V6 version ? I just want to be sure. Kind regards, H * the only thing I found in V7 to correct the error was that some virtual tracks were not exactly in the same position and did not connect any more to the track that moves up and down.
  16. Hallo, 72A8A11F-E6F2-4A94-9D90-59953246BF63 First a technical question. @Neo , when I have a V6 layout and I save it in V7, and should I publish this V7 layout again ( the same ID ) can V6 users still work with this layout ? Why this question. I opened this V6 layout in V7 ( directly from the catalog) and saw the Heli comes to a stop on a decelerate to 10 contact before landing, and he must go on. So I went to my V6 account, but there it worked fine, even the published one in the catalog. I moved only a tree a little, and published the V6 again. All OK. I think I found the error : the virtual track was moved a little in V7, so there was no contact with the following track. I took the layout to my V7 test zone, corrected it, and indeed it works. I did not publish that one. Now in the V7 test zone I got the sign this layout has to be published again. ( I do not dare to publish this one, and I do not dare to delete it ). But now the V7 version in the catalog works good too . Why am I confused ? In V6 there is no sign I should update it, and there all is normal. What should I do ? Or leave all as it is ? Kind regards, Herman
  17. Hello @arnyto , I do not want to interfere with your last topic, just this : Because I did not see Hubert anymore on the forum from a long time, I sent him a PM begin december. But he has not read it yet. I do not have more information, maybe someone of his modelling friends from the Studio knows more. Ich möchte mich nicht in Ihr letztes Thema einmischen, nur dies: Da ich Hubert schon lange nicht mehr im Forum gesehen habe, habe ich ihm Anfang Dezember eine PN geschickt. Aber er hat es noch nicht gelesen. Ich habe keine weiteren Informationen, vielleicht weiß einer seiner Modelfreunde aus dem Studio mehr. Kind regards, Herman
  18. Hello @simonjackson1964, "Might as well be in Arabic or Ancient Sumerian..." or Schwäbisch , I hope not after this demo. First I wanted to make something in "Word" and put the .pdf here. But why not demonstrate in a layout ? I put an explanation in each script. Hopefully you have something on this demo ? Transformations.mbp Kind regards, Herman (BE)
  19. Hello everybody, A merry christmas and a happy new year 2022 ! Frohe Weihnachten und einen guten Rutsch ins neue Jahr 2022! Un joyeux noël et une bonne année 2022 ! Vrolijk Kerstfeest en een gelukkig nieuwjaar 2022 ! Dear members, I want to express my thanks for this splendid studio, for the development, and sure for all the more than beautiful models. This forum is remarkable ! Everybody always want to help. And even if I am sometimes famous for stupidities in questions , I always get a polite and nice answer ! Thanks, thanks again. Kind regards, H Liebe Mitglieder, ich möchte mich für dieses großartige Studio, für die Entwicklung und natürlich für all die mehr als schönen Modelle bedanken. Dieses Forum ist bemerkenswert! Jeder will immer helfen. Und auch wenn ich manchmal für Dummheiten in Fragen berühmt bin , bekomme ich immer eine höfliche und nette Antwort! Danke, danke nochmal. Liebe Grüße, H
  20. Hello, @simonjackson1964 . I will try to make something here. Thanks for your reaction ! I will try to react very soon. Hello @Little Thank you very much. But much of the EV and Lua script concerning the routes can much, much shorter with my traject planning (just published). But it was not ready then. ( too much learning new V7 features, and still busy to understand a lot. Kind regards, H
  21. Hallo Marcus, zu Punkt 3. Ich habe in meiner V6-Testzone diesen gefunden. Vielleicht können Sie hier etwas verwenden ? (Aber ich habe Lua verwendet) Hello Marcus, Regarding point 3. I found in my V6 test zone this one. Maybe you can use something here ? ( But I used Lua ) Counting vehicles.mbp Kind regards, Herman. Oder starten Sie hier, in Kombination mit der Lua # (zählt Elemente in einer Tabelle) Or start here, in combination with the Lua # ( counts elements in a table)
  22. Hello @Neo , we had already accepted the update. Do we have to do something ourselves ? Or wait until it's corrected ? Kind regards, Herman - and yes some other of my published layouts refuse to open
  23. Since the last update I have a little test layout that does not want to open. There is a depot in it. But I have several other layouts with depots that still open normally. The growing layout from R.B. also does not open here. Regards, Herman. A layout I published DC5E7DB5-984E-4F81-8474-A0CC3969B99C same error
  24. Hello, @Neo , I have again a layout that does not want to open. It is such a little layout, with only a few objects. I was looking at my test layouts wich one I could delete, because obsolete. For this test layout I do not even remember what's in it. So for me total no importance. Only for the studio I sent the error in when it occured. Here beneath again the .mbp test layout.mbp Kind regards, H.
  25. Hallo @fmkberlin , I had to make some minor changes in this project. Indeed, the BP truck does not fit well here. I replaced it. Hallo @fmkberlin , ich musste bei diesem Projekt einige kleinere Änderungen vornehmen. Tatsächlich passt der BP-Truck hier nicht gut. Ich habe es ersetzt. The container change beneath the base plate was extra time critical, I changed that to a safer one after adjusting the crane speed. Der Containerwechsel unter der Bodenplatte war zusätzlich zeitkritisch, den habe ich nach Anpassung der Krangeschwindigkeit auf einen sichereren umgestellt. Grüße Herman
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