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I'm hoping this will help somehow this track configuration looks like what you had in mind, and consists of 6 switches and some straight pieces. traffic from any lane (left or right) CAN be routed to any lane on the other side.
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I know it is possible to play sounds (MP3) in MBS, but is it possible to play a video? The same parts of the software that handle sound should be able to handle video (MP4)
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I wanted to show you part of a layout that I am working on. I am attempting to replicate the Golden Spike Historic Site as closely as MBS will allow. Here are some pictures of some of what I have done so far. Ich wollte dir einen Teil eines Layouts zeigen, an dem ich gerade arbeite. Ich versuche, die Golden Spike Historic Site so nah wie möglich an die MBS anzupassen. Hier sind einige Bilder von dem, was ich bisher gemacht habe. This is the turning wye at the east end of the Site with the Diesel Switch engine, the Locomotive Shed, and other features. The U.S. Park service located at Golden Spike calls this the Omaha - Sacramento Wye, and use it to turn the locomotives. Dies ist die Wende am östlichen Ende des Standorts mit dem Diesel Switch Lok, dem Lokschuppen und anderen Merkmalen. Der U.S. Park Service in Golden Spike nennt dies Omaha - Sacramento Wye und nutzt es, um die Lokomotiven zu drehen. The Diesel Switcher is an emergency method to move the steam locomotives in the event that they break down, or the fire dies, or they run out of steam. Der Dieselumschalter ist ein Notverfahren, um die Dampflokomotiven im Falle eines Ausfalls zu bewegen, oder das Feuer erlischt, oder ihnen geht der Dampf aus. East end (Omaha end) of the turning wye with manual switch. Switched are locked, as all switches in the prototype must be set for both locomotives. Thanks @BahnLand for the manual switch and foundation stone. They were as close to original as could be found. Ostende (Omaha-Ende) des Wendekreises mit Handschalter. Die Schalter sind verriegelt, da alle Schalter des Prototyps gesperrt sind. muss für beide Lokomotiven eingestellt sein. Vielen Dank an @BahnLand für den manuellen Schalter und den Grundstein. Sie waren so nah am Original, wie es nur möglich war. The Double Switch in front of the Locomotive Shed. Der Doppelschalter vor dem Lokomotivschuppen. The Locomotive Shed with the Ash Pit and the Inspection pits inside. Each Locomotive has an assigned bay, and Inspection pit. Tools, Work space and equipment is located in the center between the tracks. Das Lokomotivschuppen mit dem Aschenschacht und den Inspektionschächten im Inneren. Jede Lokomotive hat einen zugeordneten Schacht, und Inspektionsgrube. Werkzeuge, Arbeitsraum und Ausrüstung befinden sich in der Mitte zwischen den Schienen. das Einfahrtsschild The Entry Sign Tracks crossing road (as seen from 119) Gleise, die die Straße kreuzen (aus der Sicht von 119) Still to come, The Visitors center, finish laying tracks, and add the telegraph lines The Visitor Center will be the hardest as it is very complex. Noch zu kommen, das Besucherzentrum, beenden Sie die Gleisverlegung und fügen Sie die Telegrafenleitungen hinzu. Das Besucherzentrum wird das schwierigste sein, da es sehr komplex ist. viele Grüße an alle, Curtis
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Triebfahrzeuge und die EV (Ereignisverwaltung)
Curt84328 antwortete auf Reinhards Thema in Fragen zur Steuerung
This Idea applies only to the Steam / Smoke aspect of 2 or more locomotives in a train. If smoke / steam what about the speed of a locomotive, and not whether it is driven or not. If the smoke effect is activated when a locomotive speed exceeds 0 KPH then the problem is solved. Diese Idee gilt nur für den Dampf / Rauch Aspekt von 2 oder mehr Lokomotiven in einem Zug. Wenn Rauch / Dampf, was ist mit der Geschwindigkeit einer Lokomotive, und nicht, ob sie gefahren wird oder nicht. Wenn der Raucheffekt aktiviert wird, wenn eine Lokomotive eine Geschwindigkeit von mehr als 0 KPH erreicht, ist das Problem gelöst. -
Promontory's no Blade Switch (replicated in mbs)
Curt84328 hat Thema erstellt in Allgemeine Diskussionen
I have here a simple layout that mimics the no blade switch out at promontory. Visibility and switching are done via the EV Promontory's no blade switch.mbp -
Just for fun This is a redesign of the controls of Reinhard's 119 (and no,I don't plan to release this) and closer
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Allg. einfache Weiche mit beweglichen Zungen
Curt84328 antwortete auf h.w.stein-infos Thema in Allgemeine Diskussionen
The point piece on prototype switches does not have any bends. Unnecessary work. All you need is the frog and the guard bars. -
Allg. einfache Weiche mit beweglichen Zungen
Curt84328 antwortete auf h.w.stein-infos Thema in Allgemeine Diskussionen
if you wish a super realistic look to your turn outs, the piece that @h.w.stein-info created could be inserted into a switch manually. the actual prototype looks like this. However most people would not care that much Gruss Curtis -
Renovierungswunsch für "Gartenzaun" und "Schmiedezaun"
Curt84328 antwortete auf Neos Thema in Modellwünsche
a small request if possible... If there are not fences of this type with square tops (instead of pointed), could a variant be created with square tops? many thanks and greetings Curtis -
Let's take this one step further. As in first post, I started at 10 mm and adjusted as in first post. when I get back up to 10 mm, the track sits exactly at the terrain level, but if you have ever walked prototype tracks, you will find that the ties are partly buried in Ballast. I've walked this very track, and found this to be so. the solution is to drop the height of the track by 1 mm to 9 mm. The ties are now partly buried, and it looks more like Prototype. gruss Curtis
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Building a model
Curt84328 antwortete auf Curt84328s Thema in [International] Problems and solutions
good to know. thanks -
Building a model
Curt84328 antwortete auf Curt84328s Thema in [International] Problems and solutions
Here are some pictures the stone columns are from a fence, the beams are quaders that were sized and use a custom texture roof is quaders wall panels and doors added areas with green stars are custom texture. will the custom texture go with importing it as a 3d model? -
I am building a large complex model of a large building in MBS and was wondering, if I select everything, group it, and import it, will it pick up the custom textures I used?
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I have never really liked how the terrain looks under tracks when adjusting the ground to meet a track that is slightly elevated. I will be using an example of something that I found that works well. I have track that is at +10 in Z elevation. I lowered it to 2 and set the width for adjustment to 100. I adjusted the terrain, then raised the track to 4, reduced the adjustment width to 90, and adjusted again. Repeat for elevation 6 and width of 80, Then 8 and 70 and 10 and 60. the result looks more like prototype. the red area is old type, the green is my new method.
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An Old Style Buffer Stop. Not to stop a runaway Locomotive, but a loose Freight car. Historic grade with a 4 KM radius curve, necessary to obtain a grade of less than 2%. Old locomotives could not handle a grade of 2% or more.
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Thanks, I should have thought of that. BTW: Cole (the 119 Engineer) really liked MBS.
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Train speed value
Curt84328 antwortete auf frans.eijgenraams Thema in [International] Problems and solutions
just a guess, but speed range can be between -330 to 330, and perhaps the variable cannot hold a number that high -
here 119 part 1 and here 119 part 2 is 119 making a steam run. Here's a bonus. A genuine old style Spike Maul and.. My 3D Model
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This is the type of switch that would have been used in 1869 as it required only 2 rails to be curved, no cutting or sharpening of points, and 2 guard rails and a frog. With a locking control bar for the slide, switch would have to be set each direction, but simplicity itself.
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Just beyond the previous switch is the Sacramento - Omaha turning wye and the locomotive shed. Rail being pushed would bend or break the control rod.
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Here is a track switch out at Promontory, Utah. This is the frog end of the switch Closer to the points now. Looking at the points end of the switch Notice the ends are not pointed. No part of the double rail section moves. The Control arm and signal. It's just a locking lever with a signal bar on top The rail marked with arrows moves. It floats (not spiked down) and has spacers to keep the rails the correct distance apart.
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Should I release this when the catalog is available again. It is not animated. The Bailer, not the tractor.... gruss curtis
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question with primitives
Curt84328 antwortete auf Curt84328s Thema in [International] Problems and solutions
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question with primitives
Curt84328 antwortete auf Curt84328s Thema in [International] Problems and solutions